[0.991] GFireflyE’s Game Thirteen Notes including Comments/Bugs/Balance/Tweaks/Suggestions

[0.991] 

GFireflyE’s Game Thirteen Notes including Comments/Bugs/Balance/Tweaks/Suggestions

Game Settings

Race: Pariden

Map: Random
World Size: Medium
Map Type: Balanced
Wildlands: Many
Champions: Moderate
Quests: Plenty
Difficulty: Challenging
Monsters: Dense
Pacing: Normal
Magic: Moderate
Resources: Moderate
Random Events: More Often 

Number of Opponents: 7
AI : Challenging
Kingdoms vs Empire: Even
Opponent Surrender: Never

Onwards to the game...

3,044 views 3 replies
Reply #1 Top

Had some trouble getting a game that I would enjoy going. World starts are still pretty sparce and many ctrl-N crashes. I am finding that, when I start, I like having two out of three of the following: 2 essence, adjacent forest, adjacent river. I like having my capital be a decent location.

  • [Balance] Turn 2. Magnar is dead and that’s all I have to say about that.  http://imageshack.us/a/img849/1566/game13magnardied.jpg
  • [Tweak] Rivers seem to be taking a great deal more memory now. Problem only happens when I have multiple river tiles revealed. My computer is all crunchy for the first time ever with FE (E8400 @ 3GHz/3GHz, 3.25gig RAM, NVIDIA GeForce 8800 GT, WinXP sp3)
  • [Balance] Despair is still completely BROKEN. 3HP/LVL is way too much for a ‘weak’ encounter.

Challenging is challenging. I've been trying to wriggle through without the inclusion of troops, and am finding it very difficult to do so. However, that said, there still is the balance concern of when to fit those troops in my queue. Pioneers are still the most important build. Resource improvements are still next. A few city improvents still after that. Without that infrustructure, it's difficult. I'm beginning to think a militia to help you out at the beginning of the game would help smooth game flow out.

Anyways. Done for tonight. Definately more to come...

  

Reply #2 Top

But why? I have actually simply fit a militia through at some point because yeah, it might actually be a good strategy and more worth than something else.

Such dilemmas are good for a stratgey game. Creates more replayability. Last game for example, I played on challenging world and normal AI. Rushed 2 militias while having only one free space for a second city. Magnar rushed some 4 cities or so. And then I conquered him with my 2 militias, 2 heroes and a fire elemental I think it was by turn 100 ending up having the most cities. It was possible cos my militias had gained quite a few levels, so were much tuffer and I could get really nice exp from trolls ogres exc. making my heroes better than his aswell.

Reply #3 Top

I agree, I love it that units are finally worth considering in the beginning of the game. Sure it's hard to decide what to put in you queue but that's really a good thing. Just takes a little getting used to after a long beta where it was never necessary.