First Alpha Feedback

Hello Stardock,
Some first impressions, feedback, and wishlist for GalCiv 3! This would be the 5th GalCiv game I've played!
First impressions - Ship graphics look better than ever! The hexagon system is much better than the square system in Gal Civ 2. The UI is more streamlined and allows a lot of focus on the main map view.


Feedback -
Hexagon system: The galaxy could be more rounded - I found a giant hexagon a bit displeasing to play in and a little too fake feeling. The background grey fog surrounding the galaxy could be transparent and fill the entire view area when zoomed out. Currently, the vast grey fog makes the galaxy map isolated in the universe. Would be cool to have 3D stars/galaxies in the background to feel more immersed in space.

I would also like to see a linear ship movement when moving through cells in a diagonal direction. The zig-zag motion of moving from cell to cell is painful to watch. I would like an option for the ship 3D/sprite zoom fall off. Sometimes its neat to view everything rendered in a zoomed out view. Lastly, civilization borders should be more dynamic rather than hexagons. If two owned planets are close to each other, they influence border could be weighted towards each other. This would prevent the hexagon look of the controlled territory. Even better, ditch hexagon borders and move to a more rounded shape.


User Interface:

Would like the option to ignore ship commands. This would allow passing the turn if I do not want to manually set orders for every ship. The same option with planets too, allowing them to auto use economic stimulus if I do not select a build option. Sometimes, I really don't care that my 3 scouts need orders when i can't send them anywhere new.

Would be nice to have a right click option on the build menu to buy, build, destroy ect rather than click the related button in the menu. Also would like to see orbital ships in the planet menu.

For the govern screen, would like an option to manually enter in the values or sliders at the bottom. Was a little clumsy (or maybe I am) in selecting exact values. 

The technology screen larger should be made larger. Just seems clustered into the the small central window.


Game Play wish list: These are just wish lists, and for obvious reasons, may either not be fun in practice, or difficult to implement. However, if I had my way....

I'd love to see a more advanced economic model in the game. Debt spending, interest rates, exchange rates, credit rating. All which would interact with your own economy, as well as foreign affairs. The model can be simplified by allowing automatic borrowing from civs with a surplus income. This would lead to a  reward/punish with interest rates. This system could also be used to protect the more mercantile civs (if they have to switch up their saving to spending on war..interest rates go up for the more aggressive civs).

I would also like to see a more free market option to governing planets (i know kind of silly for a game). However, a private sector would be neat to see grow on their own given the choices you've made in the govern tab and centralized spending on a given planet.  (ex: player builds a bunch of factories for ships, private sector responds in military research industry). I never liked the idea of having such a centralized government, when there are other economic systems that have (arguably) worked better throughout history. Again, this could offset the single focus build option for planets.

Thanks for making another Galactic Civilizations! Stardock always does an amazing job, and I can't wait to see this game grow.

21,103 views 13 replies
Reply #1 Top

I've downloaded and installed the game, but when I click play it says, "Failed to start game (unknown error)."  Anybody else have this problem?  I don't know what to do.

Reply #2 Top

Quoting pcreator, reply 1

I've downloaded and installed the game, but when I click play it says, "Failed to start game (unknown error)."  Anybody else have this problem?  I don't know what to do.

First you probably should post your specs of your PC.

Reply #3 Top

Ok I got windows 8 64 bit, 4.00 gb ram 3.89 usable, intel pentium cpu b980 2.40 ghz 

Reply #4 Top

Quoting pcreator, reply 3

 4.00 gb ram 3.89 usable

Minimum requirements are 4 GB RAM :C

Though I'm not sure how 'hard' or 'soft' of a recommendation that is.

Reply #5 Top

Well I got 4 gb of ram, it just says 3.89 usable on my control panel.  I watched this vid and am redownloading steam files now.  Guy says half his steam games didn't work for months until he did this.

 edit: Ok I tried what the vid recommended, still getting the error.  I think I'll try deleting local content then downloading the game again.

edit2: I recommend against doing what that vid says, I can't get Civ 5 to load properly now, probably gonna have to reinstall that game too.

Reply #6 Top

Two things:

1. Why has this thread been hi-jacked by Pcreator troubleshooting?

2. OP, please try to organize your writing in categories and paragraphs, that was a pretty painful read.

+1 Loading…
Reply #7 Top

To the OP, I think the crazy economic model you mentioned would be the opposite of fun for most people.  Other than that (and your formatting being painful to read), there are some pretty good suggestions there.  If I wasn't stuck in a display error, i would be making feedback with you....  maybe I can find a fix soon.  ( not looking for trouble shooting, just being a crybaby for a moment).  Good luck, and keep the feedback coming!

Reply #8 Top

Sorry for the poor writing, but I tried to clean it up. I had a long day and a couple of beers. Annoyed this thread was hijacked...

 

Reply #10 Top

Quoting Xzanron, reply 9

Here's my first impressions... "Frogboy style"

https://www.dropbox.com/s/0ibt1cbis5tucan/Initial%20Impression%20v0.0.1.0.pdf

 

Awesome.

Reply #11 Top


 
Hexagon system: The galaxy could be more rounded - I found a giant hexagon a bit displeasing to play in and a little too fake feeling. The background grey fog surrounding the galaxy could be transparent and fill the entire view area when zoomed out. Currently, the vast grey fog makes the galaxy map isolated in the universe. Would be cool to have 3D stars/galaxies in the background to feel more immersed in space.

 

 

I agree with this note, too. The rounded softer empire lines in GC2 were much more visually appealing.

Reply #12 Top

The above PDF seemed kinda funny to me, it was only pictures, no words.  Is it not loading right, or is that what the author was going for? (the pics did point out some things that could use improvement, I just feel like I had an error of some sort).  Thanks!

 

Also, isn't that more hijacking?  Start your own thread :P  This poor OP has barely gotten any responses to his thought-out feedback!

Reply #13 Top

Instead of making a new thread I figured I'll just add to an existing one and this was closest to the top and therefore won. :)

 

Couple of things I noticed during my first brief play session.

In this pic:



The ship circled in red got stuck there and didn't continue to survey. I had to manually move it to get it to start surveying again. Didn't see it repeat in a few hours more of play testing.

 In this pic:

I had found a lost precursor ship and was attacking some Drengin ships. About half way through destroying the fleet, both my ship and the rest of the fleet disappeared, though I was still able to click on the space where the fleet was and continue my attack as if they both were still there, which they were but were invisible. My ship reappeared after the attack was over and the next turn was made.