New Founder wanting to wish this game well

Hello community!

I just wanted to take this opportunity to introduce myself, and say how excited I am for this game! I'm seeing a lot of games and companies that I recognize and love. I'm a longtime rts fanatic, playing Age of Empires 1-3, Empire Earth, Dawn of War 1/2, Orcs Must Die 1/2 and the vast majority of the Total War series to name a few. On top of this, I have always loved the mech genre, playing Hawken, Mechwarrior,  and several Armored Cores, so this is an awesome looking match.

I want to also throw out my two cents on the game and respond to some of what I've seen others say. First I guess come the graphics. I am in the boat that doesn't care about graphics much. I've put way more hours than I should have into Dwarf Fortress, and that game is a bunch of letters moving around a screen of multicolored punctuation.  As long as they serve their purpose, I'm all for it. Currently, I get a "Planetary Annihilation" vibe, but as has been said, the graphics are mostly placeholders.

More important for me is the feel of the mechs. I can tell that the animations still need to be fleshed out in places, such as the jittery transition when a servo switches from attacking to a special attack and back. Additionally,  I'm wondering if there are plans to make them turn slower or have animations for turning, as right now they whip about on a dime.

My last question comes down to the customization. I'm curious what the slots are, and to what degree we can modify each class as well as any differences between what can use what. And then what are the plans for personalization? Obviously there are higher priorities, but will we be able to paint parts or create personal and clan emblems? I'm mostly asking because of the servo in the trailer with the random red launcher, as I'm hoping to avoid having my units look like a patchwork quilt.

Good luck with the game!

Skoolbus

6,779 views 3 replies
Reply #1 Top

Thank you! :)


I'm wondering if there are plans to make them turn slower or have animations for turning, as right now they whip about on a dime.

We've gone back and forth on this and had many long discussions about it.  We're looking for that sweet spot somewhere between responsiveness and making it look good. ...good eye.


My last question comes down to the customization. I'm curious what the slots are, and to what degree we can modify each class as well as any differences between what can use what. And then what are the plans for personalization? Obviously there are higher priorities, but will we be able to paint parts or create personal and clan emblems?

This image gives you a bit of an idea on parts that you can swap out: https://stardock.cachefly.net/www_servogame_com-assets/media/conceptart/6_ServoComponents.jpg  There's more than is what is shown in this image - customization and personalization are part of the core of what the game is about.

 

 

Reply #2 Top

Thanks for the reply!  :grin:

Quoting BXP_Thunder, reply 1

Thank you! :)

Quoting ,

I'm wondering if there are plans to make them turn slower or have animations for turning, as right now they whip about on a dime.
 
We've gone back and forth on this and had many long discussions about it.  We're looking for that sweet spot somewhere between responsiveness and making it look good. ...good eye.


I can see why it's such a sticking point since it is really a spot where slowing down the turn makes it feel heavier, but as you said it makes the controls less instantly responsive. I'm sure that you have already discussed this, but games with heavier mechs often have the torso rotate separately from the hips so the mech can turn and shoot even if it takes a second for the legs to get around. I noticed that there are animations where the servos do turn their torso, so is that a possibility?

Quoting BXP_Thunder, reply 1

Quoting ,

My last question comes down to the customization. I'm curious what the slots are, and to what degree we can modify each class as well as any differences between what can use what. And then what are the plans for personalization? Obviously there are higher priorities, but will we be able to paint parts or create personal and clan emblems?

 

This image gives you a bit of an idea on parts that you can swap out: https://stardock.cachefly.net/www_servogame_com-assets/media/conceptart/6_ServoComponents.jpg  There's more than is what is shown in this image - customization and personalization are part of the core of what the game is about.

That image is pretty cool, the laser hand especially. I was referencing the trailer from 1:26-1:30 with my original question since it shows a quick image of the garage screen, but that's a really neat image too. I can guess at what I'm seeing with some slots like the head, torso, legs, shoulders, and weapon slots. I'm still curious what the red, blue, and green computers were from the screen we do see, but if that's a secret, I just have something to look forward to. :time:  

Reply #3 Top

Torso rotation has come up in our talks about turning speed, yes. :)

Oh! Forgot that screen was in the trailer.  There are the standard things you can customize as you mentioned, legs, arms, head, chest, and a couple of other slots to add even more options/bonuses to your Servo.  They represent the internal hardware/software of the Servo.  Customization and options!