Random observation
So, Brad dropped a sales number r.e. last week's LH sales.
He noted that 10,000 copies had been sold that week. Admittedly, there was a Steam Sale going on last week, but nonetheless...
When we are poking around the Mods forum here, it seems ike we only have a few dozen people interested in our mods, which might give us all the perception that there are only at best a few thousand people palying the game...
So, I just wanted to highight the fact that there are a LOT of copies of Legendary Heroes out there, hence a lot of people playing the game at any given time. I certainly appreciate the help Ive received from the Modding community from time to time, and certainly I throw out advice as well when I think I can be helpful.
I'd simply like to suggest that we all should be aware that there is a LARGE audience out there that is interested in what we do here, so anything we can do to make our mods more user/community friendly is a worthy goal to keep in the back of your mind.
So I'm going to throw out some observations here, food for thought as you are compiling your mods.
One shouldn't have to have a doctoral thesis in LH Modding to understand exactly how to use your mod (if it's more involved than say simply dropping a single file into the Mods folder, and has several options/files), so I'd humbly suggest that those with more extensive mods should spend some time on your documentation, to make people feel more comfortable with your mod BEFORE they install it. People like to understand exactly what they are going to do to their game, and aren't always willing to make a lot of changes simply on faith...
The potential for 'Breaking' a game is a valid concern that I'm sure deters a lot of people from Mods. Sure, as modders we do this for free, but nonetheless, since WE are quite comfortable working with the .xml for the game, we sometimes tend to forget how intimidating changing out game files and such can really be to those not steeped in modding lore. Even just adding something in the Mods folder is a big step for the uninitiated...
Sorting through a forum thread(s) to try to figure out what the various files in your mod may do is probably not being as user friendly/helpful as you might think. If you've been asked about something a few times, then it might not be a bad idea to mention it in a readme file, and include said readme in your mod.
Food for thought. Personally I didn't realize we had this many players coming onboard the E:LH bandwagon this late in the game. It's been kinda quiet around here new mods wise, so it's easy to get the impression that only a smaller number of people are still currently interested in the game...
Sure, a lot of people may never visit this (the modding) forum after they buy E:LH, but if even only 5% of them do, well that's still a large number!
This makes me happier about taking my time on my latest mod. Even if I'm only working on a beta right now! I always get excited when I crank out some new thing for y'all to try out, so this helps temper my enthusiasm a bit, to take the time to go after the loose ends.
We now return you to your regularly scheduled program, As The Shard Turns!