First Person Shooter

I don't know if this should be a part of the main game, but I think it would be really cool to have a first person shooter with each race having unique abilities.

 

Imagine the Spathi, the Arilou or the Druug with their own unique abilities that translated from starship combat to first person combat. The Thraddash could have "nuclear" grenades, the humans could have a homing missile, the Ilwrath could have a timed invisibility cloak. I think that would be an awesome game to play with friends.

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Reply #3 Top

I would have liked to see a first person perspective from the ships, so you could feel like you were actually flying one while you watch the battles.

Even better, you could take control of one of the ships yourself and fight in the match.

Reply #4 Top

I'm, surprised by the responses. When it comes to features, I wonder awkbird if you have ever heard of the game "Mass Effect."  It's basically Star Control with FPS.

To Precursors_TiLT, have you ever played Halo or Counterstrike?  Imagine if you have a lot of different skills to choose from, including character builds and appearances. I think it would be the funnest FPS game out there.

Reply #6 Top


I don't know if this should be a part of the main game, but I think it would be really cool to have a first person shooter with each race having unique abilities.

I've often thought that a survival horror game could be made in the Star Control universe.  The player would be someone who had been kidnapped from an Earthling Cruiser that had been defeated in battle.  She'd start in the sacrificial chamber on an Avenger-class starship, having just broken free of the restraints and killed the priest preparing for his ritual worship of Dogar and Kazon; maybe she'd start out with a torture implement as her first weapon.  From there, she'd try to fight her way through the dimly-lit starship to the bridge so that she could figure out a way to get back home.

In may imagination, Ilwrath move more quickly than humans and can climb walls and ceilings.  Other than that, this would be pretty standard FPS fare.  But I lack both the free time and the artistic ability to take something like Sauerbraten and make this a reality.

Reply #7 Top

Quoting MattFunke, reply 6

quoting post
I don't know if this should be a part of the main game, but I think it would be really cool to have a first person shooter with each race having unique abilities.


I've often thought that a survival horror game could be made in the Star Control universe.  The player would be someone who had been kidnapped from an Earthling Cruiser that had been defeated in battle.  She'd start in the sacrificial chamber on an Avenger-class starship, having just broken free of the restraints and killed the priest preparing for his ritual worship of Dogar and Kazon; maybe she'd start out with a torture implement as her first weapon.  From there, she'd try to fight her way through the dimly-lit starship to the bridge so that she could figure out a way to get back home.

In may imagination, Ilwrath move more quickly than humans and can climb walls and ceilings.  Other than that, this would be pretty standard FPS fare.  But I lack both the free time and the artistic ability to take something like Sauerbraten and make this a reality.

 

This is a great idea, imo.

Reply #8 Top

Quoting sakalava47, reply 4
To Precursors_TiLT, have you ever played Halo or Counterstrike?  Imagine if you have a lot of different skills to choose from, including character builds and appearances. I think it would be the funnest FPS game out there.

 

Please, call me TiLT. The Precurors part is something I added because my main nick was already taken. 

I've played a lot of first person shooters. A lot. And therein lies the problem. There's an enormous amount of first person shooters out there, way too many in fact. It's also one of the most expensive genres to develop for, with some of the highest risks (but also highest potential winnings if the risk is overcome). Make an FPS out of Star Control and it becomes a "me too" game. Star Control is unique. 

But this is all pointless to talk about anyway. There's a bigger chance that you'd win the lottery in the next five minutes and instantly be hit by three separate meteors, than to have Star Control spawn an FPS spinoff. It simply won't happen. Ever. Stardock knows it. We know it. It would be a brilliant way for Stardock to completely and utterly alienate the entire Star Control fan base forever, with almost no chance of ever redeeming themselves. And why? To make a first person shooter in a setting where it doesn't fit? Why?

 

That's why I posted the "not sure if serious" picture. Your suggestion was so ludicrously ridiculous and absurdly unrealistic that it came off as satire. 

In fact, it would have been better as satire. It's still not too late to pretend that this was what you intended all along. ;)

 

 

 

 

 

Reply #9 Top

I think your going to get a warm welcome to the community in a bit. In the mean time read the now locked post I foolishly made. Entitled: real time combat?

LOL. Oh god look its turn based strategy, there are heated arguments over tactical combat so FPS isn't going to float well. But no one will really think this is a serious idea just look at the game. Have fun welcome to the community but I have to say this is going to get you noticed .

have a Sovereign Fate.

Reply #10 Top

And search for JoeSmiker here in the forums... I think he will be hear soon though.

Reply #11 Top

Well my opinion is don't change the game that drastically I would rather a Rts option which I am totally against, but this is actually pointless here they will never turn Galactic civilizations into a first person shooter. This idea won't be so heated because its not going to happen. 

But if someone were going to tell me that Stardock wont do a spinoff of one of there games I wouldn't believe them. It would be easier to run an Rpg spinoff with more customization which is possible because they have some laying around or they do buy games. Otherwise you could spend the work to make another game like you suggested.

Is star control Stardock.

One thing I don't like about borderlands 2 is the sights are to dim can't see them into the snow. As a spinoff not the game that is just silly the idea of turning Galactic civilizations into Startrek sounds interesting. I'm using Startrek because of my limited knowledge of most games there may be better examples. If you people actually suggested spinoffs you would have a better reception. Stardock does seem to be big on spinoffs. We have talked to death about leaving Galactic civilizations as the game it was made to be though. I wouldn't buy this without a demo to look at.

 

Reply #12 Top

That is a ggrreeaatt iiddeeaa!!! I can take my rage out on Torian!!! And Blast em in space and yes spin offs are a great way to add features...like tactical combat.!!! And for all of you THIS IS NOT POINTLESS this guy is on to something good!!!

and there can be auto resolve... For those who want it.

Reply #13 Top

What pit did you climb out of? Your like the dark side of someone's mind. And your out of yours. I am going to speak to you in the language that you understand. THIS IS A TERRIBLE IDEA!!!!! tactical combat was a debate. But this is INSANE! FPS and RTS do not mix Joe. It would be like the flu making you well, it doesn't and won't work.

Reply #14 Top

I was trying to be kind with my cartoon response, but in all honesty this suggestion makes me facepalm violently. Rather than elaborating, I'll simply say +1 to what TiLT said in post #8 and call it a night.

Reply #15 Top

I would agree that a serious rework would be involved either way. It would probably be better to start from scratch and make a new game. I did not mean to combine Rts and Fps. I was comparing both ideas as a radical rework of the game. Actually they would have to start from scratch. It is probably easier to convert Elemental because it is an Rpg and turn it into something like Skyrim. Either way they would have to build or buy a new game engine. Only some of the concepts could be transferred. If I was going to say that this is more of a rewrite than converting the game to a Rts I would say yes. They are more likely to create a Rts like they did in Sins of a solar empire as a spinoff.

Reply #16 Top

Quoting sakalava47, reply 4
It's basically Star Control with FPS.

Third person wanna-be shooter.

Reply #17 Top

Quoting sakalava47, reply 7

This is a great idea, imo.

Thanks, sakalava47.  To be honest, I see this as a fan project, not a commercial enterprise; it would just be a quick fun thing to do, not something that I would expect would succeed in the current gaming market.  (And in this vein, I'd like to try to come up with other FPS ideas as fan projects... sabotaging a Deep Child, maybe, with the amount of lava in the levels increasing as time passes and the vessel prepares for deployment, so that some ways to get back to a part of the map become "walled off"?  Some kind of supernatural thriller as the Orz, or some alien that inhabits their dimension, leaks into Androsynth settlements as a result of their experimentation with IDF?  Maybe an RTS could be made out of leading a slave revolt on a Druuge colony.)

Now that Stardock owns Star Control, I don't even know whether trying to do this would get some hapless fan a C&D order.

Reply #18 Top

IMHO FPS would require rather big budget, or/and relocation to other countries, where workforce will be cheaper, just to cut salary expenses. Doing so probably will require more control over that third party studio, or trusting the studio - knowing they know the universe and can do their job. Add about 12 hours of one way travel required... Not sure kickstarter backing help, or even we, should all of us support the idea with 100$ at least.

Wait a second... I think 4A games (Metro series and Stalker authors) once told they want to create some FPS in space, something like Stalker with open world, but in space based... Hmm, I think I'd give another hundred for that, should it be Star Control (honestly, I'd prefer SoaSE or GalCiv-based game)!

Reply #19 Top

I play FPS alot but I think star dock could add other elements to the plot to make it fun like:

your character being some one like a commander in the ground/space battles and when your fighting your CO gets killed and you are now in control over the fleets...general. We could move our forces around the map and engage the enemy, take over planets and gain soldiers.(if there morale is high) That would be a ok game a RTS FPS. If done correctly there could be strategy and positioning and not the "DARCA was killed by" like the inevitable death in FPS I have happen to me.( I am a sold 10/1 kdr so i don't die that often fyi)

Reply #20 Top

Thanks for the responses.

Just for those doggin' on the idea, please read in my post how I said maybe it shouldn't be a part of the main game. Like a spin off. And even if they never make it, I just think it is a cool idea. I mean in most FPS's (including multiplayer) there's not a ton of customization. There's some around armor and guns, but imagine how different a Spathi would fight from an Arilou or an Orz with their fishy combat suits. Or an Ur Quan or a Utwig. They all have such cool unique abilities that I think would be fun to explore in the first person shooter context.

Reply #22 Top

Quoting sakalava47, reply 21

Not to mention the Syreen...

As long as they made better than Asari...

Reply #23 Top

Honestly I can't see how the customization of Galactic civilizations would be able to work on a first person shooter except the ship. They don't have the ground like you would need harder if customized. None of the abilities, personalities, parties, or mega events. Lets not forget anomoly and planetary artifact abilities wouldn't apply. If taken out there wouldn't be much customization. If applied wouldn't affect you. This is just the start of the rewrite that has none thing to do with the game endgame. The scale is probably to large.  At least the campaigns give you an idea of story though it would have to be broken up into many parts, and of course you would have a lot smaller parts. They would have to write this game from scratch.

The tech research would be to big to be significant unless you had a scientists option. Who for the most part would be trying to get grants instead of other departments. Not all his tech ideas would go through, and most likely he would be stuck into one tree unless the government canceled his contracts. A ship designer could also be there where his design would compete against other designs between how good it was, price, and application to mission. Freighters, colonists, military, explorer.

This game would be more like Galaxies or Freelancer. If I would have to guess if you wan't customization modifying a role playing game would at least have more applicable customizing. Or here is a novelty Stardock buy Freelancer bring it back and make it more like Galactic civilizations with a new engine for 64 bit.

The problem isn't the ideas it is you are trying to take a game and give it roles it is not applicable for. The morale is very little of this is applicable for first person shooter. I think the first person shooter games that were designed for first person shooter games would be better.

Reply #24 Top

Quoting admiralWillyWilber, reply 23

Honestly I can't see how the customization of Galactic civilizations would be able to work on a first person shooter except the ship. They don't have the ground like you would need harder if customized. None of the abilities, personalities, parties, or mega events. Lets not forget anomoly and planetary artifact abilities wouldn't apply. If taken out there wouldn't be much customization. If applied wouldn't affect you. This is just the start of the rewrite that has none thing to do with the game endgame. The scale is probably to large.  At least the campaigns give you an idea of story though it would have to be broken up into many parts, and of course you would have a lot smaller parts. They would have to write this game from scratch.

The tech research would be to big to be significant unless you had a scientists option. Who for the most part would be trying to get grants instead of other departments. Not all his tech ideas would go through, and most likely he would be stuck into one tree unless the government canceled his contracts. A ship designer could also be there where his design would compete against other designs between how good it was, price, and application to mission. Freighters, colonists, military, explorer.

This game would be more like Galaxies or Freelancer. If I would have to guess if you wan't customization modifying a role playing game would at least have more applicable customizing. Or here is a novelty Stardock buy Freelancer bring it back and make it more like Galactic civilizations with a new engine for 64 bit.

The problem isn't the ideas it is you are trying to take a game and give it roles it is not applicable for. The morale is very little of this is applicable for first person shooter. I think the first person shooter games that were designed for first person shooter games would be better.

 

Obviously I haven't communicated very well. I'm talking about a spin-off game that focuses on multi-player tournament like Counterstrike.

You can't see how different races could have special and interesting features in that setting? Here are some more ideas.

 

Human: Heat seeking missile.

Thraddash: "Nuclear" rocket launcher.

ARilou: teleportation ability.

Druuge: Awesome sniper rifle but it makes you take a little damage when you shoot it.

Pkunk: Very fast speed, but low health and short range gun.

Black Ur Quan: Spinning hovering blades that move relatively slowly but do lots of damage.

Green Ur Quan: Shotgun and "mosquito" drones that cause damage.

Shofixti: Pistol and dynamite vest.

 

I think people here are suffering from "Don't mess with my game!" syndrome. Listen folks, there will always be Star Control 2. I'm not suggesting messing with canon or introducing 3-legged cow precursors. I'm just talking about having fun with an idea.

Reply #25 Top

Better start with mod and show/check concept. ArmA is pretty moddable, even if not that suited for "visceral close combat".