Simplicity123

How to funize it.

How to funize it.

There are certain small additions which I think would add fun to the game.  Not necessarily strategy, just fun and polish.

1) DARCA1213 mentioned that the stars look like marbles.  He's right.  Stars aren't just illuminated balls.  They are covered in fiery storms, sunspots, etc.  Give them character, as they are some of the main characters on your map.  Flares.  Binary systems.  Accretion disks.

2) When ships move, they shouldn't just slide across the map.  Different engine types should animate differently.  Rocket blast...  Ion burn...  Hover disks...  should shoot out the engine in the other direction.  Or perhaps the ship can spread out in the direction of travel as it bends space.  This is 21st century gaming.  Give the movement some character. 

3) As I mentioned on the other thread, I think some impassible terrain (up to a certain engine type) is a good idea to give the map some definition. 

105,673 views 27 replies
Reply #26 Top

Quoting LordChess, reply 25
Have just found the software blurb for LS in the Founder's Vault - can't reproduce it apparently in the forums (at Frogboy's request) but it is there (and presumably in the alpha somewhere) as Fate and I believed. Cheers 

Could you at least tell me the name of the file? I've looked through all of them now, and haven't found anything regarding Life Support.

Edit: Nevermind, I found it. However, that's not an actual in-game description. Just an example.

Reply #27 Top

My game had it in the tech description when I single clicked on the specialisation that increased range across the fleet, in the first generation life support techs Guanthor. A quick browse of the files indeed reveals no description, but in game it is there, so I'm not sure where it lives.

 

Quoting LordChess, reply 25
Cheers:beer:  

 

Haha cheers to you too cobber!:beer:

 

Fate,:beer: