[Suggestion] Charge 100 Influence to put a Wonder in any Queue, and include a message telling when a Wonder is now not available/available to build.

Even if you don't do anything else more extravagant with wonders, charging 100 Influence will prevent players just putting something in a queue to deny it to other players.  It would also give more of a chance for the player to build Wonders on higher difficulties (providing the AI doesn't get heaps of bonus influence).

4,580 views 9 replies
Reply #2 Top

That's not a bad concept- though tying to influence would OP influence.

 

Maybe having influences in your queue should result in an unrest penalty for each one you have- like 10 or 20%.

 

Reply #3 Top

Quoting Alstein, reply 2
That's not a bad concept- though tying to influence would OP influence.

 

Maybe having influences in your queue should result in an unrest penalty for each one you have- like 10 or 20%.

 

As in, instead of cities being idle, they consume influence to meet a certain end?

  • Influence --> Gildar
  • Influence --> Research

 

Reply #4 Top

I like this idea alot. Would be a nice addition to Influence. 

Reply #5 Top

Quoting seanw3, reply 5
I like this idea alot. Would be a nice addition to Influence. 

I thought this was your idea in another thread :)

Reply #6 Top

Yes, I have been putting ideas, both from other people and myself, in their own threads to highlight them so the devs are more likely to take notice.

Reply #7 Top

Quoting parrottmath, reply 6

Quoting seanw3, reply 5I like this idea alot. Would be a nice addition to Influence. 

I thought this was your idea in another thread

Shhhh

~ K

Reply #9 Top


Quoting StevenAus, reply 7
Yes, I have been putting ideas, both from other people and myself, in their own threads to highlight them so the devs are more likely to take notice.

I've noticed and don't get me wrong on doing shameless bumps to the thread to ensure that they are noticed. I like the idea of paying influence for world wonders, because it makes sense. You have to convince people to build that huge thing. Today the US would be hard pressed to build a world wonder of somekind without a bit of influence (of course money), but you still have to convince your populous that it is a good idea.