Playing the prototype

Today was a big internal milestone day. March 27 is definitely going to be the day it goes out to the Founder Elite group. Though, bear in mind, it is an alpha (not even a beta).

Today was a big internal milestone day. March 27 is definitely going to be the day it goes out to the Founder Elite group. Though, bear in mind, it is an alpha (not even a beta).
All of them until about 2/3 through the game.
Futile hope on this. I'm meant not seeing one employee from stardock commenting on this in hopes that we are wrong about one Que. I'm hoping that their is an employee that will get on these forums, and tell us that we are wrong and there will be two Ques. Since we are going to have one Que I hope that it will be a smart Que that I suggested. What I really meant is that I wanted two smart Ques. I'm sure my hope that we read the thing wrong, and there are still two smart Ques is wrong at this point.
[quote who="chuck1es" reply="49" id="3446005"]
All the popular ones that everyone on here has waxed philosophic about use only one build queue. I highly doubt this is going to be some sort o' disaster regarding game play. I even highly doubt it will impact GalCiv gameplay much, if at all.
How many here use even a quarter of their planets to build ships in GalCiv 2?
Whiley rush. I indeed raised an eyebrow when I learned about the single queues I don't think the Stardock folks would change something merely to keep themselves busy.
I for one use every ship build Que I have for most of the game 99% of the time.
I'm hoping for smart Ques. Game play wise this will probably leave me with an undeveloped empire until after the colony rush. I guess this is not a deal breaker for me.
It's untested if we haven't played it. A hundred other games could have one queue but they aren't galciv. The only reason its ok is Mr. Wardell said so.
if planetary improvements will be cheaper now to compensate I will love it. It if not I can always mod what I want.
if frogboy thinks it's best, I'm not one to argue with his creative vision. I just wish I could see into the future ![]()
DARCA
Well, ship production for me it goes roughly as follow:
1. Colony rush phase : Homeworld and a few other planets with production bonuses get Spaceports and are producing ships. ( mostly colony ships of course). About 10-15% at the end of colony phase have spaceports and are building ships. All other worlds are focusing on social infrastructure.
2. Development phase : Here I decide what specialization most of the worlds get, most average-low PQ worlds become economy worlds, because that is a smart thing to do. ( I try to keep my production slider at 100% all the time ). Some other worlds will become research worlds, production worlds or general purpose worlds depending on many factors. When most of my worlds have their specialization goals and some basic infrastructure I tend to have maybe 1/4 of the planets building ships. A mix of military and support ships.
3. Late game: I usually go for military conquest. Because I like it. When most of my worlds are fully built, I often build a starport on the last available square, right after terraforming. Because otherwise the couple factories on them are useless. I do not do this on all worlds but many get one. Those worlds with mediocre production are good Transport builders. But I can make them build combat ships too. Even if it takes 30 turns to build it, if you have 30 such worlds that is still a ship a turn. So in late game I generally have 50%+ of planets building ships. Most of my older worlds will have a starport but the freshly conquered ones not as often. Total is around 50%
I play on Masochistic btw.
Same here. Sometimes even more. Especially if I'm at war in the early game.
What are you talking about? Frogboy commented three times within this thread that there'll be only one queue. Here, here, and especially here:
I never realized what he just said! Resources will be on planets this time! Thanks gaunathor!
DARCA
It sounds like you are saying the "resources" like those mine-able by star bases (economy, military, research, etal) will be moved to planets. I don't think that is what Brad was saying. I think he was saying that the production costs for building ships in a star port would come from the manufacturing allotment of the planet that owns the star port.
Or maybe some ship hulls/components will require resources. some planets might have more that others making them capable of building ships. And I alone have discovered this!!!
or you may be right.
DARCA
One to to emphasize about the ALPHA (versus a BETA) is that the alpha is when you want to try things out that might not make it.
In the previous GalCiv games, our alphas has some pretty major changes that ultimately removed or heavily changed by the time the beta rolled around. The technology tree system of GalCiv II was radically different in its alpha for instance.
This is the first time we've brought players in for the Alpha. Hopefully, players (or at least a very large majority) will understand that it's an alpha and not start yelling at Paul because of this or that idea that we're trying out.
Hi Frogboy!
Is the alpha discussion going to be in a public forum, or one only open to testers?
I keep forgetting that not everyone plays on "epic lengh" settings.
The time scales would kill my empire if I had a significant number of planets trying to build ships at the same time. Normally, if the planet size is below 10-11 I don't even bother. Some of the twelves and above usually only for the early game and then I switch to the larger planets for ship creation.
I don't understand the constructer rush. I've always found it to be a waste.
I dare hope that everyone who bought the 99$ founder package did so because they are fans of GalCiv AND love Stardock. I also hope all of the elite founders have realistic expectations as to what an Alpha is likely to be like. But I believe the GalCiv III elite founders will meet those criteria in vast majority. For this reason I think the alpha of GalCiv III will be a positive experience for everyone. Unlike some of those Alpha/Beta available on Steam.
Even if the Alpha quite likely wont be much fun to play, I am sure that being among the firsts to explore the game prototype and witness the development of a game we care a lot about will be great fun in itself. I also think being part of the project and potentially have a chance to help make it better in the end is a great honor and reward in itself.
There are many ways to play a GalCiv game and many radically different strategies that you can use to win, even different races play significantly differently. This sandbox aspect is one thing I really like about galciv. The Constructor swarm that usually follows closely my invasion fleets is used as support and to steal and defend starbase ressources along the way.
Well I have never done an Alpha I'm planning to give suggestions on how things can be better, and commenting on what I don't like.Exactly what I'm to expect I don't know. I like to arm constructors after factions start threatening me. If I do this in time then I can build a lot of constructors to upgrade a lot of star bases. Its not a waste if you arm the star bases when trouble arises. When trouble arises you can always trade for techs to do this, or help you do this.
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