Some General Questions
Hey guys, I played Sins way back when it was brand new, loved playing over LAN with friends, against AI, etc. I would like to get more serious about playing, though, and I've been poking around the forums reading up on specific strengths/weaknesses and techniques of how to play. I generally play TEC Loyalist and I move into a very strong economic position then move out with a massive fleet later in the game. It works against my friends, but I'm fairly sure they're a lot more "casual" than I am, and are not indicative of what I would face against the interwebz.
First question: should I be switching to TEC Rebels? I've heard they're more aggressive and they are seeing more "competitive play". I know it's a loaded question, just interested in opinions.
Second question: Where can I find good replays!? I've searched and googles, but all the ones I find are out of date (wrong version). I own both Trinity and Rebellion, but even the top listed replays on the Sins site come up as "Old Version" when I try to play them. It's quite annoying... Is there any reliable site that houses good match play?
Third question: Everyone is upgrading their metal extractors...am I the only person who has a constant crystal shortage? I never run out of metal, and I never research the upgrades to the extracts until much later in the game when I'm last in Metal production and the red number bugs me
I'm ALWAYS short credits or crystal, never metal (VERY rarely).
[EDIT]Fourth question: I have never gotton a concrete answer about Trade Ports/facilities. I know you're supposed to make them into a long continuous line, and the game says it will "Show your longest trade route" but...I've noticed, if I build two trade ports in adjacent systems that have phase lanes going to a single system with a trade port...the "longest trade route" will take the shorter route. Should you be "trading up" only in systems along that route, or is it worth the investment to build trade ports/space stations outside of that route as well? Will it affect my income positively or negatively? Thanks. [/EDIT]
Fifth question: I'm trying to get more input on my startup sequence in a new game. This could be a whole thread unto itself, I know, but I hate forum spamming
I generally start in this order:
- 3 Scouts (I've been working on manually scouting with them...it does seem to be much more efficient...why does the AI backtrack so much!?)
- Capital Ship Factory - Akkan Battlecruiser
- Homeworld Metal/Crystal extractors
- Civic Lab
- 4 to 5 Cobalt Frigates
- As the Akkan is completed, I generally have about 3 Cobalts ready to go. I ship them out to the nearest Asteroid, clean out the Siege frigate and take the planet while dusting off the other Cobalt. I scuttle the Cap Factory for a second Civics center.
- From this, generally, I upgrade my Crystal extractors, research Ice or Volcano depending on what I see coming up next, get Trade Ports going, get a Military Lab and grab Corvettes and Repair Bays. My Akkan/Cobalt fleet will fan out taking a few more planets while I get the Civilian Infrastructures up and going, along with a few more labs. Etc etc. I just...I'm ALWAYS out of credits and crystal. I watched a Youtube video of Devs vs Modders...or was it Pros vs Modders? I don't remember. I was watching a TEC faction play, and from the early game on, he seemed to have PLENTY of credits, AND a bigger fleet than I did. Maybe I'm over-researching, but I like a nice balanced research. And he went for Trade Ports much later than I did. I'm scraping for Trade Ports the all the way up to mid game, sitting around waiting to get 900 credits to build the damn things.
Anyway, it all boils down to I'd like to see more "high level" replays or suggestions to get faster, fleet up faster, suggestions on getting my econ up faster, etc etc. Everyone just seems to be outdated and won't run.
Sorry for the wall of text, THANK you for your input, and I can't wait to hear what you guys have to say.