Changing MP Match Speeds

Me and a bunch of friends have been playing together on ICO recently and we've noted something really odd; the game speeds don't seem to be consistent. Matches can go at anywhere from 1x to 8x speed. 8x is really much too fast for all of our tastes, and thus I was wondering if there's some way, as the host, to ensure that a game that I'm setting up sticks to 1x or 2x speed?

10,912 views 6 replies
Reply #1 Top

It's not uncommon for games to seem extraordinarily fast early on. I'm not sure why but it's happen since Diplomacy at least, and I think its some lag or latency correction thing. Eventually it tends to fix itself.

Reply #2 Top

It's more a problem with the AI... Income and combat speeds are fast, and thus, the AI tends to be able to siege frigate rush human players very effectively early on.

Reply #3 Top

I thought it was an alloy thing...in any case, the speed boost is faster/longer on larger games...

You can tell when the speed boost doesn't occur, because everyone in a 5s will be like "Why is everything taking so damn long?"....

Smaller games though seem to get over the speed boost faster (if it even happens)....

 

Reply #4 Top

The early game speed boost was introduced with Alloy.  If the host isn't using alloy (meaning he has manually opened the necessary ports on his firewall), you won't see speed boost.  Original Sins didn't have speed boost or the faster game setting.  Eventually the game will bog down as everyone gets fat fleets, but it makes a huge difference at the beginning of the game.

Reply #5 Top

Oh, so it's Alloy that's causing this. I don't remember seeing that back in Ent; disabled it, thanks all for the help.

Reply #6 Top

The HOST has to open/forward port 6112 and 6000 for TCP and UDP and disable Alloy in the Sins game settings.  The one caveat is that if the host crashes, the game will try to fail over to the next person in line to become the new host, but if he doesn't have the ports open, everyone will sit there until the failover times out, at which point it will try to fail to the next person in line until it finds someone who has port 6112 open.  Pretty much his means that your game is screwed if the host crashes or disconnects, unless all of you guys open up the port 6112.

Anyhow, this is how it should work, the game should play without the early speed boost.  I haven't messed with it in years, so it is possible something changed.