Wouldn't stacking ships help with game performance?

I'm no programmer, but after reading Frogboy's article on RTS's and talking about the difficulty being in unit rendering, it made me wonder if stacking units in SoaSE would help a lot.  For example, instead of showing 100 corvettes, show 10 packs/squadrons of 10, just with visual indicators.  When one of the units die, it becomes 9 packs of 10 and 9 units.  I know it wouldn't be graphically as impressive, but if it helped with the lag in big battles and general game performance it would be worth it to me.

7,936 views 9 replies
Reply #1 Top

Good idea but I think devs would have to change so many things for this.. so it is not likely to happen before Sins 2.. Think about this, adding new planets is impossible in a new patch (Yarlen told me in another thread), so would THIS be possible? I think not :/ It would need another expansion, not a patch I guess.

Reply #2 Top

Quoting Turchany, reply 1
Good idea but I think devs would have to change so many things for this.. so it is not likely to happen before Sins 2.. Think about this, adding new planets is impossible in a new patch (Yarlen told me in another thread), so would THIS be possible? I think not :/ It would need another expansion, not a patch I guess.

Well, if it's waiting until Sins 2 then it's probably not worth it.  I'd prefer it not to happen, but it's a trade off for performance.  My understanding is that Sins 2 will support multi-core processors, more than 2GB mem, etc., so I'd be less worried about it then.

Reply #3 Top

Quoting slowreflex, reply 2
My understanding is that Sins 2 will support multi-core processors, more than 2GB mem, etc., so I'd be less worried about it then.

We hope anyways.

Reply #4 Top

Do so would help in theory, but would not be practical at this point. The future of RTS lies in the rich goodness of 64-bit and multi-core tech.

Reply #5 Top

Perhaps, but then again there was that 2gb limit the devs sweared by until the modders smashed it...

Reply #6 Top

Quoting DunmeriSpellsword, reply 6
Perhaps, but then again there was that 2gb limit the devs sweared by until the modders smashed it...

you mean there's a way to stop the game from playing like a slideshow on big maps?

Reply #7 Top

You can, but you'd need a mod that reduces the total number of items that need to be loaded....this isn't just the number of assets (like # of entities, etc.) but how many objects are actually in a game...if you halved the maximum number of ships and SC, late game performance would improve substantially...

Some of the particle effects are also grossly efficient....a mod that dealt with those would help immensely...

There are a few people working on such endeavors...of course, their mods only help those who use mods, not the vanilla game itself...

Reply #8 Top

SoaSE Maelstrom has a mod patch for 64bit systems, and it has a 4GB limit  B)

Reply #9 Top

Quoting DunmeriSpellsword, reply 5
Perhaps, but then again there was that 2gb limit the devs sweared by until the modders smashed it...

Quoting MooMugger, reply 8

SoaSE Maelstrom has a mod patch for 64bit systems, and it has a 4GB limit 

We've never "Smashed" the 2GB limit. Modders have helped optimize it so its less of an issue, and LAA may bring the limit to 4GB for some (though that is hardly a "mod patch"), but that limit will be hit again eventually either way.