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Sins II - Is It Off The Table?

Sins II - Is It Off The Table?

5 Years is a good run for Sins I, but how much more can you milk out of it?

There are numerous topics on the forums revolving around the future of Sins, and the likelihood of a follow-up version utilizing multi-threading and other improvements.  With some 5 years under the belt of Sins I, isn't it time to start anticipating its end of cycle?  Really, how much more mileage can you get out of it with DLC?  Surely, expansions are off the table, but where is the development of Sins II at present?

Let's hear some relative discussion about the potential for capitalizing on a new release, along with the actual obstacles to a viable Sins II.

100,691 views 47 replies
Reply #26 Top

Sins is going to be 6 years old in two months.

I'm not a gaming industry economist, but there has to be some amount of time after the release of the initial game where players have "forgotten" about the existence of the initial game and where your sequel becomes a new, unfamiliar game with the number "2" after its name.  In other words, over time the fanbase for the original game is likely to "age out" of gaming or to have become invested in other game franchises.

I'm sure that a Sins-2, if done properly, would be a great game regardless of if it were a sequel, but I'd hate to see it have to essentially market itself again from scratch as a small budget, indie developer title.  At this rate we may not see a Sins-2 until 10 years after the release of the first Sins.

Reply #27 Top

Quoting DirtySanchezz, reply 26

Sins is going to be 6 years old in two months.

I'm not a gaming industry economist, but there has to be some amount of time after the release of the initial game where players have "forgotten" about the existence of the initial game and where your sequel becomes a new, unfamiliar game with the number "2" after its name.  In other words, over time the fanbase for the original game is likely to "age out" of gaming or to have become invested in other game franchises.

I'm sure that a Sins-2, if done properly, would be a great game regardless of if it were a sequel, but I'd hate to see it have to essentially market itself again from scratch as a small budget, indie developer title.  At this rate we may not see a Sins-2 until 10 years after the release of the first Sins.

That might be relevant if Rebellion didn't do so well. Being on steam I would bet more people are aware of it than the original version.

Reply #28 Top

just to commemorate those 6 years:

one of the first screens of sins i saw, on a local gaming site. Funnily still remember that moment, looking at those pics, thinking it might be it, finally a game for me other than HW or Conquest Frontier Wars... and thinking that the ship models could be better, LOL...and that there is too much specular bloom.

Reply #29 Top

Quoting Timmaigh, reply 28

just to commemorate those 6 years:

one of the first screens of sins i saw, on a local gaming site. Funnily still remember that moment, looking at those pics, thinking it might be it, finally a game for me other than HW or Conquest Frontier Wars... and thinking that the ship models could be better, LOL...and that there is too much specular bloom.

Reduced 79%Original 715 x 536

Dang, I kind of wish we still had those Advent models lol (for modding purposes). x_x ;)

Reply #30 Top

Surely you would not want to mod those monstrosities back into the game :D

Reply #31 Top

Quoting Timmaigh, reply 30

Surely you would not want to mod those monstrosities back into the game

Of course I would, I have an extreme shortage of generic sci-fi models that.  ;)

I wonder why they decided to replace those with the sex toys of all things though...

Reply #32 Top

Cause they look sexy :)

Reply #33 Top

Those orbital thingy's look better than whats in game......

 

Reply #34 Top

Quoting GoaFan77, reply 31


I wonder why they decided to replace those with the sex toys of all things though...

Must have been take your wife to work day at Ironclad and they all got together with some "great ideas"

Reply #35 Top

Quoting Major, reply 14

Why are you guys pushing for this so much? Seems like some people want to be impatient, and rush this title out so that it will become an incomplete half ass mess that damn near every other sequel is. Fan Pressure pushing to rush a product out the door long before it is finished. So we can get another Sim City, SoTS 2, or X Rebirth. Pretty much beer coasters, or a waste of bandwidth now. We have enough nefarious game company's making half ass games intentionally. Dont push for this one to be an unintentional failure.

For the purposes of full disclosure, I'm one of the people who really wants Sins 2 (as I expect most of us do).

However, I honestly don't care if the release date is December 2018. Would I prefer Jan 2014? Absolutely, but I'd far rather a game to match Sins1 than a rushed, half done thing that doesn't deliver (I don't know if anyone has ever heard of stardrive - its kinda like Gal Civ, but Real Time. It was launched on steam as part of early access with huge promises. I picked it up because while it wouldn't be Sins, it would be a good alternative. Then the dev decided he couldn't do it and started talking about scrapping it and starting over with a new engine and taking it to turn based (so basically gal civ). My point? A small dev made promises he couldn't keep then screwed his customers.).

Hell, if they said "Sins 2 will be identical to the original release of sins 1 - same graphics, same ships, same tech. The only changes will be multi-threading and 64-bit" (and yes, I know how much work taking something 32-bit single threaded to 64-multi actually takes as I was discussing it with a friend of mine who works in the industry last week) I'd buy that game in a heartbeat because in all of gaming, I can only think of 4 games which compete with it for title of my favourite game every - Final Fantasies 6-8 and Doom 2 (which was basically the first game I ever really played when I was about 8). The only reason I don't play it more is because as soon as I start getting into a game (I favour truly epic matches, the longer the better), the lag starts to build.

The thing I'm looking for is for IC/SD to actually come out and say something along the lines of "Ok, we hear you - you want sins 2. We're going to do it. But don't expect to be playing this in 6 months - we want to do it right, and that means devoting the time to it. Best case we're looking at Q4 2016".

Reply #36 Top

Quoting Major, reply 14

Why are you guys pushing for this so much? Seems like some people want to be impatient, and rush this title out so that it will become an incomplete half ass mess that damn near every other sequel is. Fan Pressure pushing to rush a product out the door long before it is finished...

SO!  There is a sequel in the works!

Reply #37 Top

Quoting Protoplazm, reply 36

SO!  There is a sequel in the works!

How the hell did you get a confirmation out of that?

Reply #38 Top

Quoting XATHOS, reply 37


Quoting Protoplazm, reply 36
SO!  There is a sequel in the works!
How the hell did you get a confirmation out of that?
Well by deductive reasoning it's clear; that if something is in jeopardy of being rushed to finish, it follows that it's already in production.  Simple.

Reply #39 Top

Quoting Protoplazm, reply 38


Quoting XATHOS, reply 37

Quoting Protoplazm, reply 36
SO!  There is a sequel in the works!
How the hell did you get a confirmation out of that?Well by deductive reasoning it's clear; that if something is in jeopardy of being rushed to finish, it follows that it's already in production.  Simple.

A. Major Stress isn't a dev, like the rest of us he has no idea what the plans are for Sins 2.

B. Even if the game isn't being worked on now, you can still warn people against trying to rush the devs to release a game before it is ready. Sooner or later Sins 2 will be worked on and I agree with Stress that I'd rather wait then have it suck due to everyone being impatient that it took 6 years.

Reply #40 Top

Quoting Protoplazm, reply 38

SO!  There is a sequel in the works!
How the hell did you get a confirmation out of that?Well by deductive reasoning it's clear; that if something is in jeopardy of being rushed to finish, it follows that it's already in production.  Simple.

Your reasoning is flawed.

Reply #41 Top

Quoting GoaFan77, reply 39


Quoting Protoplazm, reply 38

Quoting XATHOS, reply 37

Quoting Protoplazm, reply 36
SO!  There is a sequel in the works!
How the hell did you get a confirmation out of that?Well by deductive reasoning it's clear; that if something is in jeopardy of being rushed to finish, it follows that it's already in production.  Simple.

A. Major Stress isn't a dev, like the rest of us he has no idea what the plans are for Sins 2.

B. Even if the game isn't being worked on now, you can still warn people against trying to rush the devs to release a game before it is ready. Sooner or later Sins 2 will be worked on and I agree with Stress that I'd rather wait then have it suck due to everyone being impatient that it took 6 years.
Quoting XATHOS, reply 40


Quoting Protoplazm, reply 38
SO!  There is a sequel in the works!
How the hell did you get a confirmation out of that?Well by deductive reasoning it's clear; that if something is in jeopardy of being rushed to finish, it follows that it's already in production.  Simple.
Your reasoning is flawed.
I realize Major Stress isn't a Dev Goafan, and XATHOS, of course that's flawed reasoning, but just because I can't resist poking a little fun at my own expense doesn't invalidate sending it up the flag pole to see who salutes it :)

Reply #42 Top

I do realize that sins of a solar empire will not be on the table officially for several years. I would like to help give out ideas to marinate in the minds of the developers and co-developers. The critics, adding a campaign mode would be great. Introducing the creatures that the vasari are running from eventually would make a great story. Having each of the factions and sub-factions be able to collect and or analyze each other's civilian and military ships/installations would be nice. Basically an enhanced version of controlling/capturing and research trees expanded. Bring the warning that the rebellion ended with to light in the beginning of sins of a solar empire II. Yes new research, planets, stars, gas giants comets, and other debris. A more dynamic game I feel would give a better experience. In asteroid fields, ships and structures should take the occasional damage of stray objects. explosions of enemy and friendly ships if too close deal shrapnel damage to all ships regardless of what faction. Thus bringing in a new strategy that more ships are not necessarily better, and not all icebergs are better. Allow the currently non-leveling ships to get stronger to add a new depth to the strategy level with in the game as well. These are all just suggestions, none of them may be used and any of they can be used. The final call as to what goes into the game when it becomes on the books is up to the developers. Good luck and hope to see a sins of a solar empire II be just as successful or better than sins of a solar empire I.

Reply #43 Top

I believe we should wait a bit for a sequel, considering how many Stardock/ironclad projects have been ongoing lately. My 2 cents probably would rub off as a insult to the ironclad team, but to this date I despise Moba games for their lack of depth and strategy components.

They got their hand tied to their ongoing FTP project.

Reply #44 Top

Quoting Tyrantis123, reply 43

They got their hand tied to their ongoing FTP project.

No they stopped supporting the title at the end of July.

Reply #45 Top

I discovered that each planet has different culture spread rate.

And also there is a random chance for any planet getting a invisible bonus of 100% culture spread rate.

What developers and co-developers have to say about that?

It was deliberately?

Reply #46 Top

This is what I'm currently aware of from the Stardock & Iron Clad Scene


IN DEVELOPMENT

-Star Control: "In development as indicated on this page: https://www.stardock.com/about/newsitem.asp?id=446966"


-UPDATES I REALLY WANT

-Sins of a Solar Empire Rebellion +DLCs  (1.83) "Update for Multiplayer Stability and Mods" " In development"

 

GAMES OUT

-Ashes of the singularity " Released 15-OCT-2015"

-Galactic Civilization 3 +DLCs " Release 14-MAY-2015

-Sins of a Solar Empire Rebellion +DLCs (1.82)  "Released 12-June-2012, latest patch released 12-Nov-2013

 

 

GAMES IM GOING TO BUY IN THE NEXT 6 MONTHS:

-I will buy Ashes of a singularity: " I'm still waiting for my replacement GPU order: a GTX 750 ti 2GB from ebay. The game reminds me of sup com forged alliance and I had fun with that game"


-I might buy off world trading companies:  " I have also been a great fan of Capitalism 2 so I want to see what this game is all about"

===================================

 

Hi everyone,

Some of you may know me as MRAVERAGE on ICO Sin Rebellion..

I'm just a casual gamer and play on many 5s and non-skilled 3v3 or stomps. (Labeled Tier 4 but recently my score has been cranking up so hopefully I will be as good as the top pros one day"

I consider myself decent in call of duty multiplayer and a pro in unreal tournament 2004 but those days a long gone ever since I left the UK. My current ping just destroys my gun play at 120ms opposed to 32ms in London.  


---

I really think that what Kryo said is correct because ashes is by far the most ambitious game ever developed by Stardock by a land slide and the technology running behind the engine is superior than even that of starcraft legacy of the void. This means a lot of man power is needed to support the games in terms of updates and dlc content. This game is going to have many optimization patches in its life span so I guess theres a team for that. They really are not in the position to make another game.

Star Control has been confirmed to be in development and I'm sure will impress and galactic civilization 3 is already in my library because I just love that game.

I do however have to say that it was no coincident that Stardock showed off Star Swarm for OXIDE's nitrous engine. In a way it was  SINS 2 PREVIEW  for me because it shows the technology for a 4x space rts is already present. All they have to do is shift the wind towards sins and we could get a game with a 2 yr development cycle.


I think Sins is an awesome game but they are many things to polish before we even jump to Sins 2 e.g MDs!!!. I really think 2018-2020 is when we can expect Sin 2.

 

 

 P.s

"Please donate to buy Kbroke a new computer"

 PM me if your ready to donate.

Reply #47 Top

Quoting Andrew7588, reply 35


For the purposes of full disclosure, I'm one of the people who really wants Sins 2 (as I expect most of us do).

Me too!!!


Quoting Andrew7588, reply 35
However, I honestly don't care if the release date is December 2018. Would I prefer Jan 2014? Absolutely, but I'd far rather a game to match Sins1 than a rushed, half done thing that doesn't deliver <snip>

A lot of the replies here seem to suggest that anyone who "wants" Sins 2 necessarily wants it NOW NOW NOW. Not the case at all. We just want confirmation that it's being worked on. Like, literally, if one of the Ironclad devs has confirmed that they've created a Visual Studio project for Sins 2 (with official authorization from management to do so), I'd be satisfied, even if they only have a hello world main method in it.


Quoting Andrew7588, reply 35
Hell, if they said "Sins 2 will be identical to the original release of sins 1 - same graphics, same ships, same tech. The only changes will be multi-threading and 64-bit" (and yes, I know how much work taking something 32-bit single threaded to 64-multi actually takes as I was discussing it with a friend of mine who works in the industry last week) I'd buy that game in a heartbeat

Same here! I recently introduced some friends to Sins: Rebellion. They've never played it before, and bought it for the first time in April 2016. Eight years after the initial release. And they LOVE it! And the multiplayer is so much fun. OMG.

It's incredibly disheartening to not be able to tell them, "don't worry, they're making a 64-bit sequel". We don't know whether they ever will, or not. There's no guarantee.

Quoting Andrew7588, reply 35
The only reason I don't play it more is because as soon as I start getting into a game (I favour truly epic matches, the longer the better), the lag starts to build.

Lag is one thing; the 32-bit crashes are entirely another. Sins is too ambitious for the platform it's built on. If they released the code, I'd burn all my vacation at work, take a month off, and work 80-100 hours a week to port it to 64-bit myself, even if I had to buy licenses to some of the third-party middleware they use. Hell, I'd port the middleware.

Quoting Andrew7588, reply 35
The thing I'm looking for is for IC/SD to actually come out and say something along the lines of "Ok, we hear you - you want sins 2. We're going to do it. But don't expect to be playing this in 6 months - we want to do it right, and that means devoting the time to it. Best case we're looking at Q4 2016".

Exactly. Even if they said it won't be out this decade, I'd be fine with that. I just want to know that it's in their plans to keep this franchise going and to go full 64-bit next time around (multi-threading also). It's such a good game - it's extremely engrossing for a game that basically doesn't have a story.