What Stardock Got Right

There are a lot of posts on what Twilight of the Arnor is lacking or what is wrong, or what can be fixed.  However, on a positive side of things what do you think Stardock got right with Twilight of the Arnor?

6,502 views 5 replies
Reply #1 Top

As a newbie to this game what would really put me off of playing DA after experiencing TOA is the right click ability on techs when trading with other civs.

I can only imagine how difficult it must have been without that ability for players new to DL and DA?

 

Reply #2 Top

The ship designer - its brilliant!

Reply #3 Top

Background story and campaign

Campaign not fully linear (win or replay)

Multiple playable races

Configurable graphics (ie resolution)

Direct planetary intervention is possible (well, actually unavoidable)

Ship designer

Ships are visible in 3D

Battles are visible in 3D

Race typical race behavior

Searches and spreadsheets :-)

Turn based, no fast clicking

Combined interaction with AI players (diplomacy, spying, trade)

Single player challenge

No huge disparity between manual and automatic battles (having no manual :-) )

Somewhat lively atmosphere (from the "funny" technology descriptions to the voice of the street)

(BUTs removed, positive thinking)

Reply #4 Top

if you haven't got a paper manual it should be on the menu when you start the game? I've got it on disc and paper manual as I didnt get it off steam sowwy.

Reply #5 Top

As I've noted in the past, the AI personalities that aren't bugged are notably improved from DA.