Culture flip

I used to be the Alt and flip every planet I saw.

Now I can not flip the Yor but they have fliped 2 of my planets so far.

8,036 views 10 replies
Reply #1 Top

The Yor tend to go Malevolent.

They probably have taken the Undaunted trait.

From the Galactic Civilizations III - Beta 4 changelog thread:

Undaunted - Our planets and starbases are immune to culture flipping.

Reply #2 Top

What might explain my having flipped on Drengin world but now seeing three of its neighbors sit at 0% in rebellion despite hitting 2.1x influence on the closest one?

I also saw something similar while I was waiting for the Altarians to give up in despair rather than make me invade their last world. After flipping their replacement capital, they had just that one world left and I waited until influence was around 4 or 5x before I gave up and sent in the marines. Kind of ruined our plans for a Grand Taunting of the Defeated.

Reply #3 Top

It seems to me that the devs have screwed around with culture to the point that flipping planets has become rare and unusual vs the domino collapse that it was in earlier versions and in GCII. There is just no strategy to flip planets.

You can still win a culture victory by surrounding the opponent with your influence but it takes a long time and lacks the appeal of flipping planets imo.

I have thought about modding this but I have limited skills and I have more or less abandoned the cultural game.

Reply #4 Top

Flipping could be better balanced if instead it made the planet flip into a independent world, instead of instantly becoming your planet. That would nicely reduce the enemy strength but not instantly add to your own.

The colony could then suffer a penalty to resistance/defense in general, making it much easier for you to conquer as they welcome liberation.

Reply #5 Top

Um, may I point out that resistance does affect rebellion rates, as mentioned in one of the text tips?  I had a planet sit in a 1.6x enemy zone and be at 0% rebellion with (I think) 60% resistance from high approval and a military tech and a mil. academy building I made; lower population worlds rebel at a slower rate, it's a whole formula.  So I guess if you periodically export some whiners then you'll keep your world okay.  Total cost: 1 planet tile and the upkeep for your academy (and also 1 approval building, if needed)

Reply #6 Top

do not know for sure but it seems like C flipping is easier in 1.3.1 .  Just finished a game as Kryn and i was able to flip my way to a culture victory.  A feat i tries several times in the past and found impossible

Reply #7 Top

I'm stealing planets in my current game.  Slow, to be sure.

Reply #8 Top

Easier in 1.31? Doesn't feel that way to me. Could be the difference in Races that we are playing though. As others have mentioned, it's a lot slower now than it was in previous iterations. I've still been able to flip planets but nothing like before. I also still occasionally lose one of my planets this way in the early game.

Reply #9 Top

Could also be the governors make the ai able to actually say "hmm... this planet is being overrun with that guy's influence, let me build some extra influence things here"

Reply #10 Top

Or just better approval management reducing the resistance penalties.