[.991][UI/suggestion]Have the explore button highlighted when a unit is set to explore

Its a minor gripe, but there is no way for me to tell (unless Im missing it) if a unit is set to explore or not.  This has been a minor problem a few times.  If I tell a unit that has been set to explore on a prior turn to go somewhere specific on a later turn, then the explore option should be turned off.  Once they get where I say, then they begin exploring again which is frustrating.  The first time this happened I was ready to submit a bug report until I  realized they were set to explore.  If I click the explore box I get no visual clues as to that fact and I should.  Gal Civ 1 and 2 had visual clues set to explore and WOM:FE should as well.

6,560 views 3 replies
Reply #1 Top

Yes, I've had two guys running wild and I couldn't figure out why.  Finally, I realized that I must have accidentally set them to auto-explore and didn't know it.

Reply #2 Top

Yeah, happens to me alot.  I'm afraid to click on the explore button to see if they are in fact auto exploring because that would then set them to explore when I didn't want them to.

Reply #3 Top

I agree. Although I don't use it ver much (I prefer my own exploration), it could happen accidentally. I think it should be easy to implement.