Suggestion: Unit size as a balancing concept
Another way to improve summons, Golems, Harridans etc.
Greetings,
I would wish to make the following balancing suggestion:
Each unit gets a unit size. For a human, that unit size could be 1 or 2, for a Golem it could be 3 or 4, for a dragon it could be 10 etc.
If your max group size is 4 (cooperation), you could have squads of 4 humans or squads of 2 size 2 units. If your max group size is 6, you could have squads of 2 golems etc.
I also find it worthwhile to add "Global magical creature squad size increases" in the mage tree under summoning.
One could also make things more granular, and perhaps make cavalry be larger than infantry (right now, if you have the resources, and you will propably have the resources since no unit takes more than #unit size wargs or horses, while units can be much more expensive in terms of crystal/iron, and horses/wargs are frequent and produce 1 unit per turn even at the base level), perhaps add a "smaller than a standart human" squad size for shrills, or go generally hog wild on things.
This would significantly improve recruitable giant spiders and golems.