Activating the ability for all selected units (same type)...

I remember that this didnt exist in the past, does it still not exist? Because some units dont autocast their abilities, forcing me to manually cast them. Sometimes manually casting can be a great pain when dealing with 20+ fleets, espacially on healers (that seem to autocast only when at low health, when my units are already almost dead), or on abilites that isnt active more than a few seconds such as "Kanrak Assailants". Kanrak is supposed to autocast this ability, but most of the times in my games, it doesnt...

Adding a future update, alt+click on an ability and have all units with that ability activate them at once... If something similar doesnt already exist in rebelion somehow?

15,343 views 7 replies
Reply #1 Top

You can right click on the ability and toggle autocast on/off en masse, but that usually won't help with activating the ability unless you have a convenient autocast...

Reply #2 Top

Quoting Seleuceia, reply 1

You can right click on the ability and toggle autocast on/off en masse, but that usually won't help with activating the ability unless you have a convenient autocast...

 

Ye, that I know of, but thanks anyway man! :) But the issue lies in not being able to trigger the ability for the whole fleet on direct manual command. Weird that they havent done anyhting about this yet. I know it was mentioned a couple of time back in early beta for sins :P Autcoast doesnt always work properly either, as with some "repairs", or as I mentioned above... 

Reply #3 Top

Well, there are very few abilities you'd actually want to do this on anyway, but for the few it would affect it obviously is a huge drawback being unable to do it quickly...the main ones I can think of are the self-repair on the skirmishers and enforcers as well as the kanrak/sentinel abilities...martyrdom and repulsion might also be worth looking into...the last group would be anti-SC abilities like flak burst, TK push, and JW, but tabbing is somewhat viable with those depending on what caps you have and what order they appear in the empire tree...

You could mod the ability files so that the skirmisher/enforcer self-repair abilities autocast at a higher hull %, that would be a fairly simple mod, only editing 2 files...idk about charged missiles, might not be able to tweak those...were there any other abilities you were interested in?

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Reply #4 Top

Tbh overseer heals would be my ability of choice for mass usage...

Reply #5 Top

illum copies

Reply #6 Top

Quoting N3rull, reply 4
Tbh overseer heals would be my ability of choice for mass usage...

I think the autocast works fairly well on that though...if you select all the overseers and click on the thing you want to heal, they do a good job of focusing on it provided you don't give any orders to them afterwards...the main issue is they have to face their target, so they don't always seem that responsive...

Quoting Uncrustable, reply 5
illum copies

That actually would be a really nice one for this....you could probably improve it greatly though by changing the autocast to OnlyInCombat instead of OnlyWhenTakingDamage...

Reply #7 Top

I have not clue how to mod the files, but yes the ones you mentioned is pretty much the most important ones that I could think of as well. I am uncertain when repair stations start to repair, but could the same thing be modded for buildings as well? 

Though I suspect the main issue is that ones you have modded your game, with even such a small thing as earlier ability triggers, you are left with multiplayer issues. Not being able to join other peoples games, because of different game files.