[Bug][.983] AI is allowed to build outpost in my territory

Not sure if this is new or not,  but I was downright mad that it was allowed to happen more or less 1.5 tiles away from my city which was founded adjacent to crystal resource.  I get that the AI wants it.  Who doesn't.  Yes my borders were at their most basic levels as this happend ~ turn 35.  This is my first city no less.  I don't want their crap in my space. 

5,928 views 4 replies
Reply #1 Top

What are you complaining about? You got a free outpost. Now, if you play your cards right, you can delay expanding your influence sphere until right after the AI develops the resource.

On the other hand, the AI does this to player outposts (and to other AIs outposts) and that's irreversible.

Joking aside, it's an annoying a pain in the ass, but fair, when it happens next to your sphere of influence. It's total bull when the AI builds INSIDE your sphere of influence, which I have also seen happen in .981

Reply #2 Top

True I know that eventually the control will pass to me and I can RAZE it.  In the meantime this monstrosity is preventing me from building in that square. 

EDIT:  Hope they rushed that pioneer with money too.  }:)  

Reply #3 Top


I know this kinda drifts off topic a bit, but I really don't like that city ZoC overrides outpost ZoC, no matter the distance.

  • 2 squares away from a city should be priority ZoC towards that city.
  • 1 sqares away from an outpost should be priority ZoC towards that outpost.
  • No city/outpost can be constructed in another faction's ZoC

I've had situations where the city ZoC has been 4 squares away, and I want to outpost beside to have a 'conduit' through a bottleneck...and I can't. :(

Naturally, in the points of conflict, cities should prioritize. I can accept that.

There obviously should be no point at which two outposts conflict (min distance is 3 away).

Imo, min distance between cities and outposts should ALSO be 3 away.

Just some thoughts...

 

 

Reply #4 Top

Quoting GFireflyE, reply 3

I know this kinda drifts off topic a bit, but I really don't like that city ZoC overrides outpost ZoC, no matter the distance.
2 squares away from a city should be priority ZoC towards that city.
1 sqares away from an outpost should be priority ZoC towards that outpost.
No city/outpost can be constructed in another faction's ZoC

I've had situations where the city ZoC has been 4 squares away, and I want to outpost beside to have a 'conduit' through a bottleneck...and I can't.

Naturally, in the points of conflict, cities should prioritize. I can accept that.

There obviously should be no point at which two outposts conflict (min distance is 3 away).

Imo, min distance between cities and outposts should ALSO be 3 away.

Just some thoughts...
 

I don't like it. That's what the sphere of influence (SoI) represents - the word of one particular sovereign is heard in this area, and no one else's. 

An outpost erected by a bunch of idiot pioneers should not survive at the outskirts of a major city.  We get enough of a crazy patchwork quilt as it is.

BTW, the hostile flipping of outposts is the one single feature I liked best in the .98 release.  Converting outpost via SoI push is just the peaceful way of doing the same thing.

If want a conduit through a bottleneck, snake a city, terraform a mountain, drain a lake, or just go to war.  But no one should be able to built anything too close to another's holdings, and "within SoI" is too close.

Now, if you want to argue that cities' SoI is too large, that's another discussion.