What sovereign and kingdom do you make?
What sovereins and kingdoms do you create? Why?
My Kingdom:
I usually take Mancers race for my kingdom for their mobility. Take "Archers" for better bows, "Enchanters" - for 2 staffs and Skrying pool to get additional essense. I also take "Quick" for more initiative. Then I always take "Lucky" but now may reconsider... What may be better?
The best drawback seems "Uneducated" because it could easily be compensated.
My sovereign:
I take Earth and Water apprentices for city enchantments in production and research. But now I think to replace Water with Life to get better growth and expansion from start.
Then I take +3 to Attack talent, Tactician for better initiative and Wealthy to buy equipments and Non-aggression pacts from other sovereigns.
Most of all I used Clumsy drawback if I prefer to use a bow. But now I'm going to use melee and may think to choose Cruel or -20 Spell resistence. Perhaps Cruel is better since +5 Unrest is not that much and may be compensated by many factors.
I choose Armorer speciality. Though I prefer archers, most of my heroes are armed with melee weapons and Armorer definitely helps.
What traits and specialities do you choose?