[MOD-UAW] Universe At War Mod For Sins Of A Solar Empire Rebellion

[MOD-UAW] Universe At War For Rebellion

Universe At War For Rebellion V1.82

This Is A Capital Ship Only Mod Due To Some Limitations And Lets Face It Everyone Loves Capitals Vs Capitals


Mod Details

Every Race Is Modded To Suite Its Role Better And Have Their Own Resource Cost. 

Vasari - Huge Fire Power, Balanced Shields, Armor And Hull 

Advent - Incredible Synergy, Tons Of Shields. Moderate Hull, Weak Armor

Tech - Basically Flying Bricks, Huge Hull, Slabs And Slabs Of Armor, Barely Any Shields And Firepower 

 

Changes

- All Frigates And Cruisers (Except Colony, Scout, Starbase Constructor) Are Removed From Game 

- Increased Capital Ships Cap 

- Revamped Abilities - Almost Every Single Ability Is Revamped Or Totally Changed To Be More Effective, I Dont Want To Ruin The Fun And Suspense Find Them Out For Yourself  

- Every Race Have A Capital Ship That Can Capture Enemy Ships/Structures 

- Every Race Have Its Own Method Of Rendering Enemy Helpless.

- Every Race Have Its Own Method Of Healing Allies In Heated Battles

- Some Of The Awesome New Skills "Paint Target, Pool Of Life, Iron Hide Yada Yada ... I Dont Want To Ruin The Suspense :P 

- New Type Strike Craft - Gunships - Only Available On Carriers, Dreadnoughts And Titans. They Fulfill The Role Of Both Bombers And Fighters .... And Carry Different Weapons For Different Purpose 

- Totally Revamped Super Weapons - Now Super Weapons Are A Force To Be Reckoned With, But They Come With A Price. I Really Dont Want To Reveal What They Do ... But They Really Own .. Trust Me On This One. 

- Upgrade Starbases To Its Maximum 

- New Population Growth Research (U'll Need It ... Trust Me)

- Stronger Defense Platforms 

- Vicious Titans - Titans Can Heal Themselves In Various Ways (Different Method For Different Titan)  And Are Totally Capable Of Taking On Entire Capital Ship Fleet

- Antimatter Is Not A Problem Anymore (That Dosent Mean U Got Unlimited Antimatter Or Ur Abilities Costs Less, I'll Leave That For U To Find Out) 

- No Longer Will You Be Sitting On A Huge Pile Of Credits And Resources By Mid Game, Not Knowing What Else To Do With Them ... There Is Always An Ever Ending Demand For Resources And Credits ... Economic Management Is Pretty Fun

Modded Capital Ships To Suit Their Roles Better -

- Battle Ships - Built To Battle Other Capital Ship Threats 

                          - Offense - 5

                          - Defense - 4

                          - Support - 2

- Heavy Assault - Just As The Name Suggest, They Built To Deal With Swarms Of Enemy 

                          - Offense - 4

                          - Defense - 3

                          - Support - 2

- Dreadnoughts - They Are Bigger Than Your Average Capital Ships, Carriers More Firepower But Smaller Than A Titan.

                          - Offense - 4

                          - Defense - 5

                          - Support - 4

- Carrier - I Dont Think I Need To Say What This Made For 

                          - Offense - 3

                          - Defense - 2

                          - Support - 3

- Colony - Same Applies Here. You Know What They Do. 

                          - Offense - 2

                          - Defense - 3

                          - Support - 4

- Support - Support Ships Are Not Damage Oriented, They Instead Depend On Their Abilities

                          - Offense - 1

                          - Defense - 2

                          - Support - 5


- You Will Need Atleast One Of Each Type Of Ship In Ur Fleet 

- You Can Buy Max Level For Ur Capital Ships, But Watch Out, Its Gonna Cost U An Eye And A Leg Possibly. 

- Pirates Are Vicious And Relentless. They Just Want To Obliterate You. Literally .... 

- AI Is Modded To Be Better, Stronger And Is Capable Of Making Grown Men Cry ... Totally 

Honestly I Have Done Soo Much That I Have Lost The Track.. I Was Doing It Little By Little Everyday Cause I Had To Split My Time Btw College, Work And Modding, So It Took Me 60 Days To Reach This Point 

 Mods Merged -

- Distant Stars

- Maelstrom 

- Bailknight's Graphic Mod (Since Its Already Used In Distant Stars And Maelstrom)

- Volumetric Explosions And Damage Effects (Since Its Already Used In Distant Stars And Maelstrom)

- Gurkoz Sound Effects (Since Its Already Used In Distant Stars And Maelstrom)


Note -

1) It Is Strongly Suggested To Use "LARGE ADDRESS AWARE Enabled Exe [LAA]", As It Is Known To Avoid Mini Dumps Caused Due To Excess Ram Usage. Its Not For Everyone.. But When It Works Its Very Handy. Personally I Never Had A Problem While Using It. It Can Be Found In The Forums. 

2) If U Find It Hard/Unfair To Play On Normal Maps, Use The Maps That Are Provided Along.

Current Mod Version - 1.0

How To Install - Just Like Any Other Mod - My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.82

1) Extract The Files From Universe At War Mod To Your Sins Mods Folder

2) Extract The Patch 1.0 Into The Mods Folder, Over ride If Necessary

3) Extract GalaxyScenarioDef Into My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.82\Universe At War\GameInfo


Known Bugs -

- Game Crashes On Exit While Using Some Maps And Crashes On Exit When Using The Ragnarov Titan (Dont Know Why, And Dont Know How To Fix It Lol)

- Pirates Sometimes Loves To Run Out Of Gravity Well And Fight (Dont Know Why And Dont Know How To Fix It Lol Again) 

- Avoid Playing Random Opponent For Your Own Good, As It May Cause The Locked Races From Maelstrom To Sneak In And    Mess Up The Game. Totally

- Game May Crash If Ur Have "Random Opponent" And "Flagship Victory" On Cause Of The Pirate Faction Bug Present In Maelstrom (Dont Know Why, But Can Be Fixed)

Other Than Them Non.

 

Stuff Left To Do - Vasari Titans Were Not Touched Due To Lack Of Time. I Really Got Busy With College So I Decided To Release A Beta Version (Note Its Beta Cause I Have Already Alfa Tested It Hundreds Of Hours). I'll Get Back To Them Soon This Weekend. (FIXED AND DONE)

 

Future Plans - Add More Races - All Races From Maelstrom (<--This Part I Can Guarantee) And All Available Custom Races Like Races From Startreck, Masseffect, Halo (Some Still Have Pending Permissions). No Time Bar No Expected Date.

Credits - 

- Me

- Ryat For Letting Me Use Distant Stars Mod

- soase-maelstrom - For Letting Me Use His Asserts 

- All The People Who Kindly Helped Me On Modder's "Get-an-Answer" Thread


Please Do Leave A Comment If U Face Any Problems Or Have Any Issues. Thank You


Mod Updated

Main Mod

Patches And Addons

Compatible Maps 


How To Patch - Just Extract In Ur Mods Folder And When Asked To Over Right Click Yes. And Your Done 


Note The Patches Are Compatible With Each Other And Interchangeable (Swappable) . U Can Repatch Any Mod U Want Anytime And Continue Playing. 

 


Please Note. Due To Difficulty To Update All Game Mods, Am Currently Only Supporting Mini With Titans 16 Ships Mod. How Ever Rest Ensured I Will Release The Other Patches On Request.  

Changes - Tec Rebel Titan Salvage Nerfed. And A Few Balances. 

10,809 views 5 replies
Reply #1 Top

Good luck. I may give it a look over myself soon.

Reply #2 Top

Thank You  ^_^

 

Thats Much Appreciated  :D

 

 

Reply #4 Top

Glad U Liked It ^^ 

Reply #5 Top

Mod Updated All Known Bugs Eliminated. 

 

So Basically The 3 Vanilla Races Are Working As They Are.

 

I Really Dont Have Time To Update The Description So Request To Download And Try It Personally

 

Been Really Busy With Exams (GAHH EXAMS D: I HATE THEM)

 

Future Update - Add Race Normillians And Replicators  

 

ETA - April (Busy College, Exams And Work  Am The Only Guy Working On The Mod. While My Friends Help Me Test It On Weekends)

 

 Thank You Very Much For Everyone.