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I'm not sure the AI would play better with more Unit choices. More unit choices may lead to AI creating armies that are not effective. At some point I'm going to do an AI experiment and if it is successful, I'll need some help finishing this mod I have in mind. But first I must creates my own units mod ![]()
Edit: Just to be clear, I'm not opposed to the idea of uploading more units in general, because I think more units is at least more interesting.
If you want primal, take a look at my Armor Attributes mod that I'm nowhere near finishing in general. The point of that mod is to force the AI to create units that make sense for the choice of attributes. For example, if you select no armor units should have no armor and I forbidden player usage of choosing the armor prof. if they have the no armor trait. Makes for smarter units, but keeps all the units they have in general.
Still unfinished because I would like to do this with other aspects. Like the poisoned swords that Urxen has and so forth. Just got to create a system to do this. If you want to collaborate on creating an AI mod I've got a big idea that I cannot do on my own in any short amount of time. You've got some of the motivation required to finish a project like this in short order.
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This mod/add-on has been added to the Regularly Updated List of Mods for E:LH.
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looking really smooth, though I'm wondering if it's 'too much' ?? While I agree that the AI would probably benefit from more choices for units, perhaps just a 'splashing' of choices would be better at fine tuning the AI's competitiveness. ??
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