[Feedback] U.I. - Bad Design


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A quick U.I. comparison between GalCiv2 and GalCiv3.


GalCiv2:

http://i.imgur.com/UJrt0I9.jpg



I can see, at a glance, the status of my relations with all my opponents simultaneously.

GalCiv3:

http://i.imgur.com/ALy13Dp.jpg



What is the status of my relations with the other players?

I must display a tooltip for each opponent to know it, and I have to remember the status of all relations whenever I change civilization (only one tooltip can be displayed at the same time).


Conclusion:


Essential info are hidden in the tooltips, and this is recurrent everywhere in the game.

Tooltips are great to provide precisions about/complemantary info (ex: these 10 research points come from this, this, and that, etc.).

There is too much tooltips to check currently, sometimes less is more, directly display the essential info, so the player can play the game without the hassle to have to check tooltips everywhere (and only one tooltip can be displayed at the same time).

The U.I. is the first contact the player has with the game, if the U.I. is not adequate, the game experience is poor.

Please, let the player fight the aliens and not fight the U.I.

95,233 views 27 replies
Reply #1 Top

I don't think that it is not adequate because if there are more than 30 races, in GCII it is impossible to know with which races you are in war or in peace (because of the scrolling).

In the UI of GC III you can see it directly by checking, the red/green/grey circle.

Reply #2 Top

GC II capped out at what 12 races? Here you can have 100+. There has to be a compromise somewhere. Now look at the circle, close and ally are the inner ring, and angry/furious would be outer ring. 

 

If you have a better solution I am all ears. I like the tool tip as it keeps the main screen from being cluttered. 

Reply #3 Top


What is the status of my relations with the other players?

Easy the current version of Galactic Civilizations III you can see that you are friendly(allied) with none and at war with none.  Every race is somewhere in the middle. 

I personally love the current view and believe it's much better than Galactic Civilizations II and like Larsenex stated if you have a better solution where you can easily see up to 128 different races let's hear them and who knows maybe Stardock will like it better than the current model.

Only thing I can think of is have the border around each planet shaded to their feeling on you so bright green is they love you, yellow is they have a so-so feeling toward you and red they dislike you or a shade somewhere in the middle that may help your quick look aspect of this.  :)  That's my suggestion to try to improve the current look and still give you your quick glance.

Reply #4 Top
Is that what the inner/outer circles are supposed to mean? Because I only have one circle, and both the Krynn (close) and Drengin (hostile) are in it. So are others that are friendly, warm, unfriendly, and cool.
Reply #5 Top

Quoting Publius, reply 4

Is that what the inner/outer circles are supposed to mean? Because I only have one circle, and both the Krynn (close) and Drengin (hostile) are in it. So are others that are friendly, warm, unfriendly, and cool.

circles mean this...

If they are over a green shaded circle then they are allied/friendly with you.

If they are over a white shaded circle no matter how many rows there are, they are in a neutral state with you (not allied or at war)

If they are over a red shaded circle they are at war with you.

I was suggesting going one step further and shading a thin border circle around the "race planet" showing how close or far away they are to you based on their shade.

Reply #6 Top

Thanks, Seilore. I take your point, and the circles under each civ in the diplomacy window do match what you say. But I was actually responding to Larsenex, who said "Now look at the circle, close and ally are the inner ring, and angry/furious would be outer ring." Which doesn't seem to be the case for me. Maybe that was a suggestion, not a description of how it works.

Also, for some reason the forum post quote feature isn't working for me today.

Reply #7 Top

Publius, have you 'verified' your game cache via steam? I did find it really needed every time the patch the game. In fact I did it again this morning and it found a file corrupted and replaced it. 

Reply #8 Top

Another problem is that we do not get the popup messages to know what's new in our empire and the galaxy. No finished building repoert, no finished ships reports and NO reports on status change in the diplomacy relation of other civs. Like I was playing some turns before I looked into diplomacy screen to learn that half the races are at war with each other and I didn't even knew that.

Reply #9 Top

@vivaherve

I don't think that it is not adequate because if there are more than 30 races, in GCII it is impossible to know with which races you are in war or in peace (because of the scrolling).

The U.I. in CG2, is perfectly adapted to the number of players in the game, the human player and the 9 Ais players, no scrolling is needed.

In the UI of GC III you can see it directly by checking, the red/green/grey circle.

The player cannot directly see if the relations are "Warm", "Friendly", "Neutral", "Hostile", etc.

@Larsenex

GC II capped out at what 12 races? Here you can have 100+. There has to be a compromise somewhere. Now look at the circle, close and ally are the inner ring, and angry/furious would be outer ring.

There is no clear locations in the circles to know if the relations are "Warm", "Friendly", "Neutral", "Hostile", etc., everything is mixed up.

Are you saying the player must display the tooltips for 100+ civilizations to know the status of the relations?

Are you serious? Really?

If you have a better solution I am all ears. I like the tool tip as it keeps the main screen from being cluttered.

Here, I just give my feedback. And I made plenty of suggestions for the game, you can read them if you want. :)

@Seilore

What is the status of my relations with the other players?


Easy the current version of Galactic Civilizations III you can see that you are friendly(allied) with none and at war with none.  Every race is somewhere in the middle.

Yes, but there is a great difference between "Neutral" and "Hostile". :)
So, the player must check them all.

I personally love the current view and believe it's much better than Galactic Civilizations II and like Larsenex stated if you have a better solution where you can easily see up to 128 different races let's hear them and who knows maybe Stardock will like it better than the current model.

Per example, they can add a specific smiley, for every relation status, near each civilization logo, and add filters to only display, per example, the "Hostile" civilizations, there is plenty of different ways to do it.

As I said, here, I just give my feedback. :)

And it's not limited at the Diplomacy screen, essential info to play the game are hidden in tooltips. The gaming experience is diminished.

Only thing I can think of is have the border around each planet shaded to their feeling on you so bright green is they love you, yellow is they have a so-so feeling toward you and red they dislike you or a shade somewhere in the middle that may help your quick look aspect of this. :) That's my suggestion to try to improve the current look and still give you your quick glance.

Another way. :)

@Publius of NV

Is that what the inner/outer circles are supposed to mean? Because I only have one circle, and both the Krynn (close) and Drengin (hostile) are in it. So are others that are friendly, warm, unfriendly, and cool.

It does not work this way, everything is mixed up. So grab your mouse. ;-)

Reply #10 Top

Quoting Larsenex, reply 7

Publius, have you 'verified' your game cache via steam? I did find it really needed every time the patch the game. In fact I did it again this morning and it found a file corrupted and replaced it. 

No, I have not recently verified my game files via Steam.  I am currently 2000 miles away from home sitting in a campground with poor wifi.  It was better yesterday, terrible today.  If it's better tomorrow I've give it a try.

Strange, quoting seems to be working again.

Reply #11 Top

@Bloodlust1983

Another problem is that we do not get the popup messages to know what's new in our empire and the galaxy. No finished building repoert, no finished ships reports and NO reports on status change in the diplomacy relation of other civs. Like I was playing some turns before I looked into diplomacy screen to learn that half the races are at war with each other and I didn't even knew that.

Yes, it's also a problem, it greatly reduce the diplomacy and the strategy "games" (other races are at war).

Reply #12 Top

It's true that UI lacks of usability and information. I totally agree with Uknown_hero.

How come the planets represent empires? Really weird looking so many globes trying to figure out who is who.
Why I have to see them in circles and lines?

Want another solution?

Have a window like GC2 and scroll. Too many? Sort by attitude/distance/technology/population whatever..
Toggle between major and minor races and even favorite ones.

Much simpler and smarter than fancy globes..

 

On another note globes.. the planet list is very limited. They get listed as you colonize/conquer them. You cannot sort them by name, size etc.

The mini map is hard to use you cannot scroll. drag it where you want to like in main map. If you are on the sides you see empty space untill you start exploring on the opposite areas of the map.

The last tab the notifications.. what is this? 51 notifications clicking on them nothing, go to.. nothing..

Suddenly my people got happy they are not sad anymore. What happened? Obviously that Entertainment Capital I built, there was no info the bonus applies to all my empire thought it was for planet only.. planet... hmm where is it which planet I built it? Luckily I remembered and I have 73 colonies!

So a notification window is needed urgently.

Govern window colonies. Sorting is good but planets in the same system should stay together for example Earth and Mars have different name whatever way you sort they will never come together.

Some UI for Starbases? On a large empire it's difficult to keep them upgraded when you have 20-30...

Research window I have complained many times about this already. Full screen, first you have to click DONE then the researcher looks at you instead you looking in the research tree.
The small window in previous version was better at least make full screen more useful than some useless animation. Shrink it and put it on the side in a small window.

When I colonize a new planet somewhere.. I got a notification window to choose the name.. and immediately into planet screen where is that planet? Which are of the map? What should I build there? Is it an outer planet? Let us see where it. A nice idea.. along with name pop-up show a mini map with a blinking dot, it's location in the galaxy.

 

Put the information in front.

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Reply #13 Top

Quoting alphaprior, reply 12

How come the planets represent empires? Really weird looking so many globes trying to figure out who is who.
Why I have to see them in circles and lines?

That is their home planet, however, I see your point, maybe have the race image in front of the planet similar to the race picture/background images in the custom race designer that way you can see their home world, with what the race image is, and add my thoughts and have a greenish/yellow circle bordering the planet indicting they think highly of you :)  I think that would give you everything you're looking for?

Now as far as functionality of it that may be a different story...

Quoting alphaprior, reply 12

On another note globes.. the planet list is very limited. They get listed as you colonize/conquer them. You cannot sort them by name, size etc.

They stated in a dev stream two weeks ago that this is broken, hopefully will be fixed soon :)

Reply #14 Top

Small wish:

I relate more to the race icons than the planets. Planets are pretty, but convey no useful info. I have no idea which planet belongs to which race.

I would rather have just the icon and no planet, or at least a greatly enlarged icon.

Reply #15 Top

Quoting leiavoia, reply 14

Small wish:

I relate more to the race icons than the planets. Planets are pretty, but convey no useful info. I have no idea which planet belongs to which race.

I would rather have just the icon and no planet, or at least a greatly enlarged icon.

 

I would agree but unfortunatelly same icons apply for different races and not necessary to have 128 of them.

In my current game I have  5 major races one has the same icon with a minor.. only it's on the other side of the galaxy.. :S

 

So perhaps many many more icons are needed and a restriction to AI not to use taken icons..

Reply #16 Top

Quoting leiavoia, reply 14


I would rather have just the icon and no planet, or at least a greatly enlarged icon.

I am going to have to respectfully disagree here, I like that the icon is small and out of the way, you can see what the icon is easy enough...  I'll create a mock up of what I was thinking when I get home and can copy/paste a little... :)

Reply #17 Top

What does the grey 8-pointed (I think it is) star icon above a planet mean?

Reply #18 Top

So many great points in this thread. nobody can argue that the planets aren't purely eye candy. More beneficial might be the leader portrait for faster race identification. In between relations should also be discernible outside tool-tips. 

Reply #19 Top

I would prefer if the planet map actually showed the special traits of the planet on top with the Planet name.

Say I go and colonize Avalon.   Avalon is a ghost planet with 50% increased research.

 

this shows up in the planet production list... but it is not obvious and you have to look for it.

 

Make stuff like that obvious.

 

 

Reply #20 Top

Quoting leiavoia, reply 14

Small wish:

I relate more to the race icons than the planets. Planets are pretty, but convey no useful info. I have no idea which planet belongs to which race.

I would rather have just the icon and no planet, or at least a greatly enlarged icon.

I should clarify: i'm talking about the race-relations screen, not the general map / playing field.

 

Reply #21 Top

This is what I was thinking, of course a better border around the planet showing how they feel towards you...

456

Reply #22 Top

The only improvement i could see working somewhat in the current system

eliminate the allie/at war rings and replace that with highlighting allies / at war now make the different rings represent friendliness  closer rings are more friendly further rings are less friendly

Reply #23 Top
Seilore, there already is such a colored circle around the planets, are you just suggesting it should be more prominent? Dang, forum quote feature isn't working again.
Reply #24 Top

Quoting Publius, reply 23

Seilore, there already is such a colored circle around the planets, are you just suggesting it should be more prominent? Dang, forum quote feature isn't working again.

I'm suggesting that instead of the race color (which it is currently) that they actually use a color based on their feelings toward you.  So instead of purple have it be a shade of green if they are warm toward you or red/orange if they are angry towards you.

Reply #25 Top
Ah, I hadn't noticed that. It just so happened that the colors seemed to match their current disposition to me :-)