TheyCallMeProphet TheyCallMeProphet

[MOD] "Crazy" for Sins of a Solar Empire: Rebellion

[MOD] "Crazy" for Sins of a Solar Empire: Rebellion

http://www.moddb.com/mods/crazy

Hi Sins fans,


I released a mod for Sins of a Solar Empire: Rebellion named "Crazy".

It is a mod to make the game more exciting. It includes

  • New music
  • New abilities
  • New planets
  • New flagships
  • Better graphics
  • Double research
  • New researches
  • More fleet capacity
  • A strong new capital ship placed at some graveyards...

And much more...

Features of the next update:


I know that it has been a long time, but I hope that you take into account that solving private problems was more important. Nevertheless I managed to update the mod, fix many errors and to create new features. I'll give you detailed information, first the visible features, secondly the "background" features. Comment for feedback and suggestions!

Features

  • Every single error is fixed, more information is in the "behind the scenes"-section
  • 100% compatible with the DLCs
  • The ingame-map designer has been modified: New random star type "Non Black Hole"; The planet types are sorted by alphabet; first random groups, second colonizable planets, third uncolonizable planets
  • The new "planets" are modified: Some values of the new effects are changed, the antimatter fountain got a new ability
  • Black Hole Star: Three-piece ability - Orbit range: Hyperspace chargeuprate/speed reduced; abilities and regeneration disabled - 60.000 range: Ships are attracted, they're able to escape; antimatter and shields are drained 50/s - 25.000 range: Ships are NOT able to escape; 500/s damage
  • Almost every "Crazy"-ability has an own research; some can be improved
  • Rebuilt Advent military research-tree for better overview
  • Rebalanced Kortul Devastator (Power Surge was too overpowered)
  • Rebalanced Kodiak Heavy Cruiser (same thing with Gauss Blast)
  • Flagships have now their own ability files, for example the Kortul Flaghip has a stronger Power Surge than the normal capital ship
  • Many new string files, some of them tell a small story!
  • New research-skin for "Crazy"-exclusive researches
  • Ship Graveyard is still available to people which don't own the DLC
  • Modified RandomEvents --> The effects are staying longer
  • Somehow the game is lagging a bit less. I have an idea how I did this.

Behind the scenes...

... I've done the most of the work:

  • I've sorted all files in the entity.manifest ~6 hours of work
  • I've sorted the researches in the Player.entity files ~ 4 hours of work
  • I've serached for the bugs; IWeaponAssert.cpp and i => 0 ~ 4 hours of work
  • IWeaponAssert.cpp was an Invalid value at the Occupation Starbase's weapon system
  • i => 0 was an invalid value at the GasGiant researches --> the planet type can not be "Invalid" - not my mistake ;)
  • Rebuilding the mod ~ 2 hours
  • Testing with friend - well, that is not work, but: 12 hours :D

I hope that you'll enjoy the mod!

Greetings!
Simon/TheyCallMeProphet

 


It's made by the SGU Mod team, it's features will be used in the SGU - The Next Generation too

Download it on ModDB

http://www.moddb.com/mods/crazy

Give me feedback and tell me your ideas |-)


Enjoy


Simon/TheyCallMeProphet

 

 

 

168,259 views 36 replies
Reply #26 Top

I've had crash issues with the AL as well, so it probably has to do with an ability or particle effect they have.

Reply #27 Top

Quoting raimn, reply 23

hallo everyone,

i hope that i do not revieve a dead treat, but this mod is simply great so i have to thank the creators for it. addtionaly i wanted to ask if this mod is still being worked on as i have a crashreport to spare if anyone wants one. CRAZY is the only mod I'm using right now, the effect are all one high(I'm gonna try medium now) and I used CFF Explorer to enable more than 2 GB virtuel memory for Sins.

best regards

Raimn

edit: tried it again with medium, but the game still crashed

edit2: the cecksum is 29447470 if that helps

 

At first, I'm very proud that you think that my mod is so great! Crash reports you can send me to the mail adress that is written in the MiniDump file (the window you see when the game crashes). Of course write some stuff please that i can be sure that it's a REAL mail and not a hacking mail. I already got such mails, but good friends know what to do :digichet: . Otherwise you can tell me what race you played, which researches you've done, which ships you built etc. An update is coming soon, I've some new models (and different versions of the CryTech Battleship, of course with a new model, that looks a bit like this: http://images.wikia.com/crysis/images/4/42/Alien_Hunter.jpg ). Also I fixed many bugs and crashes.

 

Simon/TheyCallMeProphet 

PS.: For more update informations, visit the ModDB page: http://www.moddb.com/mods/crazy

Reply #28 Top

I love the Mod!  :grin:  I can you make the Vasari phase Missiles a little slower, because with so many of them they don't have the devastating feel, other than that its perfect! Also possibly make them have a Sidewinder effect (kind like the Missiles in the air-force) other than that i am loving it1   ^_^

Reply #29 Top

how do I see what version of crazy I am running without starting up the game?

Reply #30 Top

Quoting BloodDragoon, reply 29

how do I see what version of crazy I am running without starting up the game?

 

Go to the normal mod folder. Then open the "EnabledMods.txt". You can see in it the mod you have activated (enabledMods) :digichet:

Reply #31 Top

Dam I still love this mod best out there!

 

Cant wait for updates. :D

 

PS. Do you have a donation button?

Reply #32 Top

ok so I cant get any of my email services to log in but I can log in here go figure, anyway I have been home from work for 2 hours now trying to load my game but it keeps mini dumping right at the crazy start up screen not sure what to do here.

 

so I just tried to load the game after deleting the active mods for the game and it loaded no problem not sure what the issue is here ran fine before I went to work.

Reply #33 Top

Quoting SpardaSon21, reply 24

You should probably disable LAA support as that tends to cause more crashes than it solves.

 

Quoting raimn, reply 25

already tried that. nothing changes. I have a save game from about 1-5 min before the crash, depending on where i send my fleet(advent loyalist).

 

 

Sorry that I have not answered, but I'm not so active at the Sins forums. The newest update does not have crash issues ;)

If you want to get more information, have a look at the ModDB Page B)

Reply #34 Top

Quoting BloodDragoon, reply 32

ok so I cant get any of my email services to log in but I can log in here go figure, anyway I have been home from work for 2 hours now trying to load my game but it keeps mini dumping right at the crazy start up screen not sure what to do here.

 

so I just tried to load the game after deleting the active mods for the game and it loaded no problem not sure what the issue is here ran fine before I went to work.

 

Wow, I needed 8 months for the answer, but I can tell you: If you have questions, ask them at ModDB, the Sins forums are confusing for me ;) . And after the latest update you should not get MiniDumps.

 

Simon/TheyCallMeProphet

Reply #35 Top

I get a lot of stuttering with this mod, is it normal?