Entity Ref not found: AbilityPsiCommandSuper

i am modding the TEC carrier to have an ability similar to "AbilityPsiCommand" so far i have put the new ability
"AbilityPsiCommandSuper" in the CAPITALSHIP_TECHCARRIER.entity file and i have made a new AbilityPsiCommandSuper.entity for the ability and a BuffPsiCommandSuper.entity that i made for the new ability which changes how many extra strike craft made for each extra lvl.

every time i launch the game in dev mode i keep getting the error "Entity Ref not found: AbilityPsiCommandSuper" if anyone can tell me who to fix this i would appreciate it.

 

 
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Reply #1 Top

all entities must be added to the entity manifest and the count at the top adjusted.

Reply #2 Top

and where is the the entity manifest and count?

Reply #3 Top

Entity.manifest is in the main folder, where it should be copied over to your mod's main folder, outside the various data folders.

Reply #4 Top

ok i got that figured out thanks :)

 

new question. how do you change the description on ships? i was looking at the gameinfo folder for the TECH carrier which i am currently working on and i want to change the description for it ingame but i have no idea how to do it.

 

here the line i found in the tech carrier gameinfo file that looks like it has to do with the description. 

 

NameStringID "IDS_CAPITALSHIP_TECHCARRIER_NAME"
DescriptionStringID "IDS_CAPITALSHIP_TECHCARRIER_DESCRIPTION"
picture "CAPITALSHIPPICTURE_TECHCARRIER"

 

where is the red text file located?

Reply #5 Top

That entry is in English.str.  Open it up, do a search for that entry, and the line below it should contain the description for the Sova.

 

Reply #6 Top

thanks it worked.

how would i make it so my cap ship needs research done before it can be built? kind of like the titan but i only want 1 tier of research.

 

thanks for all the help.

Reply #7 Top

That's either going to be easy, or much trickier.  If you want to tie it to an existing research, the just add the research in as a prerequisite to your entity.

Code
  1. Prerequisites
  2.     NumResearchPrerequisites 1
  3.     ResearchPrerequisite
  4.         Subject "<Research>"
  5.         Level 1
  6.     RequiredFactionNameID ""
  7.     RequiredCompletedResearchSubjects 0

Should look like that when you're finished.

If you want to make a new research, then you're going to have to copy one of the existing ship unlock ones with a new name, add it to the PlayerRace.entity file, then add that in as the needed research.  You don't need to add .entity to the end in there, only the name.

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Reply #8 Top

wow... that was really easy! thanks for the help :)

 

have some karma!