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Star Trek Armada 3 (mod)

What is Star Trek Armada 3?

It is a mod for sins of a solar empire rebellion that transforms the game into a star trek game.

The goal of this mod is to create a Star trek environment similar to the game star trek armada 2 featuring many of the same ships and factions.


What factions will there be?

At launch 4 factions will be available:

-United Federation of Planets

-Klingon Empire

-Romulan Star Empire

-Borg Collective


How accurate (canon) will the mod be?

Accuracy is a funny thing in Star trek, it tends to change after a few episodes, as a ship took 10 phaser blast in one it might be destroyed by a single one in the next season. That is why I have chosen to try to remain canon AS LONG as it doesn't interfere with gameplay and fun. 

I want this mod to be fun to play and not be weirdly balanced that it may be accurate but unplayable.

- Max Loef

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Following a series of game breaking bugs found in late April, the mod has been entirely re-built from the ground up and progress is coming on well.  

The game will include the four races mentioned above in the initial release, but a patch will follow including the Dominion as a playable race. As things stand, Both the Federation and the Klingon Empire Are close to completion, with only the research tree and some ship abilities to complete. The Romulans and the Borg are in mid-development at the minute. Check out our Pictures on Moddb on the link below!

http://www.moddb.com/mods/star-trek-armada-3/images/romulans2

 

The Game will include all new music, much of it remastered from previous Armada games. Please follow the link below to a news piece on moddb showcasing some of the music included in the game:

http://www.moddb.com/mods/star-trek-armada-3/news/star-trek-armada-3-mod-music-showcase


We've got all new neutral militia and pirates (The Orion Syndicate, of course) planned for the game. See below for some of our neutral militia in combat.

 

We're very active on the moddb page linked, so please follow and support the team on there also. Max, our project lead posts periodical pieces on the news thread. Check it out occasionally, you never know what you might find!

 http://www.moddb.com/mods/star-trek-armada-3/news

 

 

 

 

Any questions or suggestions? Comment on this page and we'll get back to you as soon as possible.

414,784 views 107 replies
Reply #26 Top

Quoting XATHOS, reply 25


Quoting Maxloef, reply 23
I think we will do as we damn well want to and ignore your very arrogant opinion...

What's more beneficial to the Sins community, and this team as a whole: making a damn similar piece of work to the SOA franchise (that already has a multigame heritage), and billing it as a sequel to the Star Trek Armada series (it's not like game publishers, or current IP/license holders, have gone after mod makers before for creating "confusion in the marketplace"), or, working with the SOA2 boys on accelerating, and enhancing, their development for a better incarnation of Star Trek in Sins.

Use some logic, and consider what's a more productive use of time in a small modding community.  The whole argument of "yeah, well, I'm going to build MY Star Trek Sins mod" is the far more arrogant statement than me trying to persuade you guys down the better path.

Note: I've made the same argument, in the past, with the various similar Star Wars mods.  This is nothing new.

 

Yes ive seen you troll other threads, and i don't care what you THINK is better for the community, in the end im not merging with SOA2 our creative views are different, it is not at all the same thing but i guess you cant know that since you are judging my hard work without having had a chance to play it. Your logic is saying i should throw away my work and the work of some other people just because you THINK its similar. Also the whole multigame heritage is such BS aswell considering ive made the aftermath mod for bridge commander and played a large role in the development of the ultimate universe mod for star trek legacy. 

Now if you dont mind either dont post or just drop the subject.

Thankyou..

Reply #27 Top

This project looks very promising and there is no limit to the amount of mods that cover a certain genre.

Quoting XATHOS, reply 25
That is why modding projects are almost always looking for more people.  I'm sure if offered help, the SOA team would gladly take it.

Not really, the SOA team is always open to constructive criticism and some suggestions, but the general direction of SOA2 is pretty well set in stone. This is where another Trek mod can really show gameplay differences which a lot of people may prefer to SOA2. The only thing we need is a good modeler and texture artist to finish up the NPC lineup and a few custom structures.

I wish all the people on the A3 team the best of luck.

Reply #28 Top

Quoting myfist0, reply 27

This project looks very promising and there is no limit to the amount of mods that cover a certain genre.


Quoting XATHOS, reply 25That is why modding projects are almost always looking for more people.  I'm sure if offered help, the SOA team would gladly take it.

Not really, the SOA team is always open to constructive criticism and some suggestions, but the general direction of SOA2 is pretty well set in stone. This is where another Trek mod can really show gameplay differences which a lot of people may prefer to SOA2. The only thing we need is a good modeler and texture artist to finish up the NPC lineup and a few custom structures.

I wish all the people on the A3 team the best of luck.

 

thank you :) i wish the same luck to the SOA2 team :)

Reply #29 Top

Quoting XATHOS, reply 25


Quoting Maxloef, reply 23
I think we will do as we damn well want to and ignore your very arrogant opinion...

What's more beneficial to the Sins community, and this team as a whole: making a damn similar piece of work to the SOA franchise (that already has a multigame heritage), and billing it as a sequel to the Star Trek Armada series (it's not like game publishers, or current IP/license holders, have gone after mod makers before for creating "confusion in the marketplace"), or, working with the SOA2 boys on accelerating, and enhancing, their development for a better incarnation of Star Trek in Sins.

Use some logic, and consider what's a more productive use of time in a small modding community.  The whole argument of "yeah, well, I'm going to build MY Star Trek Sins mod" is the far more arrogant statement than me trying to persuade you guys down the better path.

Note: I've made the same argument, in the past, with the various similar Star Wars mods.  This is nothing new.

Quoting ARESIV, reply 24
Not everyone agrees with SOA team about certain issues.
That is why modding projects are almost always looking for more people.  I'm sure if offered help, the SOA team would gladly take it.

And if you dont have anything useful to add.... dont post.
Why post on a public forum if you're afraid of a little criticism, or another valid POV?

 

XATHOS.. this is a pointless argument bordering on trolling at this point. both SOA2 and STA3 are star trekmods for sins.. we all aknowledge that.. we also know as a community who have been following both projects that they are radically different gamep[lay styles and looks.. (go look up on moddb for prme examples)  both teams have aknowledged and admire the other teams work and wish each other the best of luck with their projects.... (again go look at majorstress's comment on this forum)..

 

i absolutely see no reason why after being told that these are individual projects from two completely different modding teams you still feel the need to carry this on that merging the mods has to be the way to go?

the modding community has never worked like that and some mods for platforms have shined and some have fallen to winds of time..

imposing your train of thought as "GOSPAL AND MUST BE OBEYED" wich i am afraid to say is how your posts have been precieved is both childish and ilogical.. no one person on the internet has ever had the final say on a project.. and in the case of STA:3 "a project you havent even played"... how very nieve and arrogant that is for you as a community member.

 

both the ST3A and SOA2 mods have thus far equally gained recognition from fans and sins gamers alike.  constructive critisism and suggestions are one thing and BOTH modding teams on their projects do welcome that..

 

however you cannot impose your suggestion and when the response is not to your liking take the thread on a trolling tyrade when you obviously are new to the modding scene as i can guarentee to you there are thousands of mods for thousands of games and alot of them are based on similar franchises such as star trek and star wars (to use two examples) .. that does not however mean they are the SAME mod..

 

i really would do a little reading up on modding before you say more because you are not only winding alot of ppl up with this continued argument on a

subject your not even at least on the surface by these last few posts even remotely up to scratch on subject wise.

i agree the idea for a unified mod would apeal to some gamers nonetheless.. these are two seperate projects and you have to accept that..the continued bashing is not only hurting this project but also the SOA2 project also..

there i have said my peice please keep it civil in your reply if any but take a good amount of time to look into both projects thouroughly first before we hear anymore ook as this like i said has become borderline trolling.

 

all respects to all modders out there. have a good one :)

 

-mindwipe
(the rasputin of all Scif and gaming)

Reply #30 Top

SOA2 needs modelers and texture artists.  Would it be nice to have theirs?  Sure would, assuming they aren't just using borrowed models.  Is it their fault they don't like SOA2 and went to make another Trek mod instead?  Nope...

 

Two years ago, SOA2 had around 20k people downloading the releases, but despite numerous mentions the help has always been sporadic and next to zero where it's needed.  It's not Max's fault no one that likes playing SOA2 is showing up to fill out the object list.  It's the lazy ass kids in high school and college that left it to a couple old people with lives.

 

Everything you say may be true, especially if Activision wasn't asked and gets it's panties in a twist over the name(you guys did ask, right?), but the SOA2 player base is the bunch of slackers that never showed up to finish it.  When it was at it's height, and had the potential to be finished to a polished state, no one signed on.  Meanwhile, the asshole that said he'd fill out the odd ability suggestion here and there got stuck as defacto project lead and sank thousands of hours into the thing over the last few years.

 

If we end up with two visually unfinished Trek mods instead of one, it wont be because of them.  They're the bigger draw at this point, they don't even have a release and they've got 170k visits to their Moddb page.  Maybe they'll crash and burn with a dud end product, but they're beating the established work with nothing but hype at this point.

 

Edit: Don't everyone post at once while I'm typing...  Have some respect for your elders!  And Shut it, Myfist0, you know I'm a geriatric at heart even if you do have me beat chronologically.

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Reply #31 Top

Quoting Maxloef, reply 26

Yes ive seen you troll other threads,

Really?  By all means, show me these so-called "trolls", and not postings of valid criticisms, being helpful, or jokes?

and i don't care what you THINK is better for the community,

So, promoting universal ideas of cooperation, for a better good, is bad for the community?

in the end im not merging with SOA2 our creative views are different,

Did you ever talk to them?  Did you ever say, "hey, guys, I've got these ideas, and cool models, any chance we could...?"?  You know, there is a chance they could help you with similar problems they might have had, even if you are making different mods, but based on adapting the same IP.  Y'know, the whole "learning from past mistakes" idea since they've been working on adapting this for 4+ years now.

it is not at all the same thing but i guess you cant know that since you are judging my hard work without having had a chance to play it.

You're right, I haven't played your mod (nor the chance due to closed nature), but I'm not expecting a massive gameplay break from the mod like DOTA did for WarCraft 3 nor am I expecting it to redefine the 4X strategy formula, but there are only so many moderate changes you can do in Sins.  In reality (which sucks, but it's true), all the mods based on licensed IPs are just doing model swaps, and repurposed abilities to accomplish the theme of the IP.  It will still be the same relative gameplay of Sins because the Iron Engine isn't flexible enough (compared to Unreal, Frostbite, Source etc).  With that being said, the differences you will end up with, compared to SOA2, will lie in functionality (for example: a clone ship ability based on the deploy ship ability of factories vs. the mirror ship ability of the Advent), and whatever moderate changes you can do to break from the core formula (but, those are hard to come by).  I'm judging it based on that.  If you can find some way to do a hybrid, while still staying true to both, I'll applaud you for that.

Your logic is saying i should throw away my work and the work of some other people just because you THINK its similar.

Now, where did I ever say you should throw everything you did out the window?  I'm arguing for a process while it's still a early WIP.  I'm saying that you should talk to them, first, and explore the possibility of making something holistic (which could even be better than both), and not being pretentious like whoever did in the naming.  If it doesn't pan out, so be it.

Also the whole multigame heritage is such BS aswell considering ive made the aftermath mod for bridge commander and played a large role in the development of the ultimate universe mod for star trek legacy.

Same iterative mod adapted for different game engines is different than making different mods for different games.

Now if you dont mind either dont post or just drop the subject.

You do realize this is a public thread where people are free to comment of varying natures, yes?


Not really, the SOA team is always open to constructive criticism and some suggestions, but the general direction of SOA2 is pretty well set in stone. This is where another Trek mod can really show gameplay differences which a lot of people may prefer to SOA2. The only thing we need is a good modeler and texture artist to finish up the NPC lineup and a few custom structures.

But, yet, you still are looking for people that could help.  Even then, will the gameplay be truly different enough to warrant people choosing this over SOA2?   Aside from that, who knows what could have come about by pitching ideas to each other?  You guys might be a great aid to one another's respective projects or come up with something great altogether.

Bottomline, ignoring each other, while working on the same thing, in a small mod community, seems like a terrible waste.

If we end up with two visually unfinished Trek mods instead of one, it wont be because of them.  They're the bigger draw at this point, they don't even have a release and they've got 170k visits to their Moddb page.  Maybe they'll crash and burn with a dud end product, but they're beating the established work with nothing but hype at this point.

You know, it wouldn't be hard to argue that the SOA guys should work them, instead.  In the end, it doesn't matter who works with who, it'd just be better if they worked together instead of separate.  Besides, a large chunk of those clicks are due to the name (which is asking for trouble if it get's too popular).
 
Edit: Don't everyone post at once while I'm typing...  Have some respect for your elders!  And Shut it, Myfist0, you know I'm a geriatric at heart even if you do have me beat chronologically.

LOL.

Reply #33 Top

Quoting mindwipecjg, reply 32

.oO(notice he didnt reply to my post curious eh?)

You can't expect me to respond to everybody so soon (I'm multitasking here), or even at all.  THESE HANDS CAN ONLY DO SO MUCH. :S

Also, I usually ignore posts that are unrelated to my argument, badly crafted (I'm not a grammar nazi, but too much, especially in a long post, is too much), or ignorant comments that just rule off a valid criticism as blanket trolling (why should I dignify ignorance?).

I'm sure whatever points you may have brought up were probable already covered in my last (updated) post.

Reply #34 Top

The Armada 3 guys have a different design goal from the SoA2 team.  Considering that, I see no reason for them to merge.

Reply #35 Top

Xathos, I truly hope we can change your mind, and that you enjoy the mod once the vision has been realised. I understand that you may see it as superfluous that two mods are using star trek subject matter, but they're both tackling it in a different manner, and expressing different styles of play.

While the mod may not re-define the genre, it, hopefully will be enjoyable and realise its aim of bringing the star trek universe to life for the players. 

 

Reply #36 Top

XATHOS your replies in this topic are arrogant, rude and anything but helpful.

 

Quoting XATHOS, reply 25
What's more beneficial to the Sins community, and this team as a whole: making a damn similar piece of work to the SOA franchise (that already has a multigame heritage), and billing it as a sequel to the Star Trek Armada series (it's not like game publishers, or current IP/license holders, have gone after mod makers before for creating "confusion in the marketplace"), or, working with the SOA2 boys on accelerating, and enhancing, their development for a better incarnation of Star Trek in Sins.

 

One thing is sure..... ANYTHING is more beneficial to the Sins Community than your arrogant attitude that pollutes this topic.

 

Considering that you didnt played this mod yet, I dont think you are in any position to judge how similar it is to SOA.

 

In any case, you have no right to make demands about the work of other people... who BTW do this in their freetime.

 

Quoting XATHOS, reply 25

That is why modding projects are almost always looking for more people. I'm sure if offered help, the SOA team would gladly take it.

 

They want to cooperate with SOA? Fine.... They have other ideas? Fine too.

 

The world would be a very boring place if people would always follow earlier paths.

 

Yes... SOA needs developers..... yes... that sucks..... but it doesnt mean that other people have to help it if they dont want to because they have other ideas.

 

Quoting XATHOS, reply 25
Use some logic, and consider what's a more productive use of time in a small modding community. The whole argument of "yeah, well, I'm going to build MY Star Trek Sins mod" is the far more arrogant statement than me trying to persuade you guys down the better path.

 

Use some logic and consider what prospective modders will think about this community when they see your slanderous posts? Hell of motivating, you know?

 

And a little personal hint:

 

If you want that two mods team work together..... make a very polite and very kind SUGGESTION. You, downright demanding it will piss of people, no matter if justified or not.

 

And what is the better path..... is the personal choice for any modder out there....

 

 

Quoting XATHOS, reply 25
Why post on a public forum if you're afraid of a little criticism, or another valid POV?

 Your criticism lacks common things such as politeness.

 

 

 

 

Quoting XATHOS, reply 31

So, promoting universal ideas of cooperation, for a better good, is bad for the community?

 

Not in that tone.

Reply #37 Top

You can't expect me to respond to everybody so soon (I'm multitasking here), or even at all.

If we can't expect people to be civil, the latter would be preferable. Possible trademark concerns aside, it's the modders' right to do it however they please (nobody is under contract or getting paid to make these mods).

Reply #38 Top

Quoting kryo, reply 37
Possible trademark concerns aside

This is the only thing I'd be concerned with. 

Reply #39 Top

Quoting myfist0, reply 27


Not really, the SOA team is always open to constructive criticism and some suggestions, but the general direction of SOA2 is pretty well set in stone. This is where another Trek mod can really show gameplay differences which a lot of people may prefer to SOA2. The only thing we need is a good modeler and texture artist to finish up the NPC lineup and a few custom structures.

I wish all the people on the A3 team the best of luck.

 

That's very kind of you, thank you. I've enjoyed SOA2, and continue to do so from time to time, and I hope you'll enjoy STA3 when it comes out too :)

Reply #40 Top

Companies like Blizzard have only involved themselves in mods/campaigns just to shut them down when they fear there might be competition (sc2wc3 conversion comes to mind which, by the way, I have and will freely distribute because lol). They send a bullshit C&D, but that's the real reason. Just thought I'd mention that in regards to someone talking about companies shutting down user projects with market confusion.

Without getting into this amusing shitstorm, there's one constant everyone should keep in mind concerning projects: the less people working on something, the better, always. Merging teams or dumping all of one project's resources into another would be extremely messy and wasteful in most circumstances.


Good luck to both projects.

Reply #41 Top

Quoting IskatuMesk, reply 40
Companies like Blizzard have only involved themselves in mods/campaigns just to shut them down when they fear there might be competition (sc2wc3 conversion comes to mind which, by the way, I have and will freely distribute because lol). They send a bullshit C&D, but that's the real reason. Just thought I'd mention that in regards to someone talking about companies shutting down user projects with market confusion.

The C&D will be given to moddb which they have invested a lot of their time. They could always move to a private site and continue without moddb (I know you dislike moddb). Of course simply changing the name from Star Trek Armada III would probably prevent anything like that. 

Quoting IskatuMesk, reply 40
Without getting into this amusing shitstorm, there's one constant everyone should keep in mind concerning projects: the less people working on something, the better, always. Merging teams or dumping all of one project's resources into another would be extremely messy and wasteful in most circumstances.

Yeah, I've commented on other sites about this. The proverbial- if all the modders would unite and finish a mod I'm following and really want to see completed... It's complete BS and would result in very little work and a lot of angry feelings between modders that likely respected each other going in followed by disbanding the team.

Reply #42 Top

I kinda saw this ridiculous "debate" coming when these guys opened up their ModDB page.

To be brutally honest the Trek mod i planned in 2008 was supposed to be a TOS era Star Fleet Universe mod based on Federation, and Empire. Unfortunately Amarillo Design (the owners of SFB IP) fiercely defends their IP, and that put the project on indefinite hold. They don't care if you don't profit. They WILL sue you if you use anything from Starfleet Battles, or Federation, and Empire in any of your projects. I've seen it happen already. It was not pretty. Starfleet Command projects were the only exception, because that game was based on Starfleet Battles to begin with.

However... ADB does not hold the TNG license. They only hold the TOS licence up to what is covered in the Franz Joseph tech manual. Everything else in SFB/F&E is their own IP. Activision has no power any more. I don't even think they have a trek license any more. Let alone the money to sue anyone. They are irrelevant as far as i am concerned.

Paramount The owners of the Star Trek IP don't give a damn if you use Star Trek IP. As long as the Trek project is NOT FOR PROFIT. As in NO money is being made from said project. Paramount pretty much views mods as "free advertising". Otherwise every project in existence would have been shut down long ago. They WILL shut you down "IF" you try to sell your project, or make any kind of money (including donations).

So basically anything TNG related is pretty much open to modders usage. Without fear of any retribution. As long as no money is made from the projects.

Once again we got a "Whaaaaa!! Make this mod for me! MY WAY!! Whaaaaaa!!!" Crybaby trying to dictate to us how WE should make our own mods. There is always one. Isnt there?  (facepalm). Hope you are ready for some more STA 3 team, because its coming. We had to put up with it for over 4 years.

I always said "If there is something you don't like, because everyone has their own vision of what Star Trek "should be". Or are pissed off. because SoA 2 left out your favorite ubership. Like the NX-01 (facepalm again). If you want a Trek Mod your way? Then quit your bitching, Learn how to mod, and Make your own damn Trek mod!"

The STA 3 guys are doing just that, and it is about friggen time too! They got respect from me. If our mods merge it is because WE chose to do so. Not because some crybaby is demanding us to do it.

There is room for more than one trek mod here! STFU, and let these guys do their thing.

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Reply #43 Top

Quoting Major, reply 42

I kinda saw this ridiculous "debate" coming when these guys opened up their ModDB page.

To be brutally honest the Trek mod i planned in 2008 was supposed to be a TOS era Star Fleet Universe mod based on Federation, and Empire. Unfortunately Amarillo Design (the owners of SFB IP) fiercely defends their IP, and that put the project on indefinite hold. They don't care if you don't profit. They WILL sue you if you use anything from Starfleet Battles, or Federation, and Empire in any of your projects. I've seen it happen already. It was not pretty. Starfleet Command projects were the only exception, because that game was based on Starfleet Battles to begin with.

However... ADB does not hold the TNG license. They only hold the TOS licence up to what is covered in the Franz Joseph tech manual. Everything else in SFB/F&E is their own IP. Activision has no power any more. I don't even think they have a trek license any more. Let alone the money to sue anyone. They are irrelevant as far as i am concerned.

Paramount The owners of the Star Trek IP don't give a damn if you use Star Trek IP. As long as the Trek project is NOT FOR PROFIT. As in NO money is being made from said project. Paramount pretty much views mods as "free advertising". Otherwise every project in existence would have been shut down long ago. They WILL shut you down "IF" you try to sell your project, or make any kind of money (including donations).

So basically anything TNG related is pretty much open to modders usage. Without fear of any retribution. As long as no money is made from the projects.

Once again we got a "Whaaaaa!! Make this mod for me! MY WAY!! Whaaaaaa!!!" Crybaby trying to dictate to us how WE should make our own mods. There is always one. Isnt there?  (facepalm). Hope you are ready for some more STA 3 team, because its coming. We had to put up with it for over 4 years.

I always said "If there is something you don't like, because everyone has their own vision of what Star Trek "should be". Or are pissed off. because SoA 2 left out your favorite ubership. Like the NX-01 (facepalm again). If you want a Trek Mod your way? Then quit your bitching, Learn how to mod, and Make your own damn Trek mod!"

The STA 3 guys are doing just that, and it is about friggen time too! They got respect from me. If our mods merge it is because WE chose to do so. Not because some crybaby is demanding us to do it.

There is room for more than one trek mod here! STFU, and let these guys do their thing.

 

Don't think anyone else could have said that more elegantly :D 

Reply #45 Top

Closed beta testing right now. Release is expected around December. I would make an account on moddb and track STA3- http://www.moddb.com/mods/star-trek-armada-3

Man those pics and videos are awesome! 

Reply #46 Top

CaptainShack has a "Lets Play" of the Beta out


Lets Play... Star Trek: Armada 3 (Sins of a Solar Empire Mod)


http://www.youtube.com/watch?v=xdpqMBpcAWI


Published on Nov 28, 2013

Star Trek: Armada 3 is an upcoming mod for Sins of a Solar Empire: Rebellion. Beginning around the time of the Dominion war the mod will progress on it's own branching timeline. Join me "CaptainShack" As I command the Federation fleet against the aggressive and honor-bound Klingon Defense force in this early sneak peek at a fantastic mod.

 

backs out of the room slowly...   *_* :borg:

Reply #47 Top

9 moar days!  :dur:

Gonna get some friends together to blow each other up! 

Reply #48 Top

Anyone else get freeze up in the standby loading screen?

Reply #49 Top

YEAH YEAH MERRY CHRISTMAS.

Why cant I get past loading screen?

Is there a diff way to install this mod over others?

HELP

Reply #50 Top

Use the included "enabled mods" file, and run the mod from there. It has the same first run crash issues that SoA2, and other mods have. However STA3 crashes at the loading screen if you try to enable it from your options/mods. Running the mod using the included "enabled mods" file eliminates that problem.

I am now almost positive that the first run crash problem is not a mod problem, because so many mods have that issue. I believe it is a Sins problem with the way it loads mods from the options. However if you use an included enabled mods file, or manually edit the enabled mods text to load mods from startup then there are no problems.

Some very nice work done here. Awesome job STA3 team! :)