XWerewolfX XWerewolfX

It's Very Quiet and We Haven't Heard Anything about 1.6 and Beyond

It's Very Quiet and We Haven't Heard Anything about 1.6 and Beyond

So what gives? I've been buying all the DLC in hopes of more patches, more expansions and more DLC, too! 

What is the plan moving forward? Are you still updating LH or are you moving on to GalCiv and other projects?

Please let us (me) know!!!

118,567 views 39 replies
Reply #26 Top

Quoting Frogboy, reply 18

A version 2.0 has been approved with its own set of features. It'll be a free update later this year.

Gotta love Stardock  <3

Reply #27 Top

Hopefully this includes an easier way for modders to include custom Paths.  Sure, we can add them now but they way they're implemented is really wonky.

Reply #28 Top

One upcoming change is that minster lairs are getting their own Zoc. You will need to take them out before you can build near them.

Reply #29 Top

Quoting Frogboy, reply 28
One upcoming change is that minster lairs are getting their own Zoc. You will need to take them out before you can build near them.

:rofl: Lol. I remember this being requested in the FE beta if not before. I had long given up hope of it happening. Thanks Stardock! 

 

Reply #30 Top

Quoting Frogboy, reply 28

One upcoming change is that minster lairs are getting their own Zoc. You will need to take them out before you can build near them.

 

BRACE YOURSELF! PREPARE FOR INCOMING WHINESTORM FROM NPCS WHO LOVE TO SET UP OUTPOSTS AND TOWNS RIGHT NEXT TO LAIRS!!!!!!!!

 

If we don't hear from frogboy anymore I'll have to assume Vergas lopped his head off with a claymore.

 

:rofl:

Reply #31 Top

Quoting Frogboy, reply 28

One upcoming change is that minster lairs are getting their own Zoc. You will need to take them out before you can build near them.

Woot!

Wildland lairs too?

;) I think you know where I'm going with this...

Reply #32 Top

Quoting Ericridge, reply 30


Quoting Frogboy, reply 28
One upcoming change is that minster lairs are getting their own Zoc. You will need to take them out before you can build near them.

 

BRACE YOURSELF! PREPARE FOR INCOMING WHINESTORM FROM NPCS WHO LOVE TO SET UP OUTPOSTS AND TOWNS RIGHT NEXT TO LAIRS!!!!!!!!

 

If we don't hear from frogboy anymore I'll have to assume Vergas lopped his head off with a claymore.

 

 

The AI wasn't paying their monthly bribe to me so I'm retaliating with the ZOC.  To the AI: Check expected first of the month. Period.

Reply #33 Top

One change I'd like to see in the new patch- option to disable certain factions from AI play (mostly to get rid of the Dead showing up as an AI/free lunch in game)

Reply #35 Top

Congratulations on being married. I hope you and the wife have many, many long years of bliss together.

Reply #36 Top

I may be obtuse, but can't you simply do that manually by selecting which factions you want? Not as elegant, I know, but it gets the job done.

Reply #38 Top

Doesn't he mean manually choosing your opponents when setting up the random map?  Anyway, I know what you both mean, you can manually select your opponents, but it means you HAVE to set your opponents up before starting each map.  Primal's way allows you to still use random opponents and still be able to select the Non-AI sides for your own use.

Reply #39 Top

This item would be a nice addition to add to the game setup for Elemental 2.0

It would be nice to add a feature to the start-up menu, giving the player the option for randomization without certain sovereigns being selected. As it is we can set up all Kingdom or Empire games, or mix and match. Although, this would probably lead to a UI nightmare (probably why it hasn't been done). The system would require one to choose what opponents were acceptable for battle and select from your Opponent BATTLE list. Could even set it up where you have probability of selecting a few opponents be rather high and some as rather low. Rare opponent, frequent opponent. Food for thought.