Rebellion crashing every time mods are loaded

I don't understand this myself, this worked perfectly yesterday and I haven't made any changes of any kind, but now, suddenly, whenever I try to load a game with mods, Rebellion insta-crashes. Any mod, any conversion, NOPE.

Running Rebellion with Stellar Phenomena & Forbidden Worlds DLC. Have already verified integrity of game cache; it downloaded a couple small files. Stock game works fine, but any mods that introduce new content fail (IE, Armada 3, Distant Stars for Rebellion, etc). A custom little personal mod I made for myself to swap out some ships seems to work, and Maelstrom loads fine and plays fine for EXACTLY five minutes real-world time before crashing.

Originally thinking it was something I changed and didn't realize it, I re-copied my entire Mods-Rebellion v1.82 folder back to my computer (yes, I have a backup, and a backup of my backup). No luck.

Anyone have any thoughts? Short of uninstalling and reinstalling the entire game...

10,432 views 6 replies
Reply #1 Top

Are you loading a save or starting a new game? Your post leads me to believe you are loading a save in which case if your mod has changed from save to reload then I'm not surprised it's crashing.

Reply #2 Top

Nope, new game. Different maps too...

Reply #3 Top

An update: Removed Rebellion, restarted PC, reinstalled from scratch... no change. I wonder if there is something broken in the mod manager, because I can manually edit the enabledMods txt file with certain mods, but if I try to enable them ingame, i minidump to desktop.

 

Reply #4 Top

I think I've got it - in the case of Maelstrom (so far anyway) it might actually be the DLC... and from what I can see there's no way to disable DLC for Rebellion; and stardock has no intention of adding that kind of functionality in to the game :(

 

Unless someone has another idea...?

Reply #5 Top

An update: Removed Rebellion, restarted PC, reinstalled from scratch... no change. I wonder if there is something broken in the mod manager, because I can manually edit the enabledMods txt file with certain mods, but if I try to enable them ingame, i minidump to desktop.

 

You already guessed the solution.  Assuming a mod is up to date, enabledMods.txt is the way to go.

 

I have mine set up with entries for every mod I run so I can just switch them out with the top using copy/paste.

Reply #6 Top

Makes sense. Still seems odd that it doesn't work; as long as I have a workaround, I'm happy!