Alstein Alstein

LH is close, but needs a bit more attention on the heroes

LH is close, but needs a bit more attention on the heroes

the higher level heroes really seem UP.  right now it seems optimal path is for at least one of your first heroes to be a commander to get the unrest bonus, but the higher level heroes you get later in the game- they just aren't powerful enough to compete when you get them, so you end up giving their eq to your real heroes and sticking them in a town.

 

Two suggestions:

1) Assassin/Warrior Heroes get +1hp/lvl Defender +2hp/lvl.

2) level 5 heroes get potential I free, and 5 traits

3) level 7-9 heroes get potential I-II traits, and 8 or 10 traits respectively.

 

4) Higher-level stuff needs to give more XP in general.

123,752 views 27 replies
Reply #26 Top

Quoting Emperorjarin, reply 23

Quoting puntarenas, reply 7do something about Mages being so vulnerable to distance attacks, maybe rethink the whole armor profiency distribution in class paths

Maybe as part of the Aeromancy trait, mages can get an innate +25 ranged dodge?  TBH, I don't often have problems with archers sniping my mage, so it's not something I've thought about.

 

There's a low level Air spell that does that already. Guardian Wind or something

Reply #27 Top

Quoting XWerewolfX, reply 21
Agreed with general posters' ideas here. Allow me to spend fame, instead of being forced to choose at fame increments.

 

 

This is what I orginally suggested for Influence before it was removed. Change it so that heroes cost influence in addition to gold, and then the player had to choice: Hire heros at the cost of diplomatic influence, or don't hire heroes for greater impact on the diplomatic stage.

Anyways, Fame is what happened.