Terminatorvaler Terminatorvaler

[MOD Alpha 1.0] Warhammer 40k:Time of Ending (BFG)

[MOD Alpha 1.0] Warhammer 40k:Time of Ending (BFG)

In the grim darkness of far future there is only war!

WARHAMMER 40K: TIME OF ENDING is a Sins Of The Solar Empires mod based on warhammer 40k universe. Command mighty space vessels of Imperial Navy to crush enemies of the Emperor , or take control of many aliens and heretics who oppose mankind. Destroy your enemies , and be the only one left in Time Of Ending!

Please note! This mod is completely unofficial and in no way endorsed by Games Workshop Limited! Gameplay and information may not represent accurately the universe of warhammer 40k.Also many of the features of space battles based on warhammer 40k are not done the way , they supposed to be in this mod, but it will try to do its best.

Now lets get you a fleet to command! 

First of all. This mod will try to get perfect balance between fluff and tabletop game. So expect races like Orks launching waves of ships , while Eldars will only get there first Battleship.

 

Many of original SINS core game mechanics are changed:

           

Limited Ammunition!

Ships require crew and/or ammunition to operate in battle conditions. Because of that antimatter is so much more               important right now. You will need to take care of your big ships or they will become an easy target.

 

Static defense is vital!

Defense now can really make your opponent think twice before attacking you! Well defended planet will require a                 fleet to take it! But they have there weaknesses

 

Different play styles!

I never liked that all original SINS races where exactly the same with just couple shield/armor/damage differences               and different titans. Here all races have different play styles

           

Every ship is important!

Prices for space ships are much higher. And having a 40 vs 40 ships fight  is a huge engagement already

           

Races:

Imperial Navy( Defensive race-best economy and defense)

Chaos (Offensive race-good at fighting , gets recourses while doing so)

Orks (Green race-there goal is to start Waaagh!)

Eldar (Ability race-slowest to develop, but can use there powerful abilities to survive)

More races to come...

 

Please note again!

I'm planning on doing all races one way or another! See plans section. You can also see there when I would like to               add specific race or feature.

Also , I will not include all known space ships / stations in this mod. If I will , Imperial Navy will take forever to                     create , they have like 50+ known space ships. Space Marines and Adeptus Mechanicus vessels will most probably be independent race. So don't expect to see them in Imperial Navy army.

This mode can take a while. I really want to achieve quality , not quantity. And I remodeled Dictator class cruiser 2               times  before getting the final version that you will see.

I will create a post every Monday to keep you guys updated on how the mod doing. It will contain information about             what I added during this weak , progress , some screenshots , and sometimes even questions to you!

 

Plans:

 Imperial Navy (Playable race)                                                                                                                                      Orks (Pirates and Independent colonies)

Alpha release 1.0

 Orks (Playable race)                                                                                                                                                  Chaos (Playable race)                                                                                                                                                Attempt to balance mod

Beta release

 Eldars (Playable race)                                                                                                                                              Races will get some new space ships/stations                                                                                                            Attempt to balance mod

V 1.0 release (hope I live long enough to see this day)

 Warhammer 40k style icons and HUD                                                                                                                          Warhammer 40k style planets                                                                                                                                    Races will get some new space ships/stations to play with

V 1.1 release

 Debris update

V 1.2 release

 Other races and stuff! Wait for it!

Screenshot:

 

Download Link

Alpha 1.0-Please notice. Alpha release contain bare minimum of stuff in it. Like : no tech tree , no defence , only one race , even then this race will not have all spaceships.It's just bare bones for the mod , but it's the start.Please make sure that you have DLC installed.And tell me when you PC starts to lag.If you just want to play then please just ignore this link , this version is for a testing then anything else.

http://www.moddb.com/mods/warhammer-40ktime-of-ending-bfg/downloads/warhammer-40ktime-of-ending-alpha-10

http://www.4shared.com/zip/HvbZYu4p/Time_Of_Ending_A10.html

409,537 views 136 replies
Reply #76 Top

to reply #73, the first picture is spot on as i understand it, it is the way they do it in the books and other fluff I've read and its just feel's right in my opinion as well and looks snazzy as hell. good job that man

 

thanx terminatorvaler, your awesome   :congrat:

Reply #77 Top

As far as these choices go, I would also suggest leaving the white, and changing the green to the team color. Of course the standard BFG color scheme should be an option as one of the colors as well.

Reply #78 Top

So far it looks like everyone have its own opinion.I will keep thing's like there are right now , but if I'll come with a compromise i will get back to textures.

Reply #79 Top

Quoting SpardaSon21, reply 68

It isn't finished and released yet, that's why.  Just please be patient like the rest of us and keep waiting.

 

ah haha understood then

Reply #80 Top

Just a small update to keep you guys informed. Right now I'm working on Orks Rock (it's rock , yes).It's very unusual model for me because: first - I had to create my own desighn , second - it's very inconsistent for my common modeling .So you have it , ork Rock w.i.p.That thing can take a while.:

Reply #81 Top

why inconsistent?

Reply #82 Top

It is an asymmetrical rock with asymmetrical things bolted on.  That doesn't make it easy to model since you can't mirror anything.

Reply #83 Top

Furthermore there is not much reference material on these, but nonetheless it looks great!

Reply #84 Top

Ok , new monday update.

First of all couple of bad news for orks player. The original idea was to replace pirate base with a unactive space hulk , but after working on ork's Rock I understood that this is not an option.It will take 3-4 weeks to models something that big , and you guys don't want for alpha release to be delayed that much.It WILL be created later , but for now more simple object will replace it.

So right now I'm working on orks texture , and after it's done a countdown for alpha release will start.

Finished model of Orks Rock:

Reply #86 Top

Yes these are great! Your skills are at the professional level!

Reply #87 Top

Orks texture WIP. Looks like that book told me how to crete texture , not shure what filing should ork spaceships have , but thats what we have so far. Plz note. It's just textures for now , I will still have to do uvw unwrap. Just want to see if you guys are happy with this stile.

Reply #89 Top

Ye , you right rydlem.There will be more gray in orks ships , but I still want some rust there and there.

Reply #90 Top

Just to make everyone know that this mod is not dead.There is little left to do.I expect that this monday (or maybe even before) a count down for alpha release will begin.Finally made ork's texture look appropriate.

 

Reply #92 Top

Awesome! These new Ork textures look much better, and more "Orky"! Well done!

Reply #93 Top

These latest Ork ships look quite well done.

Reply #94 Top

:O........ Thank the God-Emperor, i cant wait for this to release! its looking great and ill finally have something 40k to play other then Dawn of War 1. >.>.

 

Keep up the good work!

 

-Blaz

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Reply #96 Top

Please notice. Alpha release will most probably contain bare minimum of stuff in it. Like : no tech tree , no defence , only one race , even then this race will not have all spaceships.

Most probably what alpha 1.00 release will have:

Imperial navy as the only faction

Cobra , FireStorm , Sword frigates

Dominator . Lunar , Gothic , Tyrant and Dictator cruisers

2 tipes of fighters

3 buildings

Retrebution BattleShip

Some ships for utility role

Orks as pirates:

Brute , Savage , Onslaught frigates

Ork Rock cruiser

(Bad) Space Hulk as a pirate base

 

Posible alpha 1.1 updates:

2 new battlecruisers for I.N.

Updated UI

Ork Turret

Reply #97 Top

sounds reasonable.

 

in my mind Alpha generally means that not all items will be included or implemented.

Reply #98 Top

Not to mention everyone here will playtest the *** outta this :P

Reply #99 Top

Finally this mod is in final stages of development!Only 2 weeks are left. Before release date (04/11/2013), balance , importing and little details will be priority. As you already know , there will be not to much to play with , but when it finally released the only thing that will be left is to add new content.

Ork Rock: