Best Starting Capital ship?
I have to say that for TEC, the dunov is my favorite. Shield restore is very useful in keeping your ships alive in the early game, when the enemy dps is very low. Magnetize/EMP bomb can stop enemy caps from using their abilities (such as the dreaded Marza Missile Barrage), AND deplete antimatter AND deal damage! Truly one of the most OP combos in the game. Not to mention flux field allows kols to relentlessly spam their devastating gauss rail gun, which became even more devastating after that recent buff.
For Advent, Revelation is clearly the best ship. Alot of people say the prognetior is better, but I find the combination of low speed, crappy dps, and the worst colonization bonus out of the three motherships makes the prog very overrated. Reverie is the best cap disabling ability in the game, guidance can dramatically reduce the hallucination cooldown for illums, and clairvoyance makes scouting a thing of the past. Last but not least, provoke hysteria allows a single revelation to massacre entire planets, even enemy homeworlds!
The Vasari are a tricky matter. I find the Evacuator too cumbersome for my taste, and most of its abilities aren't useful in a fleet vs fleet fight. The Kortul would be good but jam weapons has too short of a range to effectively counter bomber spam. The only ship left then is the Skirantra. And my god, it is a thing of beauty. Repair cloud makes overseers obsolete, as it has the best healing potential in the game. Scramble bombers allows it to solo low level titans all by itself, once you get to the third level. And microphasing aura actually makes this cap more cost-efficient than regular light carriers, which is one of the reasons why late-game bomber spam by Vasari is so feared. Replicate forces pales in comparison to these three awesome abilities, although it is nice for pooping out heavy cruisers I guess.
