Vasari Fleet Make-up

I've been playing sins for several years now and recently switched from TEC to Vasari. So far I have been using Evacuators, Carriers and Desolators as my main Capital ships and a lot of LRFs early game. I usually then compile my flet to about 30% LRF 20% Subverter 10 % Overseer 20% Enforcer and 20% transporter. Maybe throw some LFs in for their anti-antimatter(esp against advent) do these ratios look about right? or should I try something different.

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Reply #1 Top

Is this Rebellion or Trinity we are talking about, cause strategy is totally different...

Reply #2 Top

I actually just switched back from rebellion to Vanilla because titans and jumpable orkys were just way to easy and sucked the strategy out of it.

Reply #3 Top

You've got the experience to know that this is about right, yes, especially since you're back to vanilla.

I could tweak the numbers a bit though:

30% Assailants

20% Enforcers

30% Transporter

10% Subverter

10% Overseer

Just me though, I prefer lots of strike craft.

 

Reply #4 Top

Assailants + Sentinels + Bombers is a pretty solid fleet....couple that with some overseers to protect very important objects (SBs and caps) and you are in pretty good shape...

The kanraks + bombers can wipe SBs and caps faster than anything else...while your kanraks may be vulnerable to HCs, your bombers will destroy those things rather quickly...if your enemy tries to counter your bomber spam with cap abilities, well the kanraks will take care of that....if your enemy uses fighters to counter your bomber spam, your flak will take care of that...you can rely solely on jam weapons (kortul ability) and flak to deal with enemy bombers...

Only thing that really would work well against your fleet is going to be flak spam (flak actually counter LRFs fairly well if microed)....but if your opponent goes that route, they will have seriously crippled their firepower and ability to deal with your orkies and caps...

If you want to be real tricky, you can try the subverter + mine trick....

Reply #5 Top

I completely forgot about flak, thank you Seleuceia. My numbers would probably be about this now:

 

20% Assailants

20% Enforcers

20% Transporter

20% Sentinals

10% Subverter

10% Overseer

 

 

Reply #6 Top

For me there are two Vasari fleets that I find very effective (n.b. this is excluding caps/Titans)

 

The first one is very strike craft based:

50% Transporter

30% Sentinel

20% Subverter

The Transporters would be decked out with bombers and the Subverter's phase bypass chance would buff the bombers, and also they could disable any flak the enemy had up. In this strategy you'll probably have to replace the Subverters quite often but it works a charm, especially against someone who's trying the same thing (knock out the flak and your bombers have free rein)

 

The other combo I use is more based around heavy hitters -

20% Enforcer

20% Skirmisher

20% Assailant

20% Overseer

20% Sentinel

With this fleet makeup I get the Enforcers to lead the charge with the Overseers keeping them alive, the Sentinels keeping strike craft at bay, the Assailants pounding away at long range and the Skirmishers running around for anti anti matter. This combo is quite effective against support caps and carrier caps, so I find.

 

Usually I use a combination of the two for all round pummeling power. 

 

For caps I normally go with 4 Eggs, 4 Vulkoras, 4 Kortul, 2 Antorak and a Titan. The Eggs, Vulkoras and Kortul I use up on the front lines. Usually the Eggs are cap ship killers, the Kortuls I use against antimatter and the Vulkoras are for killing structures and LRM. The Antoraks, I find, are much more situational and much less useful in combat. Usually I don't really use them for much until they get to Level 6 and get their Phase Node ability. Then I run them through an enemy's planet (Distort Gravity and Phase Hull really nice for avoiding pursuit, also can use group of frigates as distraction) and get them behind enemy lines. Then they Phase Node and my fleet can completely bypass their defensive line and get to the roflstomping of their economy.

Reply #7 Top

Um, out of curiosity, are these percentages based off Fleet Supply ornumber of units?

Reply #8 Top

I was going from just a rough estimate of number of units.

Reply #9 Top

 vasari is op.. whats the point of having a thread about them. :grin:

Reply #10 Top

Been a while since I checked in here haha thanks for all the contribuitions everybody. 

All of these numbers seem about right, especially the cap ships. Those new ones are completely useless with their dumb nanite things, and death eggs/desolators rock.

I particularly like having a whole bunch of desolators use phase missile swarm, I've killed fleets in seconds just by lining them up where the enemy is jumping in... What fun :)

Death eggs rock early game for rolling over the pirates.