AUSDoug AUSDoug

Modelling trouble

Modelling trouble

Not the modelling as such...............more what comes after

So I've created a model and then rigged and exported it from 3ds Max9 as-per this guide:

https://forums.sinsofasolarempire.com/341022/page/1/

I end up with 'Stardestroyer.mesh' and 'Stardestroyer_debug.txt', but when I go to convert the mesh into something editable via Notepad++, using either the 'Sins Data Converter' or by using the 'Convertdata_rebellion.exe' via a batch file, I get told that  'Convertdata_rebellion.exe' has encountered a problem and needs to close.

At first I thought there might have been an issue with my 'Convertdata' file, but it still converts entity files without issue.

So does the problem lie with my mesh, the 3ds exporter I used, or is there something I'm missing?

If will help at all, I can post the contents of the 'Stardestroyer_debug.txt', or upload the 'Stardestroyer.mesh' somehwere.

Thanks in advance,

AUS_Doug.

36,885 views 26 replies
Reply #26 Top

Need some help again.................

I tried exporting my Max model as an OBJ, but on importing to XSI, I think it loses the UV'ing because when I apply the texture, it's all over the place.

So I got an FBX plugin for 3DS MAX 9; It exported fine, but when XSI tried to import it, it locked up and crashed..............

Any idea if I'm doing something wrong? Or is there an issue with 3DS Max 9?

Thanks in advance,

AUS_Doug


Fixed it: I forgot that the material I was using in 3DS Max used a shader from SW: Empire At War.

Got rid of that material and XSI imports it just fine now.