New Demo Video Showing Star Swarm Using the Nitrous Engine from Oxide Games

There's another new video out showing the tech demo of Star Stream using the Nitrous Engine from Oxide Games.

Follow Oxide Games on YouTube.

 

129,499 views 38 replies
Reply #1 Top

Anyone notice the Galactic Civilization III music in the background :D

Reply #2 Top

When will the Star Swarm demo be released?

Reply #3 Top

Wait... why would you make a video like this where FPS drops significantly with motion blur enabled? This just makes it seem like an engine limitation, not something you've successfully overcome with Mantle.

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Reply #4 Top

Loved seeing the tech, but have to agree with Heavenfall.  Seems to sell itself short.

Reply #5 Top

So this be used for the next Sins Of A Solar Empire revision where the lasers and such physics object actually have to land hits rather than calculate damage then do the pretty animation? Thats what i want to see.

Reply #6 Top

Watches 2nd time hey that is GalCiv3 music wow I missed that. Nice node drive. (high fives artists) And everyone involved so we can have our super scifi battles of our dreams.  :thumbsup:  Looking forward to trying this sucker out. 

Reply #7 Top

Doesn't every new engine calls itself "revolutionary", "nextgen" and stuff like that..?

I can't be impressed cause I don't understand how impressive this is. Like, how are you gonna convince a normal gamer that Sins II in Nitrous is SO much better than Sins ?

Rotating around the ship didn't do anything for me either.

I just don't see or understand what is so impressive whit this.

 

The voice was good though  :)

 

 

Will the stronger i5 4670K give better performance vs the FX-8350 ?

Will it take a GTX 780 Ti in DirectX to equal a Radeon 290 ?

 

I understand hardware comparisons.

Reply #8 Top

Quoting Campaigner, reply 7
Will the stronger i5 4670K give better performance vs the FX-8350 ?

In another article featuring a 40 min video regarding nitrous with mantle they were saying that the FX8350 was out performing the i7 3770k but barely, using the demo.

Reply #9 Top

Quoting Campaigner, reply 7
I can't be impressed cause I don't understand how impressive this is. Like, how are you gonna convince a normal gamer that Sins II in Nitrous is SO much better than Sins ?

Imagine late game Sins with a thousand times the number of ships and hundreds of times the number of planets without any lag.

Quoting Campaigner, reply 7
Will it take a GTX 780 Ti in DirectX to equal a Radeon 290 ?

The Radeon 290 will be far more potent than the GTX Titan unless nVidia embraces Mantle.

Reply #10 Top

Quoting Lavo_2, reply 9
Imagine late game Sins with a thousand times the number of ships and hundreds of times the number of planets without any lag.

 We must want a different Sins, I want deeper strategy going on in a normal 150ish planet, besides ANY NEW ENGINE will be pushed to the max cause Devs/or modders with throw as much paint on the wall as will fit(not sure what that means);)

And moving turrets with lasers doesn't make sense to me........ :X

Reply #11 Top

So will any tech like this be implemented into GalCiv 3?

Reply #12 Top

Galciv 3 is not built on this engine, they made another one for that.

Reply #13 Top

Quoting Heavenfall, reply 12

Galciv 3 is not built on this engine, they made another one for that.

 

Now I definitely have Game Dev Tycoon deja-vu. :grin:

Reply #14 Top

According to an article I read on wccftech yesterday, the 'Mantle' patch (i.e. the Catalyst patch which contains Mantle support) will be released at the end of January.  So I would guess that Oxide may time the demo release to coincide with the Catalyst 13.35 patch.

Reply #15 Top

apparently... later today... but why beta drivers? pfft

http://www.techspot.com/news/55500-amd-officially-launches-mantle-new-driver-and-patches-available-soon.html

Reply #16 Top

 

Also, from that linked article:

...although Oxide Games Mantle-enabled 'StarSwarm' demo will be available through Steam later in the day (3 PM EST) for gamers that want to further evalute Mantle performance on their systems...

!!!

Reply #17 Top

when I wake up gonna try this bad boy out. :)

Reply #18 Top

Got to test this out on my GTX 760 and went on extreme settings and got around 30fps for scenes. Where I dropped was when motion blue effected everything :) looks amazing!!!

Reply #19 Top

Can someone explain to me why this demo requires a Stardock activation to run, violating at least #8 and #9 in the Gamer's Bill of Rights?

Is Stardock's memory that short?

 

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Reply #20 Top

Fully agree with ctthoqqua - but with all the Steam-ing, such transgressions will be the norm rather than the exception in the future even from formerly dedicated Devs like Stardock.

They'll be able to talk themselves out of it by stating that it is Oxide Games' demo, not Stardock's, by the way...

Reply #21 Top

E:wom, FE and FE:LH all used similar registration. It's a one time registration, and I think the argument is that it does not inconvenience the user. Neither #8 nor #9 say anything about having no DRM. After registering once online you can play it offline.

What's really WTF here is why a free benchmark needs registration at all. Seriously?

Reply #22 Top

Quoting ctthoqqua, reply 19

Can someone explain to me why this demo requires a Stardock activation to run, violating at least #8 and #9 in the Gamer's Bill of Rights?

Is Stardock's memory that short?

 

Your memory of what the Gamers Bill of Rights was for is a bit creative.

 

8 had to do with people having to keep CDs in the drive in order to play a game or enter in some obnoxious word form some page of the user manual.

9 had to do with PLAYING the game. You don't need an Internet connection to run the demo.  

Stardock has had activation on its games and software long long before the Gamers Bill of Rights.

Oxide wanted to have a vague idea of how many different people were using the benchmark to help determine what level of development it should receive in the future. Activation is a painless way to do it as it keeps the demo itself from having to phone home which we thought would more intrusive.

 

Reply #23 Top

I was inconvenienced.  The online registration did not work, so I had to do some soft-shoe song-and-dance with some offline-tokenized registration thing that I had to copy to some local directory.

And I know of several folks who have immediately uninstalled the benchmark due to its insistence on yet another online registration.

Shame on Stardock.  This is really unacceptable.  If it were Ubisoft, I'd shrug it off (rather, I'd not even attempt to install it in the first place), but it's Stardock.  They should know better.

 

Reply #24 Top

Oh good grief. Then you haven't used anything we've made in a decade.  Even GalCiv 2 had activation.

Reply #25 Top

Quoting ctthoqqua, reply 23
I was inconvenienced. The online registration did not work, so I had to do some soft-shoe song-and-dance with some offline-tokenized registration thing that I had to copy to some local directory.

I'm sorry that you had to do the registration the long way, however, I'd rather complete an online registration (which the company does to protect itself) than not have the option at all or have to be online the entire time to use the product.  I'm sorry online registration is not something to be upset about.

There are a lot more important things to be upset about than this, such as incomplete games ect...