Should Sins 2 incorporate a morale system?

One of the things that I found highly unrealistic about Rebellion was the exclusion of a morale system. Kind of like in rome total war where if a unit is outnumbered or facing heavy losses it becomes steadily more ineffective in combat. If it progresses far enough that unit eventually ends up "routing" where it flees from the battlefield until the morale goes back up to a "safe" level again.

 
I propose that a similar system be introduced for Sins 2. It is absurd to claim that a single cobalt frigate would not run in the face of a massive ankylon titan backed up by Kol capital ships and flak frigates. Under the new system, the cobalt would retreat to a "safer" world where its morale would rise again. An exception to this rule can be made to robot or suicidal units, like TEC Hoshiokos or advent seeker vessels with the martyrdom ability. 
 
Thoughts? Such a feature would breathe a fresh breath of realism into Sins which it has been lacking for a long time.
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Reply #1 Top

However realistic such an option may be, I think it takes away from the freedom of the player, which is why I don't like such a feature (also hated it in the Total War series, which is why I didn't play those games much).

Reply #2 Top


One of the things that I found highly unrealistic about Rebellion was the exclusion of a morale system. Kind of like in rome total war where if a unit is outnumbered or facing heavy losses it becomes steadily more ineffective in combat. If it progresses far enough that unit eventually ends up "routing" where it flees from the battlefield until the morale goes back up to a "safe" level again.

I propose that a similar system be introduced for Sins 2. It is absurd to claim that a single cobalt frigate would not run in the face of a massive ankylon titan backed up by Kol capital ships and flak frigates. Under the new system, the cobalt would retreat to a "safer" world where its morale would rise again. An exception to this rule can be made to robot or suicidal units, like TEC Hoshiokos or advent seeker vessels with the martyrdom ability. 
 
Thoughts? Such a feature would breathe a fresh breath of realism into Sins which it has been lacking for a long time.

Having played plenty of WarGame lately (which has a unit morale system) I must say I do like it. So long as they kept the system simple enough so that new players could understand it I would support its inclusion.

Reply #3 Top


One of the things that I found highly unrealistic about Rebellion was the exclusion of a morale system. Kind of like in rome total war where if a unit is outnumbered or facing heavy losses it becomes steadily more ineffective in combat. If it progresses far enough that unit eventually ends up "routing" where it flees from the battlefield until the morale goes back up to a "safe" level again.

 

 

I propose that a similar system be introduced for Sins 2. It is absurd to claim that a single cobalt frigate would not run in the face of a massive ankylon titan backed up by Kol capital ships and flak frigates. Under the new system, the cobalt would retreat to a "safer" world where its morale would rise again. An exception to this rule can be made to robot or suicidal units, like TEC Hoshiokos or advent seeker vessels with the martyrdom ability. 

 

 

 

Thoughts? Such a feature would breathe a fresh breath of realism into Sins which it has been lacking for a long time.


A morale system does sound nice. Maybe even shape it so that each race has a different morale concept. Advent would be a fight to the death in many ways so they would rarely retreat, TEC believes in safety in numbers and don't really want to die so most likely to run, and Vasari have a superiority complex so while they wouldn't run when the odds go slightly less in their favor they would run if it got too much. Would it breathe fresh breath into Sins? I highly doubt it.

Reply #4 Top

Morale was discussed many times in the design of the original Sins of a Solar Empire. We decided not to include it because we felt it was more important for the player to have full control of his units. We also didn't like that representing the mechanics is very difficult and fuzzy. I've played every Total War game except Rome 2 and in all cases I felt it frustrating. However, I tolerate it there because it was such a part of historical battles. In the science fiction world of Sins I can do without it. 

Reply #5 Top

Quoting Blair, reply 4

In the science fiction world of Sins I can do without it.

Drugs. Drugs to keep the men fighting.

Reply #6 Top

Quoting Teun-A-Roonius, reply 1

However realistic such an option may be, I think it takes away from the freedom of the player, which is why I don't like such a feature (also hated it in the Total War series, which is why I didn't play those games much).

Of all the problems with Total War games, I actually think morale was one of the things they got right most of the time. Only problem I had with it was that in certain games, on the highest difficulty levels they give the AI ridiculous morale bonuses, which basically meant you needed elephants and flaming ammo artillery to get good units to retreat. xD

 

That said, yeah I'm not sure how it would work with Sins. With total war it works alright because your troops are always grouped together information. In Sins the individual ships are more independent, making it harder to decide which ships should be retreating. Also, in Sins the entire galaxy is a battlefield, in total war its just a few random square miles of land.

Reply #7 Top

No way this is happening. Play Total War than.

Reply #8 Top

Quoting HummerX, reply 7

No way this is happening. Play Total War than.

 

on that subject I would love a space empire 4x in total war style....

Reply #9 Top

THE ENEMY TITAN IS RUNNING LIKE A WHIPPED DOG

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