Galactic Civilizations III Beta 4 Patch 2 Opt-in Update Available

A bugfix update is now available as an opt-in patch for Galactic Civilizations III. This update fixes a number of crashes, stuck turn fix, and various other fixes.

To opt into the development snapshot, do the following:

  • Right-click Galactic Civilizations III in your Steam library
  • Select “Properties”
  • Select the “Betas” tab
  • Choose “Opt-in” from the drop-down menu
  • Close the Properties window

Thanks for helping us test Galactic Civilizations III. Happy conquering!

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Galactic Civilizations III Beta 4 Patch 2 Changelog

Major Crash/Stuck Turn Fixes:

  • Fixed a crash within Miles, where too many sounds were being instanced at once. 
  • Fixed a crash to handle a rare, but valid, case where a fleet is involved in 2 merges.
  • Fixed a multi-invasion crash that appeared to the user as a stuck turn.
  • Fixed a stuck turn in reference to a constructor moving to a full starbase, the AI no longer stalls at this point.
  • Fixed another stuck turn, where the AI was stalling on multi-invasion.
  • Fixed an instance where trapping an enemy ship, would stall the game.
  • Fixed a stuck turn where 2 fleets attack a defended planet and the second one can't execute the battle.


Fixes:

  • Fixed a culture radius oddity(Greatly appreciate the save files in reference to this issue.)
  • Fixed the anomaly rewarded survey ships not surveying. (Rest assured the previous pilots have been fired and the ships will now survey as intended.) 
  • Fixed three instances where ship icons were not being displayed for ships.


Personal Notes/Comments:

  • Thank you to the testers for providing your files so that we could track down the issues that you are seeing in the game. (Especially in reference to that influence issue.)
  • Please feel free to create a post/send a ticket to support so that we can continue to address the issues that you are seeing out there.
     

20,565 views 9 replies
Reply #1 Top

Good stuff!  Glad to see our pain and efforts are appreciated and worthwhile.  Beta testing is such hard work. 

Actually, a bunch of people have been doing really good testing stuff.  I am impressed. 

Reply #2 Top

I had an immense game that ctd upon loading and clicking turn. I was getting ready to submit the ticket.  After the patch the save loaded and I played another 100+ turns.  I look forward to playing much longer later tonight.  I really appreciate all the hard work you are putting in.  Thank you devs.

Reply #3 Top

Amazing job. Looking forward to testing the endgame now stuck turn stuff is fixed!

Reply #4 Top

I am really grateful for this one, thank you very much devs! Finally I can play my game further on! :)

However, now I mean not to say down anything really, just a feedback, that as I realize now in game I think you have removed the wrong sounds. Those that were quietly friendly, like the minor click sounds on buttons and the Turn button and at map stuff selection can not be heard, while those ear-tearing booms when opening the planet screen or ship details/starbases are still there. (In the options they are enabled ofc, but I think now I have to remove sfx, for the joy of my speakers :D )

P.S. I just wanted to report the enemy ship surrounding/trapping Wait hang and the Constructor hang one, but they are already fixed that fast! Amazing! :)

Reply #5 Top

I am sure I am missing something easy, but I don't have this option.  My drop down menu only has 1 option and that is to opt out.  Do I need to do something first?    Underneath there is an option to check beta code.  Do I need to do that?  If so where do I find my beta code?

 

Thanks,

Reply #6 Top

Hello,

 

I have a pair of games that are stuck, about 10 hours in for each of the game and stuck between turns.

 

Just wondering how/where/if those game files being sent in would help find some bugs to squash.

Reply #7 Top

Quoting Myung, reply 6

Hello,

 

I have a pair of games that are stuck, about 10 hours in for each of the game and stuck between turns.

 

Just wondering how/where/if those game files being sent in would help find some bugs to squash.

I don't work for SD, but I can tell you they well absolutely help. ;)  I'd follow the instructions given here: GalCiv III Support FAQ

Particularly the bit about submitting a ticket.  One thing to note.  If you save the game right before the hang occurs, and then run the Stardock Diagnostic tool that can be downloaded at that link, it will put that save game in the zip file it creates.

FWIW, I am still getting a CTD in the latest patch, and I've been communicating with SD back and forth about it.  But I figure the more saves/logs they get about this, the easier it will be for them to track down whatever is causing it. :)

Reply #8 Top

Hi guys, I expereinced the never ending wait bug. I followed the instructions and went to Beta, but nothing dropped out... The box where we can choose which beta we can opt into couldn't expand. I purchased this game early, and I would like to know if there's a code or not for the beta.

 

Reply #9 Top

Quoting defunkypirate, reply 8

Hi guys, I expereinced the never ending wait bug. I followed the instructions and went to Beta, but nothing dropped out... The box where we can choose which beta we can opt into couldn't expand. I purchased this game early, and I would like to know if there's a code or not for the beta.

 

Heh, you necro'd a post from WAY back in early beta. There's no code to opt-in, if there's an opt-in to join, you can do so from that drop-down menu. If there's no opt-in to join, it probably went live.