Solar Empire Rebellion: Large battles frame rate slow

Hi I have just bought SoaSE: Rebellion on Steam and its a great game but I noticed in both of my last large battles that the frame rate dropped considerably - ie the animation started stuttering badly ever few seconds. Although my mouse seemed unaffected. I have been playing small maps with one AI player, my game settings are all on max because the game runs completely fluidly the rest of the time. Once the battle reduces in size the frame rate returns to being smooth again.

Is there anything I can do to improve the frame rates during the large battles? The main fun of playing this game is having massive space battles and this is ruining it so is rather frustrating.

My system:

AMD 6 Core X2 processor 1055 GHz

12Gb Ram

Geforce Ti550 1Gb graphics card

Windows 7 64bit

 

 

5,629 views 3 replies
Reply #1 Top

my game settings are all on max

 

There's your problem. Sins has a 2GB RAM limit and it only helps a little to have a strong machine.

 

And there are at least 1000000 threads about this problem on the forums.. Just sayin.

Reply #2 Top

I did a search and couldnt find one post about slow fps during battles. So what to do about it, I tried reducing some of the settings and they didnt seem to affect the slow fps during the battle at all. Surely I dont have to play this whole flipping game on low settings? That would be unacceptable to me.

Reply #3 Top

Quoting NigelStutt, reply 2
I did a search and couldnt find one post about slow fps during battles. So what to do about it, I tried reducing some of the settings and they didnt seem to affect the slow fps during the battle at all. Surely I dont have to play this whole flipping game on low settings? That would be unacceptable to me.

Can you give some FPS numbers? In large fleet battles you're obviously not going to be able to keep 60 FPS, no matter how good your computer is.

I don't know much about your particular processor, but since Sins is not multicore CPUs that have several lowish quality cores will not handle Sins very well. On my rig the CPU is the main bottleneck, and the only real things you can do is to give Sins high priority or even an entire core to itself, and disabling things like trade ship icons and stack/remove things from your Empire tree (basically anything to reduce the amount of objects the game has to display). Also try to avoid building fleets that rely on strikecraft, they tend to take the most CPU resources when you get thousands of the flying around.