Tec Loyalist OP

So most people know I LOVE to contribute to this community with for example my replay thread and my advice thread.

So today I played a 5s with a smurf, dno who it was, maybe Crowstorm?
So he is in a good spot with tec loyalist.
He gets a good eco, a barrenplanet and yea, as I said, his eco is BIIIIIG. Like 500/sec big with perv.

So on this barrenplanet he builds 12 factories, and 2 starbases with facs on.

Now he brings in his lvl 9 sova carrier, activates the lvl 6 ability and starts spamming Flak.

He is building 100flaks every 12,7 seconds. Reaching criticalmass in less then 50 seconds.

Jumping in with his ankylon and dunov and hoshikos against a full advent fleet with maxxed out bombers and high lvl titan.

His fleet just looks at the advent fleet, and doesn't give a shit.

Wail from maxxed terran, nah, fully upgraded gardas can take it.
Ankylon just nods, Hoshikos heal gardas. gardas reached criticalmass and didn't die so they just instakill advent fleet.
It was GG

Counters?

22,867 views 12 replies
Reply #1 Top

I've been trying to get a nerf on flak frigates and the Ankylon (which is essentially a giant garda) for 6 months now. I originally learned the secret OPness of flak from the top pro players, and dramatically revealed it to the community in a very public fashion. Ever since this incident, there's been nothing but flak spam strategies at all stages of the game. Flak has been conclusively proven to be overpowered by now, but nothing is ever done on the issue.

 

Do you want to know why? There is a dedicated anti-flak lobby that has been stonewalling any efforts to acknowledge flak's success. Its utter madness. They intentionally put fingers in their ears and close their eyes to the hard truth that is laid out before them: flak is all too common and all too overpowered. They're Neanderthals, refusing to adapt and come to grips with reality. It's really heartbreaking, because I don't want to see a great game like Sins ruined by one OP strategy. But that's what we're witnessing right now, as this game is on its slow march towards irrelevance due to the efforts of the anti-flak lobby.

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Reply #2 Top

There needs to be a race-specific support cruiser that reduces healing from ability sources...

A battle-ball of fragile Gardas surviving a wail sounds particularly stupid. I was under the impression that wail dealt damage instantly? If so, how could the healing keep them alive? Or was it the damage mitigation from the Ankylon? There are a number of moving pieces at play, aren't there?

Figure out which one caused such a dramatic outcome in favor of the Loyalist player, and then bring it to the attention of the community.

I don't find flak to be the issue, however. We all know that flak is versatile and useful to build a fleet out of, no need to continue your debate of whether or not it's healthy for the game (I realize that I'm speaking to the deaf, but I figured I needed to actually say it :p). If anything is overpowered, it's titans. They make fleet building against turtled defenses and large fleets so repetitive.

Reply #3 Top

Some of them [Titans] also make bringing frigates to the battle almost pointless, or worse, counter-productive....

Reply #4 Top

Titans are actually the thing I dislike most about Rebellion, having always felt that they invalidated a lot of the game.

Reply #5 Top

Best counter is to wait for a lag spike, then pause the game while the game is lagged...then, send a whisper to the enemy telling them that the game is bugged, they've frozen it and need to leave...a few messages to all friends along the lines of "so and so is bugged" might help....

If the spike lasts long enough and you are persuasive, they'll leave before the pause alert shows up in their chat.....

Reply #6 Top

I'm glad that we've found a true counter to this situation. Case closed. Thanks Seleuceia :p

 

I realize that there have been thousands of threads complaining about titans in general, but let's not leave the scope of this thread. Group Shield is probably the culprit in this case. The Ankylon probably scales well into late game simply because of the percentage damage mitigation it offers through group shield on the surrounding frigates. Do the Advent have many ways to stop this battle-ball strategy? Repulsion spam? A wail was used to no effect. Perhaps Unity Mass with chaining damage would've been the most effective. Perhaps the Advent really just need a way to debuff smaller ships? Instead of having the Domina perform its peculiar channeled disable, perhaps it should render individual enemy frigates immune to buffs? I find this to be a micro-intensive, yet probably useful for the Advent overall. We all know that the Vasari don't care much for shields any way, so I doubt that they need it. I'd like to see how the TEC Rebels deal with a late-game TEC Loyalist fleet...

Reply #7 Top

Maybe wail should do chaining damage....

 

Reply #8 Top

So Seleuceia is advocating that players abuse technical exploits in order to obtain an advantage? Is this guy serious? Trolling or not, that is a very serious breach of the Code of Conduct... And he had the gall to insert that troll remark at the end...

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Reply #9 Top

Lag is not an exploit, it's a feature...

Reply #10 Top

Let this post be a lesson to all who want to conclude something is over powered based on a 5s Multiplayer Game playing at the ECO SPOT.

The most important thing to understand is an eco player has to freedom to do just about anything to exploit certain buffs of the game unless the opposite enemy eco player expands quickly towards him and starts attacking him.

Reply #12 Top

Quoting TlBERlUS, reply 11

TEC not op. flak op.

 

Flak is a very situational thing because they reach critical mass and can't be defeated or the opponent fields any titan/starbase and there useless against it. 

 

E.g 100 upgraded Flak Frigates+ Ankylon vs 40 upgraded Kodiaks+Ragnarov? I Don't think they can handle Heavy Armor fleets.