Primal_Savage Primal_Savage

[eMOD] [LH 3.0] XtraDeconstruct: Legacy of Magic (18 January 2022)

[eMOD] [LH 3.0] XtraDeconstruct: Legacy of Magic (18 January 2022)

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http://www.nexusmods.com/fallenenchantress/mods/1894/?

XtraDeconstruct: Legacy of Magic

by Primal Savage et al.

 

1. XtraDeconstruct: Legacy of Magic
1.1 Latest News (Changelog)

(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0

1.2 Compatibility Snippet (Extended List)

Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...

NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).

1.3 Features (Extended Description)

Expands LH in a myriad of ways.

1.4 How-to Install (User Guide)

See A_UserGuide.txt

1.5 Endorse XtraDeconstruct (History)

Go to your Nexus Download History to endorse Mods (Thumbs up).

1.6 Download (NexusMods)

Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).

1.7 More...

CutscenePack fix [Info]

 

2. Credits & Feedback

(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)

Many users gave valuable feedback, this is so they realize that their contribution is appreciated.

 

3. Bug Reports
3.1 General

When you report a bug, please include a saved game and, if possible, a screenshot.

I (often) need to reproduce a bug in order to fix it. Thanks!

3.2 Helpful Sites

You can upload your images to postimage.

You can upload your saved games to Dropbox or similar.

You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.

 

4. Common (Installation) Issues
4.1 General

Most common installation issues are covered in the User Guide.

See, specifically:

A1. (XtraDeconstruct) - Full Download Installation Instructions

and

T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ

4.2 Specifically

I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.

See reply #2reply #3, reply #5, and reply #2208.

8,547,477 views 2,228 replies +6 Loading…
Reply #902 Top

I figured out what the problem was. I hadn't put the A_CoreAbilities.xml file from the mod in the correct place. Now everything works fine. I'm enjoying the latest update of XtraDeconstruct.  THANKS!

+1 Loading…
Reply #904 Top

I'm having a bit of an issue. I'm not sure what I did wrong installing, but, most of the faction names are showing up as "#dead" or some variation with "#". 

 

Not sure what I did wrong.

Reply #905 Top

Quoting malkov100, reply 904

I'm having a bit of an issue. I'm not sure what I did wrong installing, but, most of the faction names are showing up as "#dead" or some variation with "#". 

 

Not sure what I did wrong.
End of malkov100's quote

I've always thought that was on purpose so you can quickly see which faction they nominally belong to.

 

#dead

#faithair

#faithfire

#e (for empire)

#k (for kingdom)

Reply #908 Top

 

Well, I feel like a lunchmeat now.

 

Thanks for getting back, this is the first run around with any mod for Fallen Enchantress.

 

Now I have to go and play the crap out of this.

Reply #910 Top

Not Sure if it really did create the crash, but it's the last thing that noted problems in the Debug file, Made a copy of the Debug file so if you want the whole thing i could give it if you want and tell me how,

 Debug Message:  AI Verga Reborn: Now researching Champion II
Debug Message:  CCity:CalculateResourcesPerTurn - New Tenfell couldn't create a new instance of CityResourceData for Resource_XL_Research_FW.
Debug Message:  CCity:CalculateResourcesPerTurn - New Tenfell couldn't create a new instance of CityResourceData for Resource_XL_Research_FW.
Debug Message:  CCity:CalculateResourcesPerTurn - New Tenfell couldn't create a new instance of CityResourceData for Resource_XL_Research_FW.
Debug Message:  CCity:CalculateResourcesPerTurn - New Tenfell couldn't create a new instance of CityResourceData for Resource_XL_Research_FW.
Debug Message:  AI Anna: Now researching Construction

 

In any case while being the most unstable mod/game that i have played it is more then worth the annoyance of the crashes, keep up the great work,

 

*edit*: the Spoiler function didn't do what i imagined it would do...

Reply #912 Top

Thanks for the swift reply, I've been reading through the User Guide a few times, I have set some settings as Stated, and changed the rest just now, excluding the Ground cover which i did the lowest setting due to the note, and as it crashes so often i didn't disable Autosave,

it was on turn 122, so probably the Mass Spell wouldn't have been the culprit,

I've meddled with mods myself from time to time so i know how frustrating it sometimes can be to find everything that give a hiccup, and the reason i asked if you needed the Debug was because i also know how important clear data is to fix things,

btw the next line after Anna is the following:
"DebugMessage:  Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp"

I Guess it's an "I'm Hungry gimme more memory" type of message, (also the reason i forgot to include it in my snippet as it repeats itself 20+ times orso)

 

I'll in any case read the Debug file anytime it Crashes, maybe i could figure out where which culprit is,

Reply #917 Top

Sounds like you may not have mods enabled in the options. Make sure that is enabled then restart LH and start a new game. Note: starting a new game at this point is required if you didn't have mods enabled.


If it's not that, you'll have to wait for Primal. HTH.

Reply #920 Top

Quoting Primal_Savage, reply 913

Sounds about right. What I found through my own Debug files and the ones that have been submitted by users of XtraDeconstruct is that some of the Debug messages that are now being reported haven't been seen (much) since War of Magic days (WOM, 2009-2010). And they were indeed related to running Out of Memory (OOM). So my guess is they had managed to optimized the game to remain within certain limits and now that limit is being exceeded in some cases (Because of Mods). If you take the "AStarManager.cpp" and search for it on ElementalGame sites in Google, that's exactly what will come out of it (WOM/OOM/2009-2010).
End of Primal_Savage's quote
When I played Civilization IV mods, I would run into similar memory problems with certain mods: mainly mods that had a LOT of graphics and/or units.

Reply #921 Top

Some thoughts and suggestions:

One thing I noticed in this mod is that a faction can acquire more champions than in the basic game. This creates the problem of equipping your roster of champions; the expense of equipment makes it difficult to equip all your champs with things like armor, weapons etc. (and let's face it, counting on chests and drops is really iffy). I was thinking maybe reducing the prices of "Standard issue" equipment (items you can equip trained troops with) downward. After all, if I can make a trained unit with leather armor and a warhammer using only a city's production, why should I pay a shop an excessive price to fit a champion with the same armor

On a similar note, if buildings like a forge can give trained troops defensive bonuses, could it also give DEF bonuses to armor purchased in that fortress?

Regarding champ paths IMHO Ninja and Assassin seem redundant considering how similar they are. Are they that different? Also I was wondering if there is a way for champions to be invisible to units of other factions (unless having s trait to see those units); similar to the spy in Civ games.

Also on the path choice screen, I noticed the path graphics run off the edge when I replaced the choice screen; is it possible to make a screen with shorter columns and scrollable multiple rows? It would make seeing new paths easier.

 

Reply #923 Top

I have a question regarding one of the scrolls that some new sovereigns start with. For example, Vini starts with "The Tower".  It lists a permanent path (The Mage) and then several season paths. But when I use it, it always seems to force me to be Assassin. What do I do if I want use the scroll to be a Mage or some other class?

I'm thinking this question was answered somewhere else, but I couldn't find any answers. So sorry if this is a duplicate.