Galactic Civilizations III Timeline Launched

http://galciv3.com/databanks/timeline

We've put together an interactive timeline of the Galactic Civilizations III universe. Follow along from our dimension's creation billions of years ago through the rise of humanity and hyperdrive, the Dread Lord wars, and the wrathful return of the Terran First Fleet that kicks off the story of Galactic Civilizations III.

Check out the Galactic Civilizations III interactive timeline here.

55,959 views 24 replies
Reply #1 Top

2242 - Present day

Darnit! My calendar is off. It claims the year to be 2013!

Nice addition. I can't wait to know how it all ends :)

Reply #2 Top

Rather nice, a shame there is no new information for someone familiar with the games. But it's good for newcomers to the series.

I take it the 2242 date means the one mentioned in the Arcean page is wrong.

the Arceans are not a major force in galactic affairs as of 2247

Also the FAQ states the campaign takes place five years after the events in Twilight of the Arnor, which took place in 2232, which would make the starting year for GCIII 2237.

Q: Will there be a campaign?
A: Yes. The campaign begins 5 years after the events of Galactic Civilizations II: Twilight of the Arnor. 

Reply #3 Top

Great timeline, really ties up some loose ends.

 

One particular thing I wonder though:

Humans transmit plans for hyperdrive to the Arceans.

Why? It seems so entirely unhuman.

Reply #4 Top

Emm, the Terror Star was used to destroy the known shrads, not a stronghold. And the Thalans then destroying not only that but also the plans?

Interesting. In the past the events (after the Dread Lords' return) were thought to take place faster with Dark Avatar taking place in 2227 and the Coalition fleet returning in 2230 - fitting the 'five years too early' Thalan claims.

Reply #5 Top

Quoting Raknor, reply 3

Great timeline, really ties up some loose ends.

 

One particular thing I wonder though:


Humans transmit plans for hyperdrive to the Arceans.

Why? It seems so entirely unhuman.

 

It was a magnanimous gesture of peace, hoping to establish fre trade and communications, unfortunately they also sent the plans to Altaria, Toria, Drengi... oh and a few of the other races like the Drath, Yor and Korx stole the blueprints at around the same time, and that's where human radicals didn't steal it and transmit it without the permission of the Terran governments.

Apparently it was the same situation as the start of Larry Niven's Man-Kzin Wars - humans thought civilisations advanced enough to be space-faring HAD to be benevolent and peaceful... and then they met who was really out there. Luckily for Humans, pointing your communication lasers, engines and power-relay lasers at enemy ships is a nice way to kill things when you don't have proper weaponry.

Reply #6 Top

Quoting Rhonin_the_wizard, reply 2
Also the FAQ states the campaign takes place five years after the events in Twilight of the Arnor, which took place in 2232, which would make the starting year for GCIII 2237.

Which would also be closer to the claim of 10 years since Earth' imprisonment behind the force field, which is stated in the Story part of the Databanks. According to the timeline, this would have happened somewhere between 2228 and 2230.

I'm still a little baffled that the destruction of the Drath homeworld by the Korath isn't mentioned.

Also, according to the GalCiv 2 manual, the Thalan arrived in 2224, not in 2216.

Reply #7 Top

In four years the Crusade begins... caused probably by the Thalans angering the mutineers by destroying the terror star. Talk about a time paradox  O:) :-"

Reply #8 Top

Very nice. A great visual that helps tremendously to understand the story line.

Two comments:

Interesting placement for the entry for the 22nd Century AD being at about 2200 instead of 2100.

Also, on my PC the text for 2216 and 2228 overlap and is very difficult to read. If anyone at SD wants a DxDiag I can provide one. I also captured a picture of it, but I haven't figured out how to place it in a reply on this forum.

 

Reply #9 Top

Quoting Lucky, reply 8
I also captured a picture of it, but I haven't figured out how to place it in a reply on this forum.

You need to upload it to a file hosting service first. Then you can link to it in your post.

Reply #10 Top

Quoting Raknor, reply 3

Great timeline, really ties up some loose ends.

 

One particular thing I wonder though:

Humans transmit plans for hyperdrive to the Arceans.

Why? It seems so entirely unhuman.

Alien loving liberals got in government.

Reply #11 Top

I noticed how the Terran fleet split into loyalists and mutineers; reference to the Trader Emergency Coalition in Sins of a Solar Empire Rebellion? 

Reply #12 Top

I love history. Espeically game history. :)

Reply #13 Top

Quoting ParagonRenegade, reply 11

I noticed how the Terran fleet split into loyalists and mutineers; reference to the Trader Emergency Coalition in Sins of a Solar Empire Rebellion? 

I doubt it, as they're completely separate game-universes. (Brad/Stardock created the GalCiv storyline, while Ironclad is responsible for the Sins storyline.) 

 

Reply #14 Top

So this might be interesting, could we be looking at not one or two but THREE Terran factions?

 

I figure possibilities are:

 

Patriots of the Second Fleet/Odyssey task force

 

Mutineers of the Second Fleet/Odyssey task force.

 

But then there is the return of the Terran First Fleet which if they were stuck in a pocket universe may very well have experienced accelerated time and advanced considerably which would explain why they were LOSING the war and then suddenly they make a brutal curbstompish return in the game intro.

 

So perhaps the First Fleet will be their own faction on the Crusade the Thalan feared so much while the other two Terran Factions (Patriots and Mutineers) will also have their own things going on.

Reply #15 Top

Quoting Martok, reply 13


Quoting ParagonRenegade, reply 11
I noticed how the Terran fleet split into loyalists and mutineers; reference to the Trader Emergency Coalition in Sins of a Solar Empire Rebellion? 

I doubt it, as they're completely separate game-universes. (Brad/Stardock created the GalCiv storyline, while Ironclad is responsible for the Sins storyline.) 

 

Unless the thing the Vasari are running from is the Drengin. :D

Reply #16 Top

Quoting Starhawk11, reply 14
But then there is the return of the Terran First Fleet which if they were stuck in a pocket universe may very well have experienced accelerated time and advanced considerably which would explain why they were LOSING the war and then suddenly they make a brutal curbstompish return in the game intro.

Or maybe the First Fleet spent the last years to study and reverse-engineer the artifacts left behind by the Dread Lords in the pocket universe. Just a guess. ;)

Reply #17 Top

Cyong rushes in to click the link.

Cyong realizes that is a universe timeline, not a development timeline.

Cyong resists tears...


Looks cool non the less, can't wait to go through the entire thing when I get home.

Reply #18 Top

Thanks for catching those discrepancies upthread, guys. Timeline has been changed and vetted, everything should be accurate now.

Reply #19 Top

Quoting Martok, reply 13


I doubt it, as they're completely separate game-universes. (Brad/Stardock created the GalCiv storyline, while Ironclad is responsible for the Sins storyline.) 

 

 

Sins of a Solar Empire (Rebellion) was co-developed by Stardock and Ironclad, as were the forbidden worlds and stellar phenomena DLC's I believe

Reply #20 Top

[quote who="abiessener" reply="18" id="3419824"]
Thanks for catching those discrepancies upthread, guys. Timeline has been changed and vetted, everything should be accurate now.[/quote}

Have you any idea why the text for years 2216 and 2226 overlap each other? I am on windows 8.1 using Firefox.

Reply #21 Top

Quoting ParagonRenegade, reply 19

Sins of a Solar Empire (Rebellion) was co-developed by Stardock and Ironclad, as were the forbidden worlds and stellar phenomena DLC's I believe

I'm aware of that.  However, it's irrelevant to what I actually said, which is that Brad came up with the GalCiv storyline, while Ironclad created the Sins storyline. 

The fact that Stardock later on helped out with development of Sins has nothing to do with either series' backstory.  Unless you know something I don't, I'm pretty sure Ironclad wrote the actual lore for the Sins universe on their own.  Just sayin'. 

 

Reply #22 Top

Quoting Martok, reply 21


I'm aware of that.  However, it's irrelevant to what I actually said, which is that Brad came up with the GalCiv storyline, while Ironclad created the Sins storyline. 

The fact that Stardock later on helped out with development of Sins has nothing to do with either series' backstory.  Unless you know something I don't, I'm pretty sure Ironclad wrote the actual lore for the Sins universe on their own.  Just sayin'. 

 

So... you agree but you disagree? 

Stardock worked on a project with a very specific faction divide; TEC Loyalists, who want to continue their original mission , and TEC Rebels, who are ravenous xenophobes and violent sociopaths. Then, Stardock worked on a new game set in a similar sci-fi setting, and creates a faction divide where there are 2nd Fleet Loyalists, who want to continue their original mission, and 2nd Fleet Mutineers, who are ravenous xenophobes and violent sociopaths.

Do you really think that's a coincidence? :D

 

I don't really care, but it is pretty intriguing nonetheless

Reply #23 Top

Quoting abiessener, reply 18

Thanks for catching those discrepancies upthread, guys. Timeline has been changed and vetted, everything should be accurate now.

Glad to be of help.

Sadly, there is still one major discrepancy though. On this page of the Story, it is said, that it's been 10 years since Earth has been imprisoned. However, that happened before the First Fleet escaped to the pocket universe. According to the Timeline, this happened in 2226. So, it's been actually 16 years since the imprisonment, not 10.

Reply #24 Top

Quoting ParagonRenegade, reply 22

So... you agree but you disagree? 

Neither.  There's nothing to agree or disagree *with*.  As I've already stated, what you said was irrelevant to my point. 

Just because Stardock helped with developing the game itself, doesn't mean they had anything to do with helping write the lore for it.  It would be a little like saying (to borrow another sci-fi example) that the special-effects and make-up personnel for the various Star Trek shows & movies contributed to writing the scripts as well. 

 



Quoting ParagonRenegade, reply 22

Do you really think that's a coincidence?

Actually, yes I do.  There's a large, but still finite, number of tropes/themes common to science-fiction, so it's really not that odd that both universes might borrow a page from the same "book" (if you'll excuse the somewhat tortured metaphor). 

Not that I'd be entirely surprised if it turns out Ironclad was partially inspired by the GalCiv storyline (assuming Brad or someone else at Stardock leaked a little bit of the GalCiv lore to them).  On the other hand, it's very possible -- if not likely -- that Ironclad had already come up with the rebel factions on their own; we can only guess just how much of the Sins storyline they'd already written when they joined forces with Stardock.