Sins not anymore fun (VR the most powerful race)

First sorry for my bad English i am not a native speaker of English and this was done only in single player against 1x1 vicious AI  and small map.

Sow why I put this post.I play Sins from the beginning and the first time was the problem to defend your territory. Then after Entrenchment was a problem to defeat a star base and now is only about Titan and how powerful are they and not about your fleet combo who was till now (I like Advent with their fleet synergy).

Good lets start with VR: First all vasari have a low tech research for most important things like economy and military power. Five labs for star base and bring the economy high (2 military lab and 3 civic lab). The resource for this are low and you can build a star base with less investment then other race. From the military three you can research defense platform, starbase, hull and phase missile at first tier and that all. For economy the research are improve salvaging and then wreckage at  level 3 and then pray that the pirate and other player come to you. After that only the resource research are needed you are at top. About fleet combo in this stage you no need any more then Kortul or Vulkoras at first ship and 2 colony frigate to build star base. Put a star base at one end of your empire and other to other end and this complete first stage. If you want can build another cap sheep like Kortul or Vulkoras and then you can bring you titan online and the second stage is complete with your 2 cap ship and one star base and the Titan with other star base. The stage three is to level you first two caps ship Kortul and Vulkoras and level 6 and the to build Jarrasul Evacuator and Skirantra Carrier. Why this ship because the three of them can destroy Titan with their abilities ( the vasari have the most ship wit abilities that can do damage to Titans and no other race have the abilities to affect Titans). At stage four is all about star base mobilization and build a star base with level 3 attack 3 defense and 1 level at debris vortex and frontal deflector shield. After that all is history. If you research the phasic transmission you can bring another 2 cap ship another Vulkoras and a Rankulas. With this fleet nobody can stop you.

The vasari cap ship have this abilities who unbalanced the game by affecting the Titans ( most important antimatter reserve)  : Kortul have Power Surge lvl4 Disruptive Strike lvl4  and Volatile Nanites lvl2 ; Vulkoras has the Phase Missile Swarm lvl4 and Disintegration lvl2 and the Jarrasul Evacuator have the Nano Dissembler lvl 4 and maybe you can put here the gravity warhead lvl 2-3.

At the and with cap ship and Titan you attack the enemy  Titans and whit star base the fleet and is the end for your enemy.

The time to do this and to go from defensive to offensive is about 1 hour maybe 1hour and 15 or 30 min at most and in this time all you ship will be level 6 or above.

I do this test many times with TEC and Advent and no need for other type of ship but  maybe with vasari you need the fleet like LRM and carrier to join your caps and titan.

The point is that at this time the VR are the most powerful and follow by the VL (close gap), TEC rebel, AL, TEC loyalist and AR are at  the same place.

PS: Sorry for my long post but in this game now is like this: build first cap ship and  then second and a small fleet of suport cruiser and frigates  and defend with star base till you have like 4 cap ship and a fleet at fleet capacity at 820 1or 1090 and then you can  go to offensive with other races against cruel AI. Not fun at all.

  

 

11,500 views 16 replies
Reply #1 Top

Yes, it is great problem that Vasari can easily survive with minimal fleet, it can easily destroy many times larger fleets without any result from the enemy, the early Orkulus is far more stronger than anything else that the other two races can build. Some say don't let Vasari get to late game, and I just LOL, one Orkulus and a phase jump inhibitor is far more than enough with a supporting fleet to kill uncountable numbers of your ships while having minimal losses on the Vasari front. I play online but there are the same problems, the two Vasari factions are far stronger than the other two races, many times ruining the game, as only Vasari factions are defeated in a 2v1 situation even in mid-game, or if you are really fast in the beginning and manage to overspam him.

In singleplayer the AI cheat is making this worse, as no human could get like 4-6x resources from the same area as you have, and easily lets him build whatever he wants, and the bombers are killer, and he has the money for them.

I am starting to feel like you described in the title, Sins is getting less fun, as Vasari is extremely powerful, both factions, but without those factions the game would be boring, so what to do?

Reply #2 Top

I really hate the VR titan. Its monstrous ability to regenerate high hull points and drain the life out of enemy ships is absolutely annoying.   You cant best it without delaying its abilities and using insane fire-power. If your a few short of the right units and caps = phail  :annoyed:

 

I hate playing titan games so i only use fleets vs the Unfair AI. I can beat every titan down easily without my own titan except for this ridiculous iron clad invention. Only the addition of radiance's ( along with over 100 mixed units ) do me justice in the mid- late game because other caps phail even after buying my way to level 4. 

Reply #3 Top

Quoting RiddleKing, reply 2
I really hate the VL

 

I guess you wanted to write VR, but maybe just a typo

Reply #4 Top

Quoting Turchany, reply 3

Quoting RiddleKing, reply 2I really hate the VL

 

I guess you wanted to write VR, but maybe just a typo

 

yup O:)

Nano leech drains everything.. only the damage generated AM from a radiance's absorptive armor becomes the ace when using detonate am.. im so annoyed by this titan. 

Reply #5 Top

I play a lot Advent and for Advent is small things to do like this: All the abilities of Discord Battleship act on Titans and SB; the Vertigo from Rapture acts on Titans and SB and Reverie from Reveletion act on Titan and SB. this for cap ship and for cruiser suppression from Domina Subjugator acts on Titan an SB. Or maybe only in Titans or SB but to acts on something :P .

For TEC Boarding Party from Corsev acts on Titan and SB and if after say 10 or 15 min the Corsev is not destroy capture the SB or Titans and the Elite Crews target all cap ship and maybe the corvette. The Demolition bots form Hoshiko acts on Titans and the Sabotage Reactor from Cobalt acts on Titans.

This is only minors modifications how can change all game. Because in this moment is not the defensive capability of other races but the offense capability.

I say this because I like a game with a synergy between components of the fleet. And I like that a small fleet well compose could  defeat a large fleet build with only two or three type of ships. I want to use all the ship available even in the late game

Reply #6 Top

You are asking things that would turn the game extremely unbalanced. If everything affected everything it would ruin many things. I agree with that TEC and Advent needs more things to weaken enemy Titans, but this is exaggeration.

Try killing an Orkulus, even with 1/10th of fleet the Vasari human player will kill you if you don't have crazy amounts of bombers, and Vasari fleet is composed of 2-3 ships like kanrak and corvettes, but this is ridiculous you need to be extremely overwhelmingly stronger to break Vasari defenses, not like needing this to break Advent or TEC.

I agree with making all ships useful, as many lacks late game usefulness, like light frigates, and I like to make my fleet diverse, but unfortunately massing 1-2 type is more worth it, even killing you if you go diverse.

Reply #7 Top

First tank you all for your replies.

I say some proposal not to do everything from my proposal but only some things and I agree with you that all this change will unbalanced the game but some things must be done.

The problem with game in this stage is not to VR or VL but other races then vasari. I play one time AL against VL AI at cruel difficulty small maps random. After i build my fleet who was like this ( 10 Disciple Vessel; 5  or 6 Iconus Guardian with repulsion ; 10 Domina Subjugator with perseverence;10 Aeria Drone Host and 50 Illuminator Vessel and as cap ship Progenitor Mothership ( Malice and Shield Regeneration level 4); Halcyon Carrier ( Amplify Energy Aura, Telekinetic Push level 4 and Anima Tempest level 1); Rapture Battlecruiser (Vertigo and Concentration Aura level 4); Discord Battleship (Fracture level 2 , Lethargy level 1, Psionic Scream level 3 and Revenge from Beyond level 2 ) and the Coronata ( Unity Mass and Suppression Aura level 4 and Psi-Reactive Armor level 3 and Adaptive Weapons; Psi-Containment level 1 ) I manage to defeat VL with his SB and Fleet at one planet. Then i split my fleet like this Titan one way and the rest in other way. The Coronata hit level 8 and I encounter a vasari fleet like this; This I remember well :P Kortul level 8 10 Skarovas Enforcer; 20 Kanrak Assailant  and 5 Stilakus Subverter and i dont pay atention to him and after 5 minute my Titan have 3000 shield point and only 300 hul point; and this it was a level 8 Titan with research in military tree high at hull, shield and armor ( it is this balanced?). 

This was one point and other it is that when you play Advent is like Sisif work; you lose to many ship to go in offense again and when you have the fleet build again the AI on cruel or vicious is like at the beginning of the battle even with the Titan fully active. ( Yes I  i build my frigates factory only one phase jump away and no one but 2 or 3 and move them planet after planet with SB on new conquered planet and media hub 1 or 2 and bombardment with Kostura cannon before I jump on the enemy planet). But with Vasari you don't have this problem to rebuild every time your fleet. Yes you can bit the cruel or vicious AI like this but I repeat myself is like Sisif work. And to build for Advent Destra Crusader at this time of changes of the game is not worth it for me( my opinion)

Reply #8 Top

Quoting Titanidas, reply 8
First tank you all for your replies.

I say some proposal not to do everything from my proposal but only some things and I agree with you that all this change will unbalanced the game but some things must be done.

The problem with game in this stage is not to VR or VL but other races then vasari. I play one time AL against VL AI at cruel difficulty small maps random. After i build my fleet who was like this ( 10 Disciple Vessel; 5  or 6 Iconus Guardian with repulsion ; 10 Domina Subjugator with perseverence;10 Aeria Drone Host and 50 Illuminator Vessel and as cap ship Progenitor Mothership ( Malice and Shield Regeneration level 4); Halcyon Carrier ( Amplify Energy Aura, Telekinetic Push level 4 and Anima Tempest level 1); Rapture Battlecruiser (Vertigo and Concentration Aura level 4); Discord Battleship (Fracture level 2 , Lethargy level 1, Psionic Scream level 3 and Revenge from Beyond level 2 ) and the Coronata ( Unity Mass and Suppression Aura level 4 and Psi-Reactive Armor level 3 and Adaptive Weapons; Psi-Containment level 1 ) I manage to defeat VL with his SB and Fleet at one planet. Then i split my fleet like this Titan one way and the rest in other way. The Coronata hit level 8 and I encounter a vasari fleet like this; This I remember well Kortul level 8 10 Skarovas Enforcer; 20 Kanrak Assailant  and 5 Stilakus Subverter and i dont pay atention to him and after 5 minute my Titan have 3000 shield point and only 300 hul point; and this it was a level 8 Titan with research in military tree high at hull, shield and armor ( it is this balanced?). 

This was one point and other it is that when you play Advent is like Sisif work; you lose to many ship to go in offense again and when you have the fleet build again the AI on cruel or vicious is like at the beginning of the battle even with the Titan fully active. ( Yes I  i build my frigates factory only one phase jump away and no one but 2 or 3 and move them planet after planet with SB on new conquered planet and media hub 1 or 2 and bombardment with Kostura cannon before I jump on the enemy planet). But with Vasari you don't have this problem to rebuild every time your fleet. Yes you can bit the cruel or vicious AI like this but I repeat myself is like Sisif work. And to build for Advent Destra Crusader at this time of changes of the game is not worth it for me( my opinion)

 

It has been noted several times that Advent against Vasari late game matches are quite unfair towards the Advent. Main reason being that Phase missiles happen to counter 90 % of the Advent defensive.... it is not uncommon to see a Titan die with over 10000 shield points remaining.

 

We can only hope that the developers will give the Advent a lot better phase missile block in the next patch... preferably in conjunction with a good nerf to the overall phase missile damage.

Reply #9 Top

Quoting Titanidas, reply 6
I play a lot Advent and for Advent is small things to do like this: All the abilities of Discord Battleship act on Titans and SB; the Vertigo from Rapture acts on Titans and SB and Reverie from Reveletion act on Titan and SB. this for cap ship and for cruiser suppression from Domina Subjugator acts on Titan an SB. Or maybe only in Titans or SB but to acts on something .

For TEC Boarding Party from Corsev acts on Titan and SB and if after say 10 or 15 min the Corsev is not destroy capture the SB or Titans and the Elite Crews target all cap ship and maybe the corvette. The Demolition bots form Hoshiko acts on Titans and the Sabotage Reactor from Cobalt acts on Titans.

This is only minors modifications how can change all game. Because in this moment is not the defensive capability of other races but the offense capability.

I say this because I like a game with a synergy between components of the fleet. And I like that a small fleet well compose could  defeat a large fleet build with only two or three type of ships. I want to use all the ship available even in the late game

Advent:

Vertigo does not act on titans or sbs, reverie too...

You are also wrong about some of the others for the tec. 

 

The problem with discords over the radiance is the radiances absorptive armor reduces incoming damage while also regenerating its antimatter. The discord runs out of anti-matter when its drained by the vr titan and recieves more incoming damage until its destroyed in a bad situation. 

 

The radiance is a titan killer... it doesn't disable the titans abilities with detonate AM but deals damage while depleting titans of their anti-matter. Its able to do this because absorptive armor is a passive ability (not AM dependent).

Reply #10 Top

Indeed. The only time I've beat an enemy I was against an Vasari Rebel "easy defender", because I thought the Vasari Loyalists are more combat focused, making then stronger. But I had luck that time.

It doesn't matter the enemy, even in the easy difficulty, I ALWAYS get raped out of the map. Can you guys show me strategyes or things like that to help me out?

Reply #11 Top

Quoting Starus, reply 11
Indeed. The only time I've beat an enemy I was against an Vasari Rebel "easy defender", because I thought the Vasari Loyalists are more combat focused, making then stronger. But I had luck that time.

It doesn't matter the enemy, even in the easy difficulty, I ALWAYS get raped out of the map. Can you guys show me strategyes or things like that to help me out?

Check out this, some youtube videos, or the strategy section of this forum.

Reply #12 Top

Quoting GoaFan77, reply 12
Check out this, some youtube videos, or the strategy section of this forum.

 

Actually, I already know how to play the game, everything I need are strategies to help me defendind systems, but I think this will help: A well set up defense will consist of a starbase, with 3-5 repair bays and perhaps a hangar for fighter support and abilities clustered together. You'll probably want your research labs and other civic structures nearby as well so the starbase can cover them.


Thank you!

Reply #13 Top

Indeed. The only time I've beat an enemy I was against an Vasari Rebel "easy defender", because I thought the Vasari Loyalists are more combat focused, making then stronger. But I had luck that time.

It doesn't matter the enemy, even in the easy difficulty, I ALWAYS get raped out of the map. Can you guys show me strategyes or things like that to help me out?

 

Ok here it is how I play when I am a AL against AI unfair or cruel random map one suns  4 or 6 player. WORK ONLY AGAINST AI.

First point is to scout to find a choke point ( for me this is two planet one jump away one for another as far I can get from my home planet and with the most phase line to come to it). Build on your home planet (HP) a civ lab and research Inspired architecture level 2 as sun as possible. Build 3 Disciple then 1 Missionary Vessel and then 2 more Disciple. The first Cap ship I use is Progenitor and I send her on the planet  who is it in front of your HP. For Progenitor first ability I take is Malice if the planet have 3 siege frigates on her. The 3 Disciple I send to the nearest dwarf planet or asteroid follow by the colonizer frigate and 2 other disciples. The Progenitor put in middle of the defender frigates and build bomber one her. After the asteroid is colonized build first second civ lab and research the type of planet where your Progenitor is. As sun as possible your Progenitor hit level 2 take colonize as second ability and colonize the planet. Build first military lab on this planet. After that you must take as many planet you can and build on them only military lab till 3 lab when you can research your SB. Remember don't be greedy take only the planet who cant defend your entire front because a larger front is difficult to maintained ( like Thermophile when few mans can keep a small front  . Build your SB in the middle of the gravity well but they must reach the edge of gravity well. At the edge will stay the carrier or the anti-structure cruiser and if the SB cant reach them will be a dead SB. If your 2 planet with SB are more then 2 jump away from your planet build on one of them your Frigate factory the most probability will be the planet where is your Progenitor. I keep my fleet at the edge of the gravity well to the other planet with SB.  If in back of your HP you have say a asteroid or more and is a dead end don't colonized till you stabilized your front( build the 2 StarBase). And this is must be done before the first pirates come because in the most case will be you who pirates attack first (15 min of game play).

The fleet:

I prefer like this till I build my 2 SB I keep only Progenitor and 5 Disciples. After that I go up one tier on fleet capacity and one in cap ship and I take the Halcyon Carrier with first ability Amplify Energy Aura and Iconus Guardian. The number of them I prefer 10 disciples with steal antimatter 5 Iconus Guardian and if I can mange to bring 9 Iluminattors. I always keep a reserve of 10 points in fleet capacity because when is needed to be capable to build a SB. This fleet a strugle to keep till my Titans is online. Why this because is less many to maintained and in 85% of case will work against the most powerful army who can attack you at this stage of game. ASP as I can I build my Titan but with the mention that I research the next tier on fleet capacity only when I have the resource and money to build the titan. The abilities that i use on my cap ship are Malice and Shield Regeneration one level at time as for Progenitor and Telekinetic Push and Amplify Energy Aura of Carrier. I use fleet cohesion and is always on tight.The Progenitor is always with fighter and Carrier with bombers.

The SB and battles:

I level up like this first level in attack and the second in defense and so one till level 2 attack and maybe 3 on defense but i prefer . If you have resource build beside 2 repair platform one hangar defense but always the Shield Bestowal and because they don't stack i use only one and another platform repair will be excellent. I use SB for my main damage dealer and because that I fight all my battles only near the SB not in another part of gravity well. Another thing is that the majority (80%) of your enemy attacks  will happened after the pirates reach your gravity well.

The economy and buildings:

First when you colonized a planet first thing upgrade pop with one level the when is less then 15 pop size of maximum capacity upgrade to the next level no sooner because it is a waist of resource. I don't use all the logistic slots because i prefer 1 lab ( civic or military) and 1 port and only if is necessarily ( to put trade port or an 1 lab) i upgrade logistic capacity. But till you build the 2 SB you don t need more then 2 civ lab and then 3 military and after that you need 3 civ and 4 military to bring online your titan. It will be ways if you can manage to have all time a reserved of 1800 gold 275 metal and 150 crystal to upgrade your SB in moment when the enemy jump in your gravity well ( this till you have a SB with 2 attack and 2 or 3 defense and till you have build the titans) then is no more necessarily. Apart from building i prefer on all my planet to have port asp i can manage to have. Other building then ports and 1 maybe 2 temple of communication on the farthest planet from my HP i don't build and hangar defense and repair platform on planet with SB.

The research and diplomacy:

In the research tree i research till i bring my titans like this: first research is inspired architecture level 2 then volcanic and ice evangelism and then rush for SB and Repair platform. Then I research the hangar defense with shield restore and if it is necessary but only if it is absolute necessary the Enduring Devotion. After that I research temple of communication and zealous worship level 2 if necessary. but i prefer to go to trade port. After this i research first upgrade for hull, shield and laser cannon at level 2 and the second upgrade for shied at level 1 to be able to build iconus. I research the steal antimatter and illluminators; After that or in time with other research I research voice, call, song of unity and acclimatization of will  because i don't now why but if you play a 6 player map with all faction ( this is the maps who i play most) after 20-40 min gameplay the vasari faction offer you the ease fire ( yupi yeah). If is necessary ( time of great battle) i research one point in second upgrade for laser and one point in plasma. Then it is all to titan. If you mange to research crystal and metal upgrade fine if not that it is. ( yes I now is not worth but if you can do you do this because is a + not -). The research if you can must be like this one research in all of you research tree at the same time( perfect research) and don't invest in more then one or maximum 2 research at one time on one research tree.

 At then after I build my titan i move my fleet in one planet with SB and the titan in other planet with SB preferably one where the pirate attack you. Then I build my fleet and i don't go in offense till i have a fleet of 820 fleet capacity. My fleet is like this if i play AL : Progenitor, Halcyon Carrier, Discord Battleship and at this time of game Radiance but in my opinion i will preferred to be Rapture or Reveletion?; 10 Disciples with steal antimatter, 5-6 iconus guardian with repulse 5-6 Aeria Drone Host and the rest of my fleet illuminators and maybe 5-10 Domina Subjugator with perseverance.

PS: This is only my opinion is not a guide is not a bullet proof strategy ( it works in 75-85% of time against 5 AI unfair or cruel and 90-95% against 1 AI cruel or vicious but the condition is that that AI don't be VR) and I hope with your advise to improve the game of all players against 5 AI set on unfair or cruel.

And this topic was from the first time place not to be a debate about who has right and ho is wrong but in my opinion to bring every one of us our opinion and if in this process will be sufficient people who come in agree with one thing to write to the developers of the game and that change to be apply in the next patch. Maybe a poll with changes to be apply at the next patches will be made by the administrators of this forum and the most voted to be done in the game.

  Thank you all.

 

Reply #14 Top

Quoting Titanidas, reply 14


Indeed. The only time I've beat an enemy I was against an Vasari Rebel "easy defender", because I thought the Vasari Loyalists are more combat focused, making then stronger. But I had luck that time.

It doesn't matter the enemy, even in the easy difficulty, I ALWAYS get raped out of the map. Can you guys show me strategyes or things like that to help me out?

 

Ok here it is how I play when I am a AL against AI unfair or cruel random map one suns  4 or 6 player. WORK ONLY AGAINST AI.

First point is to scout to find a choke point ( for me this is two planet one jump away one for another as far I can get from my home planet and with the most phase line to come to it). Build on your home planet (HP) a civ lab and research Inspired architecture level 2 as sun as possible. Build 3 Disciple then 1 Missionary Vessel and then 2 more Disciple. The first Cap ship I use is Progenitor and I send her on the planet  who is it in front of your HP. For Progenitor first ability I take is Malice if the planet have 3 siege frigates on her. The 3 Disciple I send to the nearest dwarf planet or asteroid follow by the colonizer frigate and 2 other disciples. The Progenitor put in middle of the defender frigates and build bomber one her. After the asteroid is colonized build first second civ lab and research the type of planet where your Progenitor is. As sun as possible your Progenitor hit level 2 take colonize as second ability and colonize the planet. Build first military lab on this planet. After that you must take as many planet you can and build on them only military lab till 3 lab when you can research your SB. Remember don't be greedy take only the planet who cant defend your entire front because a larger front is difficult to maintained ( like Thermophile when few mans can keep a small front  . Build your SB in the middle of the gravity well but they must reach the edge of gravity well. At the edge will stay the carrier or the anti-structure cruiser and if the SB cant reach them will be a dead SB. If your 2 planet with SB are more then 2 jump away from your planet build on one of them your Frigate factory the most probability will be the planet where is your Progenitor. I keep my fleet at the edge of the gravity well to the other planet with SB.  If in back of your HP you have say a asteroid or more and is a dead end don't colonized till you stabilized your front( build the 2 StarBase). And this is must be done before the first pirates come because in the most case will be you who pirates attack first (15 min of game play).

The fleet:

I prefer like this till I build my 2 SB I keep only Progenitor and 5 Disciples. After that I go up one tier on fleet capacity and one in cap ship and I take the Halcyon Carrier with first ability Amplify Energy Aura and Iconus Guardian. The number of them I prefer 10 disciples with steal antimatter 5 Iconus Guardian and if I can mange to bring 9 Iluminattors. I always keep a reserve of 10 points in fleet capacity because when is needed to be capable to build a SB. This fleet a strugle to keep till my Titans is online. Why this because is less many to maintained and in 85% of case will work against the most powerful army who can attack you at this stage of game. ASP as I can I build my Titan but with the mention that I research the next tier on fleet capacity only when I have the resource and money to build the titan. The abilities that i use on my cap ship are Malice and Shield Regeneration one level at time as for Progenitor and Telekinetic Push and Amplify Energy Aura of Carrier. I use fleet cohesion and is always on tight.The Progenitor is always with fighter and Carrier with bombers.

The SB and battles:

I level up like this first level in attack and the second in defense and so one till level 2 attack and maybe 3 on defense but i prefer . If you have resource build beside 2 repair platform one hangar defense but always the Shield Bestowal and because they don't stack i use only one and another platform repair will be excellent. I use SB for my main damage dealer and because that I fight all my battles only near the SB not in another part of gravity well. Another thing is that the majority (80%) of your enemy attacks  will happened after the pirates reach your gravity well.

The economy and buildings:

First when you colonized a planet first thing upgrade pop with one level the when is less then 15 pop size of maximum capacity upgrade to the next level no sooner because it is a waist of resource. I don't use all the logistic slots because i prefer 1 lab ( civic or military) and 1 port and only if is necessarily ( to put trade port or an 1 lab) i upgrade logistic capacity. But till you build the 2 SB you don t need more then 2 civ lab and then 3 military and after that you need 3 civ and 4 military to bring online your titan. It will be ways if you can manage to have all time a reserved of 1800 gold 275 metal and 150 crystal to upgrade your SB in moment when the enemy jump in your gravity well ( this till you have a SB with 2 attack and 2 or 3 defense and till you have build the titans) then is no more necessarily. Apart from building i prefer on all my planet to have port asp i can manage to have. Other building then ports and 1 maybe 2 temple of communication on the farthest planet from my HP i don't build and hangar defense and repair platform on planet with SB.

The research and diplomacy:

In the research tree i research till i bring my titans like this: first research is inspired architecture level 2 then volcanic and ice evangelism and then rush for SB and Repair platform. Then I research the hangar defense with shield restore and if it is necessary but only if it is absolute necessary the Enduring Devotion. After that I research temple of communication and zealous worship level 2 if necessary. but i prefer to go to trade port. After this i research first upgrade for hull, shield and laser cannon at level 2 and the second upgrade for shied at level 1 to be able to build iconus. I research the steal antimatter and illluminators; After that or in time with other research I research voice, call, song of unity and acclimatization of will  because i don't now why but if you play a 6 player map with all faction ( this is the maps who i play most) after 20-40 min gameplay the vasari faction offer you the ease fire ( yupi yeah). If is necessary ( time of great battle) i research one point in second upgrade for laser and one point in plasma. Then it is all to titan. If you mange to research crystal and metal upgrade fine if not that it is. ( yes I now is not worth but if you can do you do this because is a + not -). The research if you can must be like this one research in all of you research tree at the same time( perfect research) and don't invest in more then one or maximum 2 research at one time on one research tree.

 At then after I build my titan i move my fleet in one planet with SB and the titan in other planet with SB preferably one where the pirate attack you. Then I build my fleet and i don't go in offense till i have a fleet of 820 fleet capacity. My fleet is like this if i play AL : Progenitor, Halcyon Carrier, Discord Battleship and at this time of game Radiance but in my opinion i will preferred to be Rapture or Reveletion?; 10 Disciples with steal antimatter, 5-6 iconus guardian with repulse 5-6 Aeria Drone Host and the rest of my fleet illuminators and maybe 5-10 Domina Subjugator with perseverance.

PS: This is only my opinion is not a guide is not a bullet proof strategy ( it works in 75-85% of time against 5 AI unfair or cruel and 90-95% against 1 AI cruel or vicious but the condition is that that AI don't be VR) and I hope with your advise to improve the game of all players against 5 AI set on unfair or cruel.

And this topic was from the first time place not to be a debate about who has right and ho is wrong but in my opinion to bring every one of us our opinion and if in this process will be sufficient people who come in agree with one thing to write to the developers of the game and that change to be apply in the next patch. Maybe a poll with changes to be apply at the next patches will be made by the administrators of this forum and the most voted to be done in the game.

  Thank you all.

 


 

Try condense your writing and don't write too much. Also use more paragraphs. 

Other than that you should be fine by just playing with 1 cap, getting a titan and bulking your fleet with mid and late game units. 

 

The 1 thing i have realized is the VRs can't be defeated without a titan.

Reply #15 Top

Finally! I'm just playing right now and only now I notice the importance of starbases. They cause a lot of damage on the enemy and gives me time for my forces to arrive on my colonies being attacked. Thanks for the help guys!

Reply #16 Top

Finally! I'm just playing right now and only now I notice the importance of starbases. They cause a lot of damage on the enemy and gives me time for my forces to arrive on my colonies being attacked. Thanks for the help guys.

Welcome  I am glad that I can help you; and don't forget the roll of the Cap Ships are primarily to help rest of your fleet ( synergy with the rest of your fleet especially if you play as Advent) not for damage(except a few of them how can do a lot of damage at higher level).