Building character, starring Iridium High Arbiter Harondin Gaul

Infusing Galactic Civilizations III, its universe, and its people with character and atmosphere is absolutely necessary for it to be the landmark title we intend it to be. It's also much harder to do in a 4X game than in a scripted shooter or RPG; we don't have the luxury of a two-minute cutscene explaining motivations, backstories, or current events. Heck, we don't even have narration or dialogue as it exists in many games. Our task, instead, is to use little snippets of text here and there to augment the art and the music in building a skeleton that players can flesh out with their own stories.

The tools in our toolbox are limited. We have bits of dialogue within diplomacy (and on the main map screen, more on that later) and places like first contact. Each tech you research comes with a little lore blurb that can shed some light on a leader, an empire, or the way the Galactic Civilizations universe works. There are a few other places in the game that we can inject a little flavor, but we keep it minimal so that lore and dialogue and character-building never ever get in the way of playing the game.

For example, tech names can be a lot more interesting and immersive than "Laser 1" "Laser 2" "Laser 3" etc. -- but I did a whole pass on them that I had to scrap because while they were bursting with sci-fi awesomeness, they made the tech tree too hard to read and players had to mouse over everything and read tooltips (have we mentioned that pretty much everything has a tooltip? Because it's 2014, and everything needs a tooltip) to figure out what the heck "Decayed Particle Sensitivity" did.

(For the record, Decayed Particle Sensitivity increased the range of sensor arrays. Duh.)

And, of course, being Galactic Civilizations III means maintaining an overall light-hearted and fun spirit. Terrible things happen in our universe on a disturbingly regular basis (sorry Torians!), but we feel very strongly that our setting should be a fun place to spend your time. This isn't the Hitchhiker's Guide to the Galaxy, but neither is our future a grim darkness in which there is only war a la Warhammer 40,000.

We as developers don't have any authorial control over how a Galactic Civilizations III sandbox plays out. This gives us a mandate to create a framework for players to fill in rather than a traditional narrative like many other games do. Not only that, but we have to avoid being too explicit in our details and explanations of things, because filling in those gaps with your own imagination is where much of the magic of any novel, movie, or game comes from.

This is a challenge for all 4X developers. It's especially tough in sci-fi or fantasy, where you don't have the touchstone of real-world settings, history, or characters to lean on. That's not to say it can't be done -- the gold standard in my mind remains Sid Meier's Alpha Centauri (A Brian Reynolds Game). SMAC told the story of a ragtag group of colonists' struggles to survive on an alien world and navigate their relationship with radically advancing technology and mysterious xenobiology. The geniuses behind SMAC accomplished this through strong characterization of the leaders of the various factions and Planet itself, while leaving players free to fill in the details themselves.

To square all these circles, the first step was to create personalities for each of our leaders so that we can develop their voices. This lets us speak through them rather than taking an authorial stance and handing down Truth through an all-knowing narrative voice. These backstories aren't presented in the game (though they may make their way into an in-game encyclopedia of some kind), but are tools for us as writers to hold these characters in our heads as we craft dialogue and other blurbs.

Today I'd like to share with you the backstory of our new faction's leader, High Arbiter Harondin Gaul of the Iridium Corporation. I hope you like it. If not, and should my last duty be to go to the tanks, so be it.

(I can spout SMAC aphorisms all day. But that won't get our alpha release any closer, though it is pretty close.)

(No, I'm not going to give you a date. Q1 2014, same as it ever was! But there's not that much Q1 left...)

* * *

The most successful leader in the ultra-capitalist Iridium Corporation’s history continues to cement his place in history through a surprising virtue: generosity. Far from being a miser or in any way jealous of his immense personal wealth, Harondin Gaul sees riches as another tool to be used in pursuit of one’s goals. The Iridium race believes in recognizing worth and rewarding it, but Gaul’s unusual predisposition toward seeing the value in others has served both Gaul and the Iridium he leads well. Where any Iridium is perfectly willing to pay well for a task well done, masterfully crafted art, or a useful object of any kind, Gaul is more inclined to see the value in the work or possessions of another and to pay generously for it.

Recently elected to his unprecedented third 33-year term as High Arbiter of the Iridium, Gaul’s word is law. He holds the most sacred power in Iridium culture: the ability to enter into binding contracts on behalf of his entire species. Though the Iridium align themselves more closely with their (often hereditary, both in ownership and employment) corporations, Gaul has earned more respect for the High Arbiter’s office through inspired leadership of the common Iridians and by earning the personal loyalty of Iridian elites. Secure in the knowledge that he can always make more money, Gaul’s eagerness to bestow gifts upon his allies has remained constant throughout his life – and earned him new friends every step of the way.

The advent of hyperdrive technology sparked a change in the otherwise almost-predictable Harondin Gaul. Faced with a new and unprecedented vector for expansion, Gaul immediately threw his weight behind a public-awareness campaign designed to whip the Iridium into a frenzy of outward growth. This surprised many, as Gaul had rarely pursued such a crude, overt course in his near-century of leadership.

At 167 years of age, Gaul is nearing the end of the typical Iridian lifespan. He has achieved every goal, conquered every challenge, and vanquished every rival in his long life. He is undoubtedly among the greatest Arbiters ever to rule the Iridium. And yet, might not such an accomplished soul seek to erase any doubts and define his place in history with a blaze of glory rather than a slow fade into irrelevance?

For all his zeal, Gaul suffers from a blindness regarding interstellar war. The Iridium as a whole have a largely peaceful history, and the total warfare that has shaped many other races’ worldviews has no analog in Iridium culture. Gaul is more likely to view an invention or treaty through the lens of peaceful cooperation than conquering or destroying by force – a fact used against him by the more ruthless factions within his advisors.

Harondin Gaul is generous to his friends, magnanimous to his enemies, and kind to all with whom he speaks. He is also unyielding in his zealous safeguarding of the Iridium right to expansion to the limits of their ability – though he may be apologetic in delivering bad news to another being, he feels no regret in making the decision he thinks is most beneficial to the Iridium Corporation’s long-term interests.

102,489 views 32 replies
Reply #1 Top

(though they may make their way into an in-game encyclopedia of some kind)

I would so like this, I loved the in-game encyclopedias from Age of Empires, Age of Mythology and the Codex from Mass Effect.

(No, I'm not going to give you a date. Q1 2014, same as it ever was! But there's not that much Q1 left...)

Frogboy already stated that its March 27.

The most successful leader in the ultra-capitalist Iridium Corporation’s history continues to cement his place in history through a surprising virtue: generosity. Far from being a miser or in any way jealous of his immense personal wealth, Harondin Gaul sees riches as another tool to be used in pursuit of one’s goals.

Thanks for making him interesting and not just after money for money's sake. I think the Iridium Corporation and the Terran Alliance would get along nicely, but first we'll have to see what effects the events of GC2 have had on the humans.

Reply #2 Top

Quite interesting, I have to say. Are we getting any more or that's it for the Iridium? Looking forward to backstories for all the new races, andmore on the previous ones, like the Drengin and the Altarians.

 

Reply #3 Top

There are a few other places in the game that we can inject a little flavor, but we keep it minimal so that lore and dialogue and character-building never ever get in the way of playing the game.

But those are a big part of playing the game for me. :S

(though they may make their way into an in-game encyclopedia of some kind)

That would be great.

Speaking of the Iridium Corp., when will they get their databanks entry?

Reply #4 Top

I like this, I suspect that these guys are going to be massive early expansionists backed by their uniquely strong economy, then cash up and simply buy allies if they ever get into a war ala the Drath.


This could be a very fun opponent!

 

Fate,:beer:

Reply #5 Top

There will be more :) I plan on releasing all of them as journals.

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Reply #6 Top

Quoting abiessener, reply 5

There will be more I plan on releasing all of them as journals.

Nice! :thumbsup:

Reply #7 Top

I might be the only person in the world who sometimes prefers "laser 1/2/3". As an IRL particle physicist, particle-technobabble often makes my eyes bleed :p.

Reply #8 Top

A capitalistic race with a non-zero sum mentality. Thats interesting!

 

Also, its large smile and its 4 eyes are kind of rapey.

Reply #9 Top

Nice. Just one thing- in the second paragraph, you say he was just elected to his 3rd 33 year turn, so hed have been in office for 66 years, but in the 4th paragraph is say in his ''near century'' of leadership. Did you mean 4th 33yr term?

Reply #10 Top

Sounds like a regular John D. Rockefeller! I like it.  :)  

Reply #11 Top

Can't wait to syee what they are like. I hope they are more inclined to build up their military more than the Korx. Some reason the Korx tech tree didn't work for me. I think if they're also super traders I hope they won't forget about the colony expansion for freighters I think that was a mistake. I would prefer a super economists over a super trader.

Of the government structure if it is like the researching Federation we could make it an obliarchy instead as the ultimate government.

Reply #12 Top

Quoting Goudeau42, reply 9
Nice. Just one thing- in the second paragraph, you say he was just elected to his 3rd 33 year turn, so hed have been in office for 66 years, but in the 4th paragraph is say in his ''near century'' of leadership. Did you mean 4th 33yr term?

I agree that the phrasing tends to suggest that this would be a fourth term. However, there are also other interpretations to consider:

  1. The office of Head of State isn't the only leadership position available in government, nor is it necessarily the only one from which you could be said to have lead. Judging from the rest of the article, politics probably is fairly family- or clan-based, and systems can often result in a 'senior' branch of the clan/family, even if the head of that branch is 'young' for the position. Moreover, it's likely that a particularly affluent family might be able to advance the career of one of their own along their chosen path more rapidly than might be the case otherwise; in such a way, a younger politician or business person might rise higher and faster than is really justified based on time on the job, especially if the individual in question is also reasonably capable.
  2. I would tend to think it odd if a person went from a background of 'not a leader of anything at all' to 'highest leadership position in his/her/its government' overnight. Usually there's some background at the upper levels of a business, or in government offices which aren't quite at the peak - at 167, even with two preceding 33 year terms, we're still looking at probably around 50 years in the upper crust of the business or political world, if the Iridium come of age at around the same time humans do; even if they don't, I still wouldn't expect a nearly 100 year old person to be doing lower-level work if they had the talent or inclination for leadership, and the article tends to suggest that Gaul has both (you don't stay in an elective leadership job for nearly half your life if you don't want to, and the article implies that Gaul has been reasonably successful, as well). I would also tend to consider that any higher political office is, by its nature, a leadership-type office, and so some random ex-Congressman who has served for 40 years in the Senate and was just elected to his or her first or second term as President could reasonably be considered to have a 'near half-century' of leadership.
  3. Elections aren't necessarily the only way to become the leader, even if we ignore the illegal methods like coups. The Iridium may have only recently formed a unified government, and Gaul may have been one of the primary people pushing for it (although in that case, it would be odd, though not inaccurate, to say that it's 'unprecedented' - with 33-year terms, there could not have been any more than three full terms prior to Gaul's first election if Gaul had been one of the prime movers behind the formation of the government described). Gaul could also have held an office analogous to the Office of the Vice President in the United States, a position intended to ensure that the State is never without a Head, even if the Head dies in office or becomes otherwise incapacitated.
  4. Two-thirds of a century is 'close' to a century for certain values of close, specifically those which consider some fraction of X which is not more than two-thirds of X to be the delimiter on what counts as 'close' to X.
Reply #13 Top

Quoting Werewindlefr, reply 7

I might be the only person in the world who sometimes prefers "laser 1/2/3". As an IRL particle physicist, particle-technobabble often makes my eyes bleed .

 

I like some techno babble, if it has some sort of internal consistency.  It is fantasy (isn’t it?).  However, I do prefer a laser 1, 2, 3 in the very first part of the description.

For example: 

Korx engineers have created a working Decayed Particle Sensitivity matrix.  This increases the range of sensor arrays.

[Sensor Array Max Range = 2.]

...

Korx engineers have created Hyper-excited Decayed Particle Sensitivity matrix.  This increases the range of sensor arrays.

[Sensor Array Max Range = 5, 10% chance each turn to detect stealth concealed objects.]

Reply #14 Top
  • I like good tech names as long as the more advanced tech was actually better than the previous one. This would make it easier to figure out.
Reply #15 Top

Quoting ElanaAhova, reply 13
It is fantasy (isn’t it?)

I'd call it fiction, after all, fantasy brings to my mind spells and incantations.

Reply #16 Top

I think the Crusader Kings series has a really great solution for emergent narrative.  I really feel like my 'heroes' (not sure what to call them), get involved in storylines, and kind of make  up narrative in my head.  (And Im not particularly creative or imaginitive).

Like, how someone will get restless and randomly take on a lover, and you know that shit is bad for your kingdom (or maybe its good i guess it really depends).  So your wife's bloodline starts hating you...  I mean you know whats coming, I almost feel like its a level of foreshadowing, and I fill in the blanks with details.  

 

Shout out if you know what I'm talking about!  Crusader Kings, great emergent narrative if you ask me.  Probably not going to be added in the release when we are so close.  But maybe if an expansion, developers need to know what we like and care about guys.

Reply #17 Top

LORD KONA! I've found the last ingredient to torian stew! To bad they won't be able to taste sweet Iridium blood through. because they owe the corporation money from there civil war.

maybe I can make them dance to my tune in sand box mode. And when I grow tired of there existence I'll dispose of them like everyone else. ( why am I so mean to the new guy?)

lol

DARCA

Reply #18 Top

Quoting Lucky, reply 15


Quoting ElanaAhova, reply 13It is fantasy (isn’t it?)

I'd call it fiction, after all, fantasy brings to my mind spells and incantations.

 

Yes, generally, many do restrict 'fantasy' to the 'swords and sorcery' genre.  However, I also read romance novels.  And many of them are considered fantasies.  No magic included.  Whatever the case, the basic idea is that GalCiv# fantasizes many things (space travel, technologies, species, a whole section of the universe, etc., all of which are not part of the current experience of any humans on Sol 3 ("Terra,"  "Earth").  At least any of them that have verifiable evidence, and are communicating with me / hoi poli. Whatever the label -lets enjoy the ride.

Reply #20 Top

Well I think that people use fantasy because they don't think of sci fi. People say spells when they mean abilities because that is what aliens have instead of spells like wizards.

Question do they have video games on sol 3.

Hey Darca I think you are mean to newcomers because you probably got one of the worst newcomer welcomes ever that is because no one realized you were a newcomer, or maybe it was just a bad idea.

Reply #21 Top

I'd like to cast another vote in support of an in-game "lore" encyclopedia.

And may I say that it's great to finally get some details on the much-hinted-at Iridium Corporation. A bit surprised that "Iridium" is actually their species name, as I had assumed it was referring to the element.

Reply #22 Top

Quoting qrtxian, reply 21
A bit surprised that "Iridium" is actually their species name, as I had assumed it was referring to the element.

 

When you think about it Iridium is just the name that we give to the element with 77 protons, Iridium could mean an entirely different thing in their language and the translation happens to pan out like it has. It could mean benevolent sentient being for all we know in their language! Just my five cents.

 

Fate,:beer:

Reply #23 Top

   There are a number of words in Earth languages that sound the same, but mean different things. They may be spelled slightly differently, or not, but mean; well here are a few.

   COOKIE: “Small penis” in Hungarian. It’s spelled “koki.”

   KISS: “Pee” in Swedish.

   BITE: “Penis” in French (it’s pronounced slightly differently).

   SPEED: “Fart” in Swedish. Also, bump is “dump” in Swedish, so speed bump = fart dump. (I've heard them called worse.)

   PAYDAY: “I farted” in Portuguese. Spelled “peidei.”

   GIFT: “Poison” in German. Not a great present.

   SALSA: “Diarrhea,” in Korean.

   PEACH: “B*st*rd” in Turkish. Spelled “piç.”

   PICK: “D*ck” in Norwegian. The actual Norwegian word is “pikk.”

   PRESERVATIVE: “Condom” in French. The actual spelling is “prezervativ.”

   SICK: “F*ck” in Turkish. Spelled “sik.”

   LOL: “Penis” in Dutch.

   There are very many others that sound the same- a thousand or more. I just picked these for the humor. If anyone is offended, I apologize; but in the 21st century, even 10 year olds or younger know and use these words, so~  (If you are truly offended, let me know with what, and I believe that I can remove it.)

                                                    Mistralok

  

 

Reply #24 Top

God, I loved Sid Meier's Alpha Centauri.   Such a spectacular game, I'd kill for a sequel.

Reply #25 Top

As a writer if you think you've written something offensive DON'T volunteer to actually take it down. Lol. You knew that when you wrote it and you picked humorous words. (mostly European words...hmm) and saying "I apologize but". Doesn't help when people are in a stir. trust me.

DARCA