How to defeat heavily defended worlds? Starbases/repair platforms/strike craft

I've been playing SINs for only 2 months but I have some wins under my belt and unlike most noobs I am aggressive in expanding and hitting the guy next to me in the 10 min mark with Corvette spam and LFs. 

But I just had a game where there was a single choke point we were both fighting over and it was like WW1. He had a maxed out armor/attack Starbase there and the system below that (his HW) with 6+ repair platforms and 3-4 frigate factories. He was TEC Loyalist too with their special abilities when fighting in their well. 

Everytime he attacks me I would rape his fleet and I follow with 50+ bomber wings + 20 Kiodiaks and Hoshikos and he would pump out tons of LFs to go after my carriers. I target the repair platforms first but they don't go down easy when there is 6 of them covering each other. He made like 30 Flaks in stationary mode around the platforms. 

I got so sick of it and just bypassed it to find his HW was exactly the same. I ended up losing half the carriers and my cap ship despite having 50+ bombers that in the original SINs would wipe out anything.

What gives?

Don't tell me Orgovs cause I made 12 of them and it took like 10 years of them to take down a Starbase and then they get instant targetted in any huge fleet battle and go down to strikecraft and covettes.

  

15,251 views 20 replies
Reply #1 Top

Well it sounds like he is just out playing you. You might not be able to win in a situation like this. Someone else will probably prove me wrong, but. My best advice would be either to tech up to a Titan or to sit back and camp with Novaliths.

Reply #2 Top

He didn't outplay me. I had 3-4 more planets then him. And a bigger fleet. 

When he attacked my side I murdered his fleet and he lost 3 capital ships. 

I could not go around because the other choke point that led to his HW was a pirate base. 

How do you kill his planet with freaking 8 repair platforms backing up his maxed out starbase covered by 40+ Flak frigates. He also had auxiliery government so I couldn't kill his planet that had maxed out emergency facilities anyway. This ****ed me off so much. 

After 4-5 times of my giant fleet trying to take the planet I rage quit and went to sleep (was 3am) 

Reply #3 Top

Even more bombers with a titan to go in and take out the flak frigates.

Reply #4 Top

Orgovs needed more then 30. Also to engage in a large battle like that you need to have power to endure an attrition war.  That means you need staying/tanking power, You will need 30-40 hoshikos and 20 cielos of your own. Kodiacks should be your front line cruiser, if you have Fleet supply extra some 30-40 additional LRMs is a good choose. 20 flaks and 20 corvettes to provide aerial covert for you fleet is needed, in addition I would also load half to all my carriers with fighter to shut down his fighter/bomber power. You'll need to be cap heavy for this, 1 Akkan to give your LRMs and Orgovs range to hit the starbase without receiving fire in return, A Marza with incendiary shells to negate the SBs passive regeneration, 2 dunovs to shield restore your caps and EMP blast to nuke the AM in his platforms as much as possible. If you can also manage to get a Sova with embargo on his production world that could tips the scales of battle in your favor by slowing down his production. Having your own Titan is a much needed plus. In addition to that you can try to culture bomb him, if you can rapalce his culture with your own you will be dealing a crippling blow to him by removing his AM regeneration and giving you your own. If he has a lot of SCs don't jump the Orgovs in until you have cutted his SC power down.

 

Hope this helps, these are all things you can do to try and dislodge him but it won't be easy. Unless you have a lvl6 Ragnarok your looking at a 20-30 minutes long battle that is gonna be one huge slug fest.

Reply #5 Top

It's situations like these where a proper milking of XP can give a massive fleet advantage no superior economy can give....level your titan, get a lvl 6 marza, level up some other caps if need be...

Reply #6 Top

^ um...

This takes like insane amount of resources and seems unrealistic. It took me like 20 minutes to build my 50 bombers + kiodiaks Hoshikos etc...

There has to be an easier way! Come on. In original SINs 50-70 bombers was = gg. 

Reply #7 Top

Quoting DorianKey, reply 7
^ um...
This takes like insane amount of resources and seems unrealistic. It took me like 20 minutes to build my 50 bombers + kiodiaks Hoshikos etc...
There has to be an easier way! Come on. In original SINs 50-70 bombers was = gg.

It's a different game now...titans and caps are simply requirements for late game fleets, and the player with the highest level titan/caps has a huge advantage...frigates, even HCs, will get shredded by titan AoEs, and you're going to need more than 50 bombers if you are looking to totally destroy 2 SBs with structures and a supporting fleet...

You have more planets (and presumably more resources) than him....and you've stated he can't attack you very well, so you might as well entrench yourself and get a titan...you can always attack with the titan, get some XP, and retreat (use bombers to wipe PJIs)...rinse, repeat, you slowly level your titan...so long as you don't feed him too much XP in the process you in the end will win....

You mentioned one flank had the pirate base...sending your titan there should level it to lvl 3 assuming all the pirate ships are still there (I assume you have pirates off)...a few hoshikos and a ragnarov with scattershot will be more than enough to handle all those ships...unless of course you researched TAR, then you can't do that....

It's slow but that's how close 1v1s go...

 

Reply #9 Top

Quoting DorianKey, reply 9
What is TAR? 

 

 

Truce amongst Rogues. TEC Rebel exclusive technology, which makes pirates and the militia neutral toward you and you cant target them either. Would make the pirate base irrelevant. 

Reply #10 Top

Do you have akan?

With target uplink and 20 ogrows set your fleet to hold position. Keep your support ships + combat ships with caps near ogrows then slowly inch in destroying one structure at the time. 

or

 

It seems you have upper hand but not quite enough to kick him out of his fortify position. You are playing game of attrition.

What I would do is plant sb on edge of gravity well where you can hold him away then move your ships into his core planets while he will be forced to move his fleet after you send in previously hiden 2nd fleet of ogrovs hoshis for structures and flak to counter his corvettes. What your sb will do is once he moves his fleet o folow he will be on equall footing with you - am reserves.

Reply #11 Top

It has been noted that TEC Loyalist are poor at the offense.

 

Now with you both being TEC Loyalists, that means that the attacker is at a considerable disadvantage.

 

As you noted, his attacks were not more successful as yours.

 

Although being somewhat underpowered compared to the TEC Rebels TEC Loyalist still are not to be underestimated when you are forced to fight on their terms. Digging in in desperate situations is where they shine.... if not in much else. A intelligently designed defense grid can be a wall of steel that can shatter the forces of two players.

 

It is just so that in most games TEC Loyalist never make it that far.... respectivly have no choke point to abuse and so any smart human will simple flyby and kill the rest of their worlds and then culture kill the one fortress world they could afford. If the just dont steamroll it later....

 

In your case I see the following options:

 

1. Novalith him... no doubt he can repay you but with you having more worlds you can sustain a WMD duel far longer.

 

2. Force him to go offensive..... dont attack him anymore.... let him attack you... preferably in conjunction with Novalith fire..... soon he will have no money left to go offensive.....

 

3. Prepare for a slugfest.... even without money those wall of steel is still there. Expect severe losses but if he has no money to rebuild is fleet his fate is sealed. It might take a while though.

 

 

On the note of 70 bombers not being enough..... seriously... you want to make bombers even more powerful than they are currenty?

 

Besides.. play Vasari.... 70 squadrons of HOLYOPPhaseMissilebombers will kill about anything in 1 or 2 passes.

 

 

 

Reply #12 Top

Quoting DorianKey, reply 9
What is TAR?

For some reason I thought you were TR...in which case you also don't have a ragnarov (ankylon instead, and you probably don't need to support it with much at pirate base if you pick furious defenses)....

Reply #13 Top

Quoting ARESIV, reply 12
Besides.. play Vasari.... 70 squadrons of HOLYOPPhaseMissilebombers will kill about anything in 1 or 2 passes.

Idk...I lvl 10 Ankylon might take 3....

Reply #14 Top

If you have 4 more planets, you can build 2 more Novaliths than your opponent.  This will cripple your opponents economy.

Once his economy is crippled, you need to focus on the starbase(s) as they are the key component in the TEC defensive wall (Docking Booms replenishing his antimatter and Enforced Loyalty being the key abilities).  One thing I would try is a suicide fleet of around 50 Orgovs that target the starbase.  Plan on losing them, but make sure you have enough to kill the starbase.  With his economy crippled, he won't be able to replace it easily.  Novalith the planet and the militia bonuses are gone (as well as the ability to build frigates there).  Finally, rebuild your fleet and take the planet in a war of attrition.

Not an easy or quick solution, but it should be effective.

Reply #15 Top

Focus on building more colony frigates than your opponent.  This should in turn allow you to build up a better culture base then your enemy, thus enhancing your metal production.  I would then sell all of the metal you get to the black market in hopes that your enemy will overinvest in metal and cause his currency to depreciate.  Approach the Pirate faction to see if you can purchase some of their mobile turrets to send at your enemy while he is trying to post pictures of your wife on the NSFW section of reddit.

 

Rinse and Repeat

Reply #16 Top

Quoting Nightraid3r, reply 16
Focus on building more colony frigates than your opponent. This should in turn allow you to build up a better culture base then your enemy, thus enhancing your metal production. I would then sell all of the metal you get to the black market in hopes that your enemy will overinvest in metal and cause his currency to depreciate. Approach the Pirate faction to see if you can purchase some of their mobile turrets to send at your enemy while he is trying to post pictures of your wife on the NSFW section of reddit.

We really need some warning before your outbreaks of antics. I would have waited to bump stuff.

 

Reply #17 Top

Dear ICO,

Quoting GoaFan77, reply 17
We really need some warning before your outbreaks of antics. I would have waited to 

play the game.

Sincerely,

Yours truly

 

Reply #18 Top

Quoting Seleuceia, reply 18
Dear ICO,


Quoting GoaFan77, reply 17We really need some warning before your outbreaks of antics. I would have waited to 

play the game.

Sincerely,

Yours truly

 

Hey, hijacking my posts doesn't give yours any more legitimacy. Though the ICO server clearly needs some therapy.

Reply #19 Top

I didn't hijack it, this isn't GTA...I borrowed it...like in poker....

Reply #20 Top

If your fleet was that much stronger than his that you instantly eliminated it whenever he touched your gravity well my guess is what went wrong on your offense is you didn't target the right stuff - for instance, your bombers hitting ships that were in range of repair pads rather than some that were not, getting torn apart by flak without dealing any real damage. Apart from the strike craft none of his defensive structures should be able to target you, letting you turn it into almost that same 'fleet vs fleet, not defenses' battle you were winning so easily in your own well. So, a matter of isolating his fleet, destroying it, before even moving into range of his turrets.

Are you aware that where in a destination gravity well your ships jump depends on where they exited their origin well from? Try moving very far away from the center of your own well before jumping. This puts your fleet at very long distance from the enemy planet when they arrive, possibly letting you achieve that 'fleet vs fleet' scenario again. If that still doesn't work it's super weapons, as was mentioned, which are precisely meant to be stalemate breakers.

 

*edit* read your post again - you targetted the repair pads. Should probably have left those alone and killed his fleet instead. Same deal with the Hoshikos, kill off some of the damage dealers instead (frail long range frigates being a prime example).