The Immense Libertarian Federation Gameplay AAR
This is my first full game of GC2 and I figured I'd throw some screens up and talk about my games to see what I can learn from you guys. I played about 10 starts to learn the game but haven't played past 30 turns or so.
I decided to go with an immense map abundant stars with common planets/habitable and to play as Stefan Molyneux of Freedomain Radio the leader of the Libertarian Federation (Terran tech). I took Super Trader, creative, lucky, economy and trade as my bonuses. Stefan and the boys were loaded up onto transports and kicked off Earth when they refused to share their crayons on the first day of kindergarten so here we are.
I've got a 4x production tile in my home world and I colonized my PQ4 with the miner (starport-colony ships) while picking up another 4x production tile in my next colony. I have my own galaxy with 2 guys in neighboring galaxies with room for me to nab planets near them.

I rush bought 2 factories then just built colony ships only researching UT. My first two out of my homeworld (+1 speed building) went west and south to settle as close as possible to the AIs. I also build a scout to go south and sent my flagship west after it picked up 1500bcs! within a few parsecs of the start.
I met the Akillians after a month or two and they are in my little galaxy north of me. This is awesome I believe since I have super trader and can send all my traders to them and then put down a +trade starbase. On an immense map the trade starbase is useless I think as trade routes are too long so this is great. Then they traded me the first two military techs for +20 military! This put me 1 production short of 2 turn colony/trade ships in the capital but I had just built an asteroid mine which I diverted for that 1 extra.
My neighbors are the Drengin and Drath (I don't recognize the colors yet). The Drath I thought were leaning evil originally so Stefan decided to crush some bugs for no real reason to hopefully give us time to build the economy, but the Drath actually were neutral and all the neutral and the 3 good decisions failed to restore the good name of the Libertarians.
In this shot you can see I built another colony on a PQ5 world near the homeworld just to put out more colony ships. My first ships settled close to the AIs and revealed quite a few ok planets. So those 2 planets near the AIs also build colony ships and I spend 1000 speeding up their production to make sure I get the border planets.





