Regarding dragons... and scouts


1st of all, after 2 playthroughs of attempting to do the dragon statue quests, I cannot for the life of me find the second eye in any reasonable amount of time. It would be nice if, A. the quest spawns nearby or targetted quests that shows you exactly where the 2 eye quests are located at, or B, have a "reveal map" spell that reveals a large chunk of the map for mana, so you don't have to go searching for every inch of the map, or C, have all dragons drop the eyes until you hit 2 eyes.

2nd of all, Dragons... are so overpowered! I don't mean the ones you fight, because by mid-late game, they are just fodder. However, the ones you can tame... nothing the AI can throw at you will ever challenge an army with one of these... and then there are many many other dragon caves... resulting to something like this... (FYI, this was challenging difficulty, and normal wilderness difficulty)

These dragons were picked up on the way to find the last dragon statue with a quick and easy pioneer outpost + rush

This(even with only 1 dragon) not only eliminates all of the challenge in the fight against any AI opponent, it also eliminates the challenge of fighting the end game content of the game, like the above cuddly creature (that died in the first turn).

lastly, Scouts, at atleast custom made ones with the trait to decrease chances of monsters attacking... are really pointless. Everytime they meet any decently large monster army, they get attacked, and clubbed to death. I am then forced to look for the dragon statue manually with my main army.... Needless to say, it took me a long time.

Is there something wrong with the scouts and monster interaction?

----------------------------

A solution to the dragon overpoweredness, I propose:

1. Dragons start at level 1, stats should be something like, 80hp, 15 attack, 15 defense. Every level dragon gains, it gains 10hp, 2 attack, and 2 defense. Further, the dragon should start small, and increase in size to reflect the increase in power

2. Dragons should be unable to be healed, in any means externally. This should however be offset by a passive trait that per each enemy killed, it is healed for 15hp, or 1hp regen per season

3. This should alleviate the massive power jump when obtaining a dragon, and make the progression of the game much smoother

55,495 views 36 replies
Reply #1 Top

don't think dragons are a problem, to be honest. most/all of the victory conditions can be achieved before you even get there. i think it's just a little fun addition to the end of the tree to speed up the "mop up" phase of the game. like nukes and stealth bombers in civ games.

Reply #2 Top

Quoting Azunai_, reply 1
don't think dragons are a problem, to be honest. most/all of the victory conditions can be achieved before you even get there. i think it's just a little fun addition to the end of the tree to speed up the "mop up" phase of the game. like nukes and stealth bombers in civ games.

If you rush victory, yes. However I like to play it out a bit and see what happens in the world, rather than massively focused on wiping out every opponent from season 1.

I typically get a dragon by the time my Armor research is done. If you are telling me the game is supposed to end before then, then I think something is wrong with that design choice.

Nukes in Civ4 does not in anyway have the same effect as a dragon. Nukes are expensive, one time use, and make everyone hate you. Dragons are one man armies that can wipe the floor with any AI army.

As for Bombers, they are used to mainly level city defenses in any strategy game. And they ALWAYS have a counter that the AI employs. Dragons have no such counter, nor do they only have a single narrow purpose.

To be fair, I'm not saying Dragons should be weak, I am merely saying Dragons should Start out weak so the game won't basically HAVE to end by the time you get them (Why continue on upgrading your troops when you no longer need them except for defense?)

You'd still get a very powerful dragon if you so choose, it just will take some more effort than research a easy research and build a cheap building to get.

Reply #3 Top

yeah i know that it can be fun to keep playing after the point where you have practically won, but i don't expect the game to be balanced at that stage. when you've reached that late stage of the game, everything goes to hell, simply because that's how 4X games work - you snowball out of control. you can do all sorts of crazy stuff if you keep playing after that point, dragons aren't any worse than the superpowered trained units you can build with full access to all techs and enough resources to actually afford all those fancy magical accessories etc. likewise, some of the strategic spells can also be pretty hilarious when you control a large portion of the map (starfall boosted by a dozen shards etc).

i think it's hard enough to balance a game for the relevant part (up to the victory conditions). after that, it doesn't really matter that much anymore. that's just my opinion, though.

Reply #4 Top

Quoting Azunai_, reply 3
yeah i know that it can be fun to keep playing after the point where you have practically won, but i don't expect the game to be balanced at that stage. when you've reached that late stage of the game, everything goes to hell, simply because that's how 4X games work - you snowball out of control. you can do all sorts of crazy stuff if you keep playing after that point, dragons aren't any worse than the superpowered trained units you can build with full access to all techs and enough resources to actually afford all those fancy magical accessories etc. likewise, some of the strategic spells can also be pretty hilarious when you control a large portion of the map (starfall boosted by a dozen shards etc).

i think it's hard enough to balance a game for the relevant part (up to the victory conditions). after that, it doesn't really matter that much anymore. that's just my opinion, though.

The problem is that I shouldn't have "practically won" simply because I researched a middle of the line research and built a resource.

Reply #5 Top

Quoting Replicators, reply 4
middle of the line research

Dance with Dragons is hardly a "middle of the line" research. Granted, you can reach it relatively quickly if you focus your research into getting there, but that's true of just about all of the end techs in each of the research trees.

Reply #6 Top

hehe yeah "middle of the line" is stuff like education or blacksmithing :) dance with dragons is quite expensive research wise actually. with the amount of research you spend on that single tech, you could probably unlock the first 3 tiers of all three tech trees combined. 

Reply #7 Top

Nah if i remember correctly Dance with dragons has Alliances as a prerequisite and that has Higher Education. Higher Education is the education line which will benefit your research and make reaching Dance with Dragons very easy.

Please correct me if I wrote something dumb :D

Reply #8 Top

If you think dragons are too powerful, I think the real problem is that you need to play on a higher difficulty level. If you get dance with dragons before armor, you either need that dragon desperately to save your ass from the AI hordes invading you, or the AI just isn't a threat to you in general.

Reply #9 Top

Quoting davrovana, reply 8
If you think dragons are too powerful, I think the real problem is that you need to play on a higher difficulty level. If you get dance with dragons before armor, you either need that dragon desperately to save your ass from the AI hordes invading you, or the AI just isn't a threat to you in general.

I find that I am able to easily(minimum hp loss) win battles against the AI with the same equipment on challenging difficulty, so I am able to use minimal resources on tech.

The point remains however, your power grows infinitely stronger when you obtain the dragon because it cannot be killed by any AI army, and thus is of infinite strength, right from the moment you obtain it. It thus make any further gameplay to improve your power pointless. And being fairly easy to obtain, it shouldnt be this way.

 

fyi, I don't consider anything harder than "Challenging" to be a viable benchmark for content.

Reply #10 Top

Quoting Azunai_, reply 6
hehe yeah "middle of the line" is stuff like education or blacksmithing dance with dragons is quite expensive research wise actually. with the amount of research you spend on that single tech, you could probably unlock the first 3 tiers of all three tech trees combined. 

and if you have a faction that has first 3 tiers of all 3 trees researched pitted against one with a dragon, who would win? The ridiculously lopsided match that would be demonstrates how overpowered the dragon is in that stage of the game.

Make a level curve where your dragon start at level 1 or something, and be at most, as powerful as a champion.

Reply #11 Top

Quoting Replicators, reply 10



Quoting Azunai_,
reply 6
hehe yeah "middle of the line" is stuff like education or blacksmithing dance with dragons is quite expensive research wise actually. with the amount of research you spend on that single tech, you could probably unlock the first 3 tiers of all three tech trees combined. 



and if you have a faction that has first 3 tiers of all 3 trees researched pitted against one with a dragon, who would win? The ridiculously lopsided match that would be demonstrates how overpowered the dragon is in that stage of the game.

Make a level curve where your dragon start at level 1 or something, and be at most, as powerful as a champion(at least until maybe level 20).

Reply #12 Top

Quoting Replicators, reply 11
and if you have a faction that has first 3 tiers of all 3 trees researched pitted against one with a dragon, who would win? The ridiculously lopsided match that would be demonstrates how overpowered the dragon is in that stage of the game.

I can kill dragons using leather-armored spear-wielding horsemen and a decent champion or two. Perhaps the AI cannot do so, but that's more of a human-vs-computer issue than a game balance issue. It certainly helps for the troops to be better-equipped than leather and spear and for them to be reasonably high-level, but it is doable (though not necessarily easy). Multiple dragons in a single army (especially four all at once, like in your screenshot) would be a lot harder, but I think that most of the lopsidedness comes from you outclassing the AI. (I doubt that I could do this against a decent human player, however).

Also, having the first three tiers of all three research trees seems like an excessively spread-out research to me. I usually focus on Civilization and either Warfare OR Magic, but not all three at once, depending on resource availability (I will almost always get Leatherworking and at least one of the mounted-warfare traits, but if I have lots of crystal and little iron, that's about where the Warfare research stops for me; alternatively, if I have little crystal I focus my military tech on the Warfare line regardless of whether or not I have iron and only really get Shard Harvesting from the Magic tree). I haven't paid enough attention to the AI to know how it handles its research, but if it's scattering everything around in all three trees, that is something that should be worked on.

Quoting Replicators, reply 11
Make a level curve where your dragon start at level 1 or something, and be at most, as powerful as a champion(at least until maybe level 20).

If a dragon is only as powerful as a champion until it gets to be level 20, it would be useless, unless that level 1 dragon is equivalent to something like a level 15 champion. Remember, dragons are primarily melee damage/tank units, and this is the role in which trained units excel (and in which champions more or less stink).

More to the point, if I'm far enough ahead that I can have both similarly-equipped trained units to what the AI is fielding AND dragons, I have essentially already won the game, especially if I can win the battles against the AI with minimal health-loss to my own side.

There might be an argument for making Dance with Dragons require more of the Civilization tree (or also have prerequisites in Magic and/or Warfare) to be researched before you can get to it, since it only really requires about a third of the tree to be researched, but it's still an end-game tech, not mid-game unless you've concentrated your research to get there fast. If you did focus your research into Civilization heavily enough that you've got dragons coming out when the AI is only starting to field, say, chain and boar spear equipped units, then unless you've been so lucky with dragon cave spawns that you can have multiple armies containing dragons, you ought to be overrun by enemy armies which you can't face, not because your dragon army can't fight them but because you've only got one or two armies with a dragon in them and your other armies aren't able to face the AI forces on an equal footing.

If end-game tech doesn't give me superiority over mid-game tech (or early-game tech) then there is something wrong with the end-game tech (and since my preference is to continue to use leather armor for the majority of my units throughout the game rather than upgrading to chain and plate, there might in fact be something wrong with the higher-end warfare armor techs). Unless you've rushed ahead to pick up Dance with Dragons, you should start seeing plate-equipped AI units with mid- or end-game weapons at roughly the same time you can field your dragons (although given the initiative penalties of plate armor, that might be more of a blessing than an issue for you).

Reply #13 Top

Quoting joeball123, reply 12






I can kill dragons using leather-armored spear-wielding horsemen and a decent champion or two. Perhaps the AI cannot do so, but that's more of a human-vs-computer issue than a game balance issue. It certainly helps for the troops to be better-equipped than leather and spear and for them to be reasonably high-level, but it is doable (though not necessarily easy). Multiple dragons in a single army (especially four all at once, like in your screenshot) would be a lot harder, but I think that most of the lopsidedness comes from you outclassing the AI. (I doubt that I could do this against a decent human player, however).

Also, having the first three tiers of all three research trees seems like an excessively spread-out research to me. I usually focus on Civilization and either Warfare OR Magic, but not all three at once, depending on resource availability (I will almost always get Leatherworking and at least one of the mounted-warfare traits, but if I have lots of crystal and little iron, that's about where the Warfare research stops for me; alternatively, if I have little crystal I focus my military tech on the Warfare line regardless of whether or not I have iron and only really get Shard Harvesting from the Magic tree). I haven't paid enough attention to the AI to know how it handles its research, but if it's scattering everything around in all three trees, that is something that should be worked on.

But the AI is what you are balancing it for, no? No point in balancing something out based on a hypothetical human vs human matchup.


Quoting joeball123, reply 12

If a dragon is only as powerful as a champion until it gets to be level 20, it would be useless, unless that level 1 dragon is equivalent to something like a level 15 champion. Remember, dragons are primarily melee damage/tank units, and this is the role in which trained units excel (and in which champions more or less stink).

More to the point, if I'm far enough ahead that I can have both similarly-equipped trained units to what the AI is fielding AND dragons, I have essentially already won the game, especially if I can win the battles against the AI with minimal health-loss to my own side.

There might be an argument for making Dance with Dragons require more of the Civilization tree (or also have prerequisites in Magic and/or Warfare) to be researched before you can get to it, since it only really requires about a third of the tree to be researched, but it's still an end-game tech, not mid-game unless you've concentrated your research to get there fast. If you did focus your research into Civilization heavily enough that you've got dragons coming out when the AI is only starting to field, say, chain and boar spear equipped units, then unless you've been so lucky with dragon cave spawns that you can have multiple armies containing dragons, you ought to be overrun by enemy armies which you can't face, not because your dragon army can't fight them but because you've only got one or two armies with a dragon in them and your other armies aren't able to face the AI forces on an equal footing.

If end-game tech doesn't give me superiority over mid-game tech (or early-game tech) then there is something wrong with the end-game tech (and since my preference is to continue to use leather armor for the majority of my units throughout the game rather than upgrading to chain and plate, there might in fact be something wrong with the higher-end warfare armor techs). Unless you've rushed ahead to pick up Dance with Dragons, you should start seeing plate-equipped AI units with mid- or end-game weapons at roughly the same time you can field your dragons (although given the initiative penalties of plate armor, that might be more of a blessing than an issue for you).

I don't know, when I get around my 7th city, typically involving attacking another AI, my research per turn allows me to gain dance with dragons from tier 2 civilization tree in about 50 turns in total, on "Epic" pacing. By then though, all researches are super fast to research

As for dragon's strength, I meant at level 1, it should be about a level 8 champion, by level 10, it should be a level 15 champion, and level 20, it should be around a level 25 champion.

Point is though, it shouldn't be able to destroy an entire army by itself, from the moment you get it. I just find that it is far too power for the games own good.

Reply #14 Top

maybe the answer should be increasing late tech costs - i believe that there are settings on the elementaldefs file that increase tech costs according to the number of techs already researched...

Reply #15 Top

Dragons are at the end of the tech tree, require gold for the improvement and only have a few spots on the map to begin with (which are guarded by dragons)...

 

They aren't unbalanced, they are the late game "if you're still messing around, here's something fun to play with" sort of unit.

Reply #16 Top

Stardock, please do not nerf dragons, they are good as they are.

Reply #17 Top

I'm still trying to figure out the lore reason for dancing with dragons, and dragon camps.

 

And how you're supposed to create units that aren't dragons that can even hope to survive against most of what's running around. LH has not been that fun an experience for me.

Reply #18 Top

Quoting SBFMadDjinn, reply 15

Dragons are at the end of the tech tree, require gold for the improvement and only have a few spots on the map to begin with (which are guarded by dragons)...

 

They aren't unbalanced, they are the late game "if you're still messing around, here's something fun to play with" sort of unit.

 

Think of it as the game called "Age of Mythology", where the expansion packs adds Titans in the end of the game.

Now, yes, dance with the dragons is the end of the civilization tech tree, however not the end of the game, per se as there often are a lot more researches to be done in warfare and magic tree.

Further, each time I've received my dragons, I've gotten it during my 1st, or 2nd war, where there are still many opponent to be fought and killed. This means that when I get my dragon, none of the wars mattered because I could suddenly easily crush them with impunity.

So the game degrades to me finding epic level quests and end game wilderness because they can still be a challenge. When I'm done with them, guess what? The "Civ" aspect of the game no longer mattered. It essentially instantly kills all player vs ai aspect of the game because unlike age of mythology, the AI will not get a dragon at around the time you do, and does not have any spells, or strategies to counter the damned thing.

Ask yourself this, is reaching the end of the civ tree a good time to basically be counted as a technological victory? Because that is essentially what it is.

 

There are many possible solutions for this without making dragons less powerful (sort of)

1. Make all non-allied AI declare war on you, much like nukes in civ

2. Dragons cannot be Healed, and passive regen limited to 2 a turn

3. Make dragon cost a very high upkeep in either gold or mana, or a combination of both

4. Start dragons weaker, and grows stronger

5. Delay your first dragon and dragon spawn times to say 30 turns, and that your enemy AI would prioritize that location to destroy/raze

6. Make the dance with dragons a 3 part research, that requires 3 techs near the end of all 3 trees.

etc etc.

Reply #20 Top

I can't believe this thread is still going. SevenAus, you AGREED with his suggestions? Are you all paying attention?

The original poster is playing on challenging/normal. He clearly has played the game a few times.  He likely is playing a huge map, with resources set to dense. I know this because dragon caves are not common, and always guarded by - you know, DRAGONS.   

He is exploiting the system and farming dragons. Then, he complains that dragons are overpowered. Can we turn our brains on here? Not a balance problem for the average gamer playing his first 2-3 FE/LH games. It's a balance problem he has with his own play choices. If he just played expert/expert next, I doubt he'd find acquiring dragons to be so easy.

When players purposely find an exploit and repeat it, it's not the job of the devs to nerf dragons. It's the players jobs to change settings on his next game, so it isn't so easy.

The AI can recruit dragons, too. Dragons are FINE AS IS.

Reply #21 Top

Quoting davrovana, reply 20
I can't believe this thread is still going. SevenAus, you AGREED with his suggestions? Are you all paying attention?

The original poster is playing on challenging/normal. He clearly has played the game a few times.  He likely is playing a huge map, with resources set to dense. I know this because dragon caves are not common, and always guarded by - you know, DRAGONS.   

He is exploiting the system and farming dragons. Then, he complains that dragons are overpowered. Can we turn our brains on here? Not a balance problem for the average gamer playing his first 2-3 FE/LH games. It's a balance problem he has with his own play choices. If he just played expert/expert next, I doubt he'd find acquiring dragons to be so easy.

When players purposely find an exploit and repeat it, it's not the job of the devs to nerf dragons. It's the players jobs to change settings on his next game, so it isn't so easy.

The AI can recruit dragons, too. Dragons are FINE AS IS.

So you are saying, it isn't overpowered if you choose not to use it(fyi, 1 dragon is enough to win the game)?

What kind of logic is this?

And Oh yes, because the game should be balanced around Expert difficulty, and not the difficulty most people will be playing in. Because THAT is how the game should be?

Difficulty shouldn't make one obviously overpowered path stand out, it should make all paths to victory as equaly difficult as each other.

To conquer the enemy with brute force from trained units, is a hell lot more difficult than to just use a Dragon, on ANY Difficulty. Isn't this the definition of unbalanced?

Reply #22 Top

If you can beat the dragons guarding the dragon lair, and a single dragon can beat the AI, doesn't that mean you can beat the AI anyway? Isn't that the transitive property of dragon-slaying?

Edit: I could have swore I saw Parrottmath prove transitive closure over the set of dragon-related combats in a thread somewhere here.

Reply #23 Top

Quoting Replicators, reply 21


So you are saying, it isn't overpowered if you choose not to use it(fyi, 1 dragon is enough to win the game)?

No. I am not saying that at all. You are using a straw man.

http://en.wikipedia.org/wiki/Straw_man

I am saying that the only reason you are winning with dragons is because you are outplaying the AI opponents. 

"And Oh yes, because the game should be balanced around Expert difficulty"

No, it's balanced around normal difficulty, which is a decision the devs made. If normal is too easy for you, TURN UP THE DIFFICULTY. My psychic powers tell me you have less game design experience than Stardock employees. You need to worry about your own experience, not hastily extrapolate your experience to be 100% representative of the whole player community. 


If Stardock has playtest data that shows that a cross-sample of new strategy game players dominate the game with dragons on their first 1-3 playthroughs on normal/normal, then there is a balance issue and you have a point. Since I am confident they don't have such confirming data (it doesn't happen), then you don't have a strong point.  

Or maybe you can do a search on these forums and see the repeated post on dragons being out of balance, with players asking the devs to change it? Go ahead, I'll wait to see what you find.  

If this game has a "balance" issue, it is that the game is too easy once you have won. You can find forum posts supporting that many players have had this experience. But in a sandbox experience like this, that's a natural phenomenon. Other games have it, too. This issue is completely independent of dragons. I have clearly won by turn 150 many times without ever getting a single dragon. What do I do to solve this in a new playthrough? I turn up the difficulty. 

I challenge you to post your save game on expert/expert where you rush to the dance with dragons tech and win by the strategy. If you can do it (I doubt it), the game isn't unbalanced - you are very good at this game, but still just as wrong about dragons being out of balance. 

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Reply #24 Top

Yes, I think this makes sense, though in my previous post I was more referring to the post before it rather than the OP.  I don't mind if dragons stay the same.

Reply #25 Top

I am going to have call Q.E.D. on this thread unless someone can refute the argument I made based on the proof I swore I saw Parrottmath make in a thread somewhere.