[Suggestion] Balance the weapons, please
Currently the different weapon types are not completely balanced. I like playing with a mix of unit types - I like the rock/paper/scissors of matching the best adversary to what I'm fighting. BTW, the removal of damage types took away a huge component of the rock/paper/scissors matchups. :'(
Swords are somewhat OP due to + initiative. They tend to have high attack, get counter, and have high initiative. The best counter-unit to a sword is a spear due to the negate-counter ability.
Axes are more balanced now that they are all 2-handed. They are neutral initiative, have high attack and get cleave. No real counter-unit though. Cleave does tend to win battles, especially in tight places.
Spears are next in balance - probably the best weapon as far as balance goes. Neutral initiative, average attack, and impale which is hard to use because how often can you get around the end of a line of enemies?
Blunt weapons have the highest attack, but are slow. The overpower ability is so-so. Blunt is UP IMO.
Bows are super UP. They have low attack and are SUPER SLOW. Bows need to have their negative initiative cut in half and/or their attack increased. If the initiative is to stay, then they need a healthy increase in attack. I mostly ignore bows because archers almost never get a turn.
I'm in the middle of a game where I have Men and Enchanters. I'm wiping the floor against "superior" units (higher attack and 3x the armor rating) with light cavalry that have Sindaran Staves, Leather Armor, Quick, Finesse, Precision. Men get Rush and with the high initiative I wipe out most of the opponent before they get a turn. I've lost maybe 1 unit for every 15 I kill. Initiative is way more important than I originally thought. That's why bows are so UP.