Can't build Weaponsmith

As the title says, this building is not present in the build list for my fortress (level 4, capital) .

I didn't build it elsewhere since i have only 1 fortress. 

I'm playing with a custom race without armor, I'm mentioning this because one of the bonuses granted by this building is decreased armor cost.

 

Does anyone have any idea what I'm missing ? Is it a bug?

 

17,176 views 7 replies
Reply #1 Top

it's a problem with the no armor weakness. the weapon smith is the upgrade of the armorer building, which is unlocked by the armor tech. since you have the no armor weakness, that tech is not available to you, and as a result you can't build a weaponsmith because the prereq building can't be built

+1 Loading…
Reply #2 Top


Deleted, nm.

Reply #3 Top

I hope this is a sideeffect of the implementation that will be fixed soon, not an intended behavior .

Reply #4 Top

I think that is an intended behavior. The price of not having armor has to have some sort of effect on the building tree. The weapon smith provides bonuses to armor as well as weaponry. They probably have to develop a separate weaponsmith to account the non-armor side of things.

Reply #5 Top

If it's intended (and I still hope it's not) the weaponsmith icon shouldn't appear on the research tree (armor branches are not displayed for civilizations that can't use armor). 

Reply #6 Top

That is because they didn't add the pre-requisite for the building. But through modding it can be adjusted, although I do agree that it needs to be addressed by the devs. Either hid it with the pre-requisite, or create a seperate branch for the weaponsmiths in the building tree.

Reply #7 Top

Only enthusiasts spend time to mod games and usually they transform them entirely. 

Game is pretty fun as it is, the main thing I want is more options for every upgrade slot and an AI that can put those options to good use. 

While options can be added through modding I doubt the AI would know to use them decently.