I'm thinking of an experiment, need some ideas...

Thinking of making a dozen factions, half Kingdoms, half Empires. All with different faction traits, but all of the same race: Mancers. Just to see how faction traits by themselves stack up against one another without racial traits muddying the waters.

What would be good Faction/Sov combos to include in the list?

31,288 views 4 replies
Reply #1 Top

You know, you will have to run the experiment A LOT of times to get any significant results.

Reply #2 Top

Yep. Will be running it on autopilot to see which faction consistently prevails (if any).

Reply #3 Top

Hmm.  This is combo is pretty similar to what I'm finding fits my preferred play style: 

 

Faction traits: 

* Weak to Magic

* Wanderers

* Archers

* The one which gives +10% hit points

* Lucky

* Masterwork Chainmail 

 

Sovereign traits: 

* Weak to Magic (my sovereigns are always alarmingly weak to magic- thank goodness the AI almost never hits them with spells :P)

* 1st tier Earth Magic (whatever the most basic level is called) 

* The +4 defense unique gauntlets 

* The +3 attack trait 

* Wealthy 

* Attunement (or whatever the +2 mana per-turn trait is called) 

* Hardy 

 

Sovereign should be armed with a War-hammer & have Armorer as their profession.  

Reply #4 Top

Thanks, I'll be sure to put them in.