Suggestion for homeworlds

I remember reading some suggestions for the home planets of the civilizations to feel more unique, and I have come up with an idea that would be relatively easy to implement.

Make the improvement CivilizationCapital different for each of the civilizations, with a unique icon, different stats and have different adjacency bonuses.

For example the Terrans' one could have better bonuses to manufacturing since it was stated in the lore that they discovered fusion power. The Drengin could give a bigger bonus, +2 rather than +1, to nearby military buildings.

If you would capture a civs' capital planet the unique capital would remain and you would get the bonuses for it. While the new capital planet for that civ would have the generic one.

Thoughts? Suggestions?

7,815 views 4 replies
Reply #1 Top

Sounds like a great idea to me,  gets my vote. 

Reply #2 Top

I like the idea as well, however, this would become more challenging for customer races.  I still suggest the following for custom races to make them feel more unique...

1.  Give one a certain number of habitation points for a star system (example 16)

2.  Allow one to pick number of planets in the system.

3.  Allow one to pick how to use the habitation points toward planets in that system.  (see following examples)

     a.   Home world uses 12 habitation points (class 12 planet)

     b.   Second planet uses 4 habitation points (class 4 planet)

or spice it up even more....

     c.   Home world uses 10 habitation points (class 10 planet)

     d.   Second planet is extreme world uses half habitation point per class use 4 habitation points for radiation world (class 8 radiation planet)

     e.   Third planet is extreme world uses half habitation point per class use 2 habitation points for heavy gravity world (class 4 heavy gravity planet)

4.  Then add rings/moon bonus.  (example homeworld has rings no astroids in system) or you could use a point system for astroids/rings/moons even gas giants similar to the above suggestions.

5.  Last your suggestion one gets (example 5) points to use for capital adjacency bonus's similar to the following...

     a.  +2 research points

     b.  +2 economy points

     c.   -1 military point  (limit this to 1 negative points one can take off to gain extra positive adds additional twists) [see more information below]

     d.  +2 growth (population) points

 

Personally I think this would make for a very unique custom race (at least for the home world/system).  

As far as negative points for adjacency this is for those who say this won't effect the game.  This would prevent me from building military next to the capital as it would be almost pointless... If half your tiles are right next to the capital this can be very limiting especially if this was manufacturing/research/economy.  

Please use at least some of this for the game :)

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Reply #3 Top

Suggestion: if only the home world or home system is left during a war, a deal can be offered ending the war but making the civ a minor race.

Reply #4 Top

I like the idea of a point-buy system for customising a homeworld.  Great suggestion.

Rather than having a unique entry in the XML for the civ capitol for each race, the stock races should load their own set bonuses on top of the basic capitol.  That way, it's being dynamically generated for each race when you get in-game.  Much more friendly to customisation and modding, in my opinion.

Whether the bonuses for the stock races should all be available when you go to customise a race, I dunno.  Might get a bit cookie-cutter with race builds if that were the case.