My list of issues discovered in Beta 1

Apologies in advance if these have already been adressed - much more time poor lately and haven't been keeping up with the forums.

 

 

Text for Natural wonders tile is longer than area allowed

Idle colony - no way to pass

Confirm battle - only has Ok button?

Confirm battle doesn't take you to ship location

Can't pass idle fleets when stacked

Hovering over a shipyard doesn't display complete list of sponsors, only one

Can't double-click on a tech in the tech tree to confirm researching it

Can't change the shipyard which a planet is sponsoring, from the planet - need to make a list then go to shipyard 1, delete them as sponsors, and add them
to shipyard 2

In shipyard top right hand corner, the now building section is confused with the details of the currently selected ship from the Available Ships list -
looks like the ship currently built has the details of the currently selected ship.

Tech tree doesn't remember which field was selected last time, always returns to colonization

Hyperion logistics and Hyperios shrinker say "built on this planet" - should clarify

Amount of manufacturing to be contributed to a starbase is different in the add sponsors screen than it is in the "Manage" screen. The manage screen
doesn't appear to show the amount reduced by distance.

Starbase sponsors difficult to scroll

Should be a confirmation box when attempting to cancel the building of a ship which is already commenced. Also selection by clicking on is a bit iffy.

Would be nice to be able to scroll through starbases, in the same way as planets

In research screen, font for 6 turns looks like zero

Research tree: Soil Enhancement leades to Environmental Engineering leads to Soil Enhancement (Improvement) - confusing

Not possible to directly build the latest improvements? (Market center vs. Shopping center)

Mouse-over the approval screen, one of the factors is "Influance Growth" - spelling

9,944 views 8 replies
Reply #1 Top

I miss the quote button. 

"Idle colony - no way to pass"

Select one of the projects.

"Not possible to directly build the latest improvements? (Market center vs. Shopping center)"

That is an intentional design choice.

 

 

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Reply #2 Top

I miss the quote button.


Does manually adding quote tags work?

Edit: Yes, it still seems to.

Reply #3 Top

I liked being able to build the latest improvement, rather than the basic one, instead. :(

Reply #4 Top

Thanks Rhonin, much appreciated - destroying and rebuilding improvements was getting annoying.

Interface suggestion: make it possible to pass for an Idle Colony without having to select one of the projects.

Reply #5 Top

You should also not have to constantly build ships all the time either. Should be able to pass on production, or turn off the shipyard Until later. 

Reply #6 Top

Idle colony - no way to pass


Like Rhonin said, selecting a project is a way to avoid idle planets.

They're literally the last thing any planet does. If you add it to the que, and then add a few planet improvements, the project will be pushed to the bottom. If some of your improvements can be upgraded (because of recently researched tech) and the settings allow for it (which it does by default), then those upgrades will be added to the que and the project will be pushed to the bottom.

They are the things a planet does if there is nothing else to do.

Not possible to directly build the latest improvements? (Market center vs. Shopping center)


I liked being able to build the latest improvement, rather than the basic one, instead.


Its not something to really worry about. Planet improvements will automatically upgrade (if allowed by the governor settings). After a planet finishes building something, it will check to see if it can be upgraded. If there is something it can be upgraded to, it will be added to the que.

Perhaps you are worried because you added not only factories but other things like labs and farm. It will build them in order, and then upgrade them in order. If you wanted all factories done first, there isn't an option for that. You would probably need to place factories first and let them finish before anything else. Once done, you can put everything else down.

Reply #7 Top

Its not something to really worry about. Planet improvements will automatically upgrade (if allowed by the governor settings). After a planet finishes building something, it will check to see if it can be upgraded. If there is something it can be upgraded to, it will be added to the que.

what if i want to rush build the final project? 

Reply #8 Top

what if i want to rush build the final project?


Ok, that would be useful. At this time I guess you would have to rush buy the various steps.