GUI

Hey Guys I really like the game so far, I found it pretty challenging. As i am still trying to pass the final tutorial.  I have a few suggestions most of which have to do with the UI.

1. Color code the UI resource tab to the same color as the resources.

-I found i was selling the wrong resources some times I think a colored bar might help that.

2. For advanced buildings maybe place needed resource colors in the UI (or a blended color i.e. red and yellow = orange).

3. Please separate the resources from the manufacturing tabs. give it more of a tiered effect ie this is a level 2 mfg building (needing 2 resources) this is a level 1 mfg....have the more demanding mfg tabs be at the bottom such as electronics and chems.

Oh and as you mentioned in one of your screen casts the building/offworld market/patent/eng/ tab is a little laggy.

Cheers,

 

 

3,460 views 2 replies
Reply #1 Top

RE 3: The resources are currently set up as power, life support, fuel (required and derivative of water), then resource and derivative (iron --> steel, carbon --> fuel, silicon --> glass). It helps having the life support at the top, and the resource paired with the derivative so you can quickly see the pair together. Does iron production exceed consumption for steel? Tiering the resources jumbles the relationships up and makes it harder to extract the information because its spread out. It's even harder for buildings that would consume a 1st tier and 2nd tier resource, as currently with glass and electronics.

Of course, I'm used to the current system and dont want it to change again :)

Reply #2 Top

I agree with indczn its laid out really nice atm.